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There are currently 13 users playing Freelancer on 39 servers.
September. 29, 2023
The Starport Forum Index > All Posts (drakohen)

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Re: Nightstalkers Universe EU-Server
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Or try the last release FLMM 2.0

Posted on: 2022/9/20 3:06
[AVA]-DragonFire
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Re: Editing base ownership, and editing random job targets?
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To edit the rep that you see when you encounter the base in space, you'll need to edit the base's [Object] section in the system INI found in DATA\UNIVERSE\SYSTEMS\[SystemID]\[SystemID].ini.

Example:
To edit Planet Pittsburgh, you will need to open DATA\UNIVERSE\SYSTEMS\LI01\Li01.ini and edit two [Object] entries since it is a planet that has a docking ring.

[Object]
nickname = Li01_02
ids_name = 196767
pos = 52238, 0, -78213
rotate = 0, 0, 20
Archetype = planet_desored_1500
ids_info = 65765
spin = 0, 0.01, 0
atmosphere_range = 1650
burn_color = 255, 222, 160
base = Li01_02_Base
Ambient = 35, 35, 45
reputation = co_me_grp

[Object]
nickname = Li01_02_dock_ring
ids_name = 261169
pos = 50655, 0, -77595
rotate = 0, -70, 0
Archetype = dock_ring
ids_info = 66141
dock_with = Li01_02_Base
voice = atc_leg_f01a
space_costume = , robot_body_A
reputation = co_me_grp
behavior = NOTHING
difficulty_level = 3
loadout = docking_ring_co_01
pilot = pilot_solar_easy

The lines highlight green are the reps for these two objects. This rep only impacts the "in space" part of the game where as mbases.ini impacts the base when "docked". Keep in mind, this does not change the faction encounters that will spawn around the base. That part is controlled by the zones and patrol paths placed around the base which are also in the system INI.

Posted on: 2022/6/10 13:19
[AVA]-DragonFire
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Re: Editing base ownership, and editing random job targets?
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The base ownership needs to be changed at the system INI level as well. That's why when your in space, the rep hasn't changed. Sadly, I'm not in a position to provide indepth guidance on how to accomplish all that you're asking. Maybe in a few days, I could try to add some additions to the site wiki that are lacking. Again, I would try to read through what is available there if possible to get a basic understanding of how the different INIs work. FL is simple in that the vast majority of it can be modded with just a text editor but that also makes it daunting since multiple INIs might need edits to get a desired outcome.

Posted on: 2022/6/9 5:13
[AVA]-DragonFire
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Re: Editing base ownership, and editing random job targets?
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Everything you mentioned can be done by editing lines in mbases.ini

As for exact tutorials, unsure if there are any up to date ones. To get you started at least, check the mbase.ini link I provided above for some basic info on what sections do. After that, make a backup of your own mbases.ini before you start tinkering. If you are directly editing the game files, using FL Mod Studio might be beneficial to you when it comes to editing the INIs compared to a text editor since you are just starting out.

Sorry I couldnt provide more info right now but maybe someone else will be able to provide better links or a full blown tutorial for you.

After looking a bit more, it might be time to update the mbases.ini entry in the wiki...

Posted on: 2022/6/7 5:35
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Re: Is there a way to add new ships to the game (using the same model as existing ships)?
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To change stats, you are looking for the [Ship] section with nickname = ku_dragon in Freelancer\DATA\SHIPS\shiparch.ini

To adjust weapons, you modify hp_type = hp_gun_special_# with the # representing the class of weapon 1-10. The second part to that is HpWeapon## with the ## representing 01-06 which is the ID of the weapon mount, in this case, the Dragon has 6 gun mounts. Example:

hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04

This translates to Class 9 guns can be mounted on gun mounts 01-04.

Other stats are found in [Ship] section that you can adjust to meet whatever your goals are. As for adjusting the size of the model, Someone else will need to chime in since I've never messed with that stuff. Hope this helps.

Posted on: 2022/5/29 1:53
[AVA]-DragonFire
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Re: Silver_Fire Weapon Mods
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So that's how they are listed here? No wonder. Thanks for the links Adoxa.

Everyone Else: Is there any way to add a updated description to the downloads so that anyone searching using names can find them?

Posted on: 2022/4/30 2:47
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Silver_Fire Weapon Mods
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Hey everyone!

Back in the day, 2004-2005 era, I used to have some weapon mods by Silver_Fire. I found the references to them on this old LancersReactor thread but obviously, the downloads don't lead anywhere. If any of you happen to have these bad boys archived and are willing to share, I would be a very happy freelancer! Thanks for reading my request.

Lancer Reactor page 16 bakedpotato
Lacer Reactor Post

Silver_Fire's Weapon Pack v1.1 made by Silver_Fire
Mass Drivers made by Silver_Fire
Rocket Pods made by Silver_Fire

Edit: I found this old post from 2010 but of course, the links are no good.
Starport Post

Posted on: 2022/4/30 1:10
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Re: Hello!
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Hey, welcome! Definitely check out the Freelancer Galactic Community Discord as well if you are into that sort of thing. Some great resources there along with what you can find here.

Posted on: 2022/4/15 5:06
[AVA]-DragonFire
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Re: Crash Offsets
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0x0004fe6c in common.dll

CShip::Launch causes a CTD when the client and server don't have matching base nicknames in the [Object] entry in a system INI. The client is the one that has the CTD.

Example:
Reproducible by running a vanilla v1.1 server and a JFLP v1.25 client and undocking from either Ronnenburg Base or Yanagi Depot. Client crashes immediately at undocking cutscene. If the inverse is performed, the same outcome is achieved.

Reason:

Vanilla entry for Ronnenburg is nickname = Bw02_02_Base, JFLP v1.25 entry is nickname = Bw02_02
Vanilla entry for Yanagi Depot is nickname = Bw05_03_Base, JFLP v1.25 entry is nickname = Bw05_03

Why:
FL multiplayer black magic?

Posted on: 2022/1/14 16:51
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Re: Zone Manipulation Question
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Well, it looks like I found my answer in the form of exclude_dynamic_asteroids = 1. I was not aware that was an option so my apologies for not finding it sooner before posting.

Posted on: 2021/5/28 17:28
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Zone Manipulation Question
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My goal is to have an asteroid zone shaped like a ring where the center does not spawn dynamic asteroids (DA) or particle effects. Of course, the standard method would be to use an exclusion zone but unless I am not aware of it, it can't prevent DAs and particles from spawning in said exclusion. I have tried using a ring shaped zone, which accomplishes what I am looking to do but, it fails to appear on the navmap. Is there any way for me to have my cake and eat it too? Hahaha. Thanks for any advice you can give.

Posted on: 2021/5/28 16:45
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Re: Freelancer Explorer 2.0.6.23
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The program is external and needs to be pointed to a valid Freelancer install directory to load up properly. It is not a mod. If you still have difficulties, let me know.

Posted on: 2021/5/21 18:15
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Re: Old Freelancer Vet
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Hello there Chris777. You've come to one of the right places for hunting down us old vets. As for myself, I played on FcG, Void, and a few others for a short time before I landed on Freelancer Universe back in 2006. I log into FLU every weekend for a few hours or more, depends on the mood.

On a side note, if you were not aware, the community also stood up its own Freelancer Galactic Community on Discord. If you aren't already there, let me know and I'll send you the deets. Nevermind, it looks like they do have a Discord link posted up under the Chat section on the left. Not very obvious on first glance.

See you in space
DragonFire (DF)

Posted on: 2021/5/8 16:03
[AVA]-DragonFire
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Re: Freelancer Launcher disappears from folder
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When you say launcher, do you mean Desktop shortcut or something else?

Posted on: 2021/5/7 0:38
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