Reminder: Internet Explorer 6 or below are NOT supported.





There are currently 28 users playing Freelancer on
48 servers. | May. 19, 2022 |
The Starport Forum Index
>
All Posts (rik_starkiller)
Re: Hardpoint Vertical Movement |
||||
---|---|---|---|---|
Quite a regular
![]() ![]() Joined:
2008/6/11 21:00 Group:
Registered Users
Posts:
138
![]() |
Exactly what Skotty said...
Not sure if this helps further? http://the-starport.net/freelancer/fo ... t_id=45907#forumpost45907
Posted on: 2014/10/7 10:49
|
|||
|
Re: No Text in Cockpit view |
||||
---|---|---|---|---|
Quite a regular
![]() ![]() Joined:
2008/6/11 21:00 Group:
Registered Users
Posts:
138
![]() |
When you re-installed FL did you do a complete uninstall first?
Try a complete uninstall (and make sure you delete the Microsoft Games\Freelancer folder in your Program Files or Program Files (x86) folder). You should probably remove any saved games from your Documents \ My Documents folder too. Good luck!
Posted on: 2014/9/4 15:21
|
|||
|
Re: Modular Station |
||||
---|---|---|---|---|
Quite a regular
![]() ![]() Joined:
2008/6/11 21:00 Group:
Registered Users
Posts:
138
![]() |
Looks awesome, keep up the good work.
Posted on: 2014/8/28 10:17
|
|||
|
Re: HD Textures 1.21 |
||||
---|---|---|---|---|
Quite a regular
![]() ![]() Joined:
2008/6/11 21:00 Group:
Registered Users
Posts:
138
![]() |
Check this thread... should help you out.
http://the-starport.net/modules/newbb ... t_id=58821#forumpost58821
Posted on: 2014/8/28 10:15
|
|||
|
Re: Help with custom turret creation |
||||
---|---|---|---|---|
Quite a regular
![]() ![]() Joined:
2008/6/11 21:00 Group:
Registered Users
Posts:
138
![]() |
oh yeah that's the bunny. Cheers Timmy, forgot about that one!
Posted on: 2012/5/16 13:49
|
|||
|
Re: Help with custom turret creation |
||||
---|---|---|---|---|
Quite a regular
![]() ![]() Joined:
2008/6/11 21:00 Group:
Registered Users
Posts:
138
![]() |
No problem.
Try the following settings: in the [Munition] section: force_gun_ori = true in the [Gun] section: turn_rate = 0 I think that should do the trick. Cheers, Rik
Posted on: 2012/5/15 19:29
|
|||
|
Re: Help with custom turret creation |
||||
---|---|---|---|---|
Quite a regular
![]() ![]() Joined:
2008/6/11 21:00 Group:
Registered Users
Posts:
138
![]() |
My bad should have told you!
I'm using Milkshape 1.8.5 CMP Exporter v0.3 MAT Exporter v1.0 I opened up the .obj removed the default group that always seems to appear with a .obj import deleted all the materials except the one which was assigned to the cannon imported the .DDS changed the ambient colour from Black to White exported with the following settings: Orientation: back to front Model Type: Weapon LOD: 0 Scale Down: 1.000000 Number of Groups: 2 Group Quantities: 1 - 1 2 - 1 Before clicking Continue on the export I always Save Settings into a new file. Exported the MAT file. Now I know some people don't like CMP Exporter v0.3 because they've had scaling issues with it, but I've not had any problems/issues as yet - so as long as it continues to work I'll use it for exports from Milkshape. Hope this helps! Cheers, Rik PS - really like the ship & cannon great work!
Posted on: 2012/5/14 17:58
|
|||
|
Re: Help with custom turret creation |
||||
---|---|---|---|---|
Quite a regular
![]() ![]() Joined:
2008/6/11 21:00 Group:
Registered Users
Posts:
138
![]() |
Seems to have worked fine for me, no problems.
Zip file containing .cmp and .mat attached below. Hope this helps! Rik
Posted on: 2012/5/14 8:01
|
|||
|
Re: No Destroy Solar Missions |
||||
---|---|---|---|---|
Quite a regular
![]() ![]() Joined:
2008/6/11 21:00 Group:
Registered Users
Posts:
138
![]() |
Double check \randommissions\killablesolars.ini
If you're using new factions, make sure your faction has entries in there (and at the correct difficulty level for the mission)... example: [KillableSolar] nickname = rm_space_freeport01_pi_D19-D22 solar_type = Big_Solar string_id = 9 faction = fc_c_grp, fc_ou_grp archetype = rm_space_freeport01 loadout = rm_space_freeport01_pi_04 hitpoints = 2997, 4800 difficulty = 5.256606, 13.484057 pilot_choices = 4 Hope this helps. Rik
Posted on: 2012/5/10 16:53
|
|||
|
Re: No NPC's in the Bar |
||||
---|---|---|---|---|
Quite a regular
![]() ![]() Joined:
2008/6/11 21:00 Group:
Registered Users
Posts:
138
![]() |
Can't see too much wrong with this code except for the mission weighting. Try:
[BaseFaction] faction = fc_h_grp weight = 85 mission_type = DestroyMission, 5.4782, 53.365, 85 npc = bw1101_hogosha_001_m npc = bw1101_hogosha_002_m npc = bw1101_hogosha_003_m [BaseFaction] faction = fc_c_grp weight = 15 offers_missions = true mission_type = DestroyMission, 5.4782, 53.365, 15 npc = bw1101_corsairs_001_m For neatness I usely like to put all my NPC entries before the base bar keeper and traders, but that shouldn't have an effect. Good luck, let us know how u get on. Rik
Posted on: 2012/5/8 7:15
|
|||
|
Re: Menu color help |
||||
---|---|---|---|---|
Quite a regular
![]() ![]() Joined:
2008/6/11 21:00 Group:
Registered Users
Posts:
138
![]() |
Adoxa,
Fantastic find! Works a treat.Thanks very much!! Cheers, Rik
Posted on: 2012/5/4 10:12
|
|||
|
Re: Menu color help |
||||
---|---|---|---|---|
Quite a regular
![]() ![]() Joined:
2008/6/11 21:00 Group:
Registered Users
Posts:
138
![]() |
Hey Jong,
I think you're after... (rich_fonts.ini) STYLE_SUBTITLE STYLE_HEADER STYLE_HEADER_ACTIVE STYLE_TABLE STYLE_LABEL I may be wrong though, good luck! Cheers, Rik
Posted on: 2012/5/3 19:21
|
|||
|
Re: Menu color help |
||||
---|---|---|---|---|
Quite a regular
![]() ![]() Joined:
2008/6/11 21:00 Group:
Registered Users
Posts:
138
![]() |
Well hopefully someone else can help with the second question, it would nice to make that text darker.
To change the colour of the selections I believe you want to be looking at Rich Fonts and these three in particular... STYLE_TABLE_SELECT STYLE_LOCTABLE_SELECT STYLE_NN_SELECTED Thanks again & hope this helps. Rik
Posted on: 2012/5/3 16:47
|
|||
|
Re: Menu color help |
||||
---|---|---|---|---|
Quite a regular
![]() ![]() Joined:
2008/6/11 21:00 Group:
Registered Users
Posts:
138
![]() |
Brilliant!!
Thanks Hunor!
Posted on: 2012/5/3 16:20
|
|||
|
Re: Menu color help |
||||
---|---|---|---|---|
Quite a regular
![]() ![]() Joined:
2008/6/11 21:00 Group:
Registered Users
Posts:
138
![]() |
Hi,
Anyone able to help with 3 questions? I've been through the .cmps and fonts numerous times now and can't seem to find the solution. ![]() ![]() 1) Pic1, where's the code for this thin blue line? It pops up on both of the Trader, Dealer screens. 2) Pic1, anyone know the name of or how to change the colour of the font circled in Green? The colour currently is #C0C0C0 and there are no entries in FL Colors or any of the info above for this font. I'm assuming the Font is the same both on the Inventory and Dealer lists as it's pretty much the only thing I've not been able to change. 3) Where's the job board .cmp? It's seems to be totally apart from the others. I surely can't be the only one who can't find this? Appreciate any help/answers. Cheers, Rik
Posted on: 2012/5/3 15:09
|
|||
|