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There are currently 39 users playing Freelancer on 40 servers.
October. 16, 2019
The Starport Forum Index > All Posts (JONG)

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About the shadows of Freelancer
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I know the TOW mod have shadows function, and I just want to know, is it from the Freelancer itself and we can do same like TOW mod, or just make by the TOW?

Thanks for your help.

Posted on: 2015/4/4 9:23
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Re: Change the flserver.exe and Freelancer.exe files name
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Thanks J.R., I know if I want to use those server tools to manager server, maybe don't change its name will be better.

I'll test and update this post, then see what I get.

Posted on: 2015/3/28 17:41
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Change the flserver.exe and Freelancer.exe files name
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Does anyone know if I want to change the flserver.exe and Freelancer.exe files name, how many files I need to edit to make sure the game can be run as normal?

Thanks for your share.

Posted on: 2015/3/28 11:12
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Re: Disable the invalid MSG id?
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Thanks Adoxa! you are my god!

I'll try and report here.

Edit:

Ok, until now, everything is work fine, thanks Adoxa again.

Posted on: 2015/3/27 12:51
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Re: FTL issue
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Very thanks your information HeIIoween, now I finaly know how to use them all.

Posted on: 2015/3/25 2:26
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Disable the invalid MSG id?
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Does here have a way to disable the "invalid MSG id" msg to show in the fl-client-errors.log file?

Because I don''t want to see that can't fix of error msg again and again to show up, need some hack, right?

I think maybe only Adoxa can slove it.

Posted on: 2015/3/24 14:11
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Re: FTL issue
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Thanks J.R., I will try to setting a better value for my mod.

Posted on: 2015/3/24 13:58
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Re: FTL issue
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@J.R.

Thanks for your kind to share your hard work for me.

So I just need to add the ckey.dll in client side of dacom.ini, then the client side can use it?

And how about the Driver.dll and redit.dll of function? do you know that?

About the lighting.dll, do you konw what is it function?

Sorry for my verbose and waste your time.

Posted on: 2015/3/23 16:45
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Re: FTL issue
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Quote:

HeIIoween wrote:
@Jong ah, yep it is destructible at vanilla

Here are regular fuses you may try before making your own:
fuse_space_arch_burning
miningbase_small_ice_burning_fuse


Wow, thanks for your help, I'll try it when I finish my job today.

Posted on: 2015/3/23 9:10
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Re: About HUD edit
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That's real weird, I was answer that in my inbox for you.

Never mind, you are alway my friends. ^o^

Posted on: 2015/3/22 6:04
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MineLazer issue
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I use the FLHook V1.67 dev 19, I setting all of the [Mineing] need, then I go into the game do some test, in game everything seem like fine, but I find in the server console show that:

E:\FL\Scratch\Source\Server\space\StarSys.cpp(3470) : *** ERROR: StarSys::add_cargo(). Failed to get client cargo description.

any idea about that?

and may anyone know about the "Fuse(0x80000000)" error in the server console?

Thanks for your help.

Posted on: 2015/3/22 5:10
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Re: FTL issue
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@HeIIoween

Thanks for your help, I use your advice:

http://the-starport.net/freelancer/fo ... t_id=51382#forumpost51382

to change the FTL fuse, and do not change the fuse_docking_ring of fuse, so it let my ship explode immediately, right now I disable it and slove the issue.

@J.R.

Thanks for your help and reply, my mod use same like your FLHook version, I have something need your help:

May you can told me how to make the FTL fuse?

In the ClientEXE folder has: ckey.dll, Driver.dll, redit.dll, and update.dll files, what is those function and how to use them?

I was for a period of time to search for answer, but no luck to find, hope you or someone know that can help me slove.

Posted on: 2015/3/22 4:39
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Re: Patrol paths with Freelancer Explorer
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I remember that, your patrol path can start on any base, but it must end of a jumphole or jumpgate, if not, your game will crashed when the patrol NPC create.

My mod of patrol path follow the rules, so no any patrol path crashed issue, hope can help you solve it.

Oh, another important things: don't put the path line out side of the jumphole's zone or jumpgate's zone, you can make sure that in the FLE, sorry for my poor English, hope you can understand what I mean.

Posted on: 2015/3/22 4:03
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Re: About HUD edit
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@FriendlyFire

Thanks for your reply, maybe I need to give up to edit the HUD.

@NeXoSE

Thanks, I was reply you. ^_^

Posted on: 2015/3/21 19:19
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FTL issue
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Today I test the FLHook V1.6.7 of FTL function, everytime when I finish the FTL jump, my ship will explode immediately.

I was check all of the relevant settings, and I'm sure not any wrong setting, why will happen like that? Does anyone know that?

Posted on: 2015/3/21 19:12
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