Make a new effect.
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Gisteron wrote:
is anyone else in the opinion, my explanation would be too abstract?It is understandable, at least for me…
Gisteron wrote:
or that i thought the bretonian gunship forward guns effect were a vis_beam?You are wrong here:
effects.ini wrote:
[Effect]
nickname = br_gunboat_maingun
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = br_gunboat_maingun
vis_generic = br_gunboat_maingun(Has no vis_beam –> is .ale-based)
weapons_ale.ini wrote:
[VisEffect]
nickname = br_gunboat_maingun
alchemy = fx\weapons\br_gunboat_maingun.ale ;<– the ale file
effect_crc = 435551187
textures = fx\beam.txm
textures = fx\planetflare.txmEncode the .ale in the ale-editor
br_gunboat_maingun.anl wrote:
[…]
BasicApp_Color = {
Flag = 4
Entry = 0.0000000000000000
SubFlag = 4
SubEntry = 0.0000000000000000, 0.5607843399047852, 0.5607843399047852, 0.9372549653053284 ;<– this is the part Gisteron meant*
}
[…]There should be multiple App_Color entrys in that file for the different parts of the effect (glow, beam, …)
- format: time, red, green, blue (1 = 100%, 0 = 0%)
edit:
@Freestalker.fr: looks good, try it. But remember you might have to change the other App_Color blocks too.
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BasicApp_Color = {
Flag = 4
Entry = 0.0000000000000000
SubFlag = 4
SubEntry = 0.0000000000000000, 1.0000000000000000, 0.80000000000000000, 0.3500000000000000Now is it good (I’ve made it for all section with that application)?
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Try it, seems to be right.
edit: Do you ‘overwrite’ the original effect? Or did you clone it /rename it before? Try overwriting if it does not work with cloning.
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I would to renam it.
But I overwrit before. -
i know the effect is ale based. it just seemed to me, that freestalker thought, that i thought it was beam based. and i was curious, if someone else has the impression of me, that i’d be ignorant enough to think, that such a complex effect were based of a visual beam block. ofc its not.
@freestalker: if you want the effect to replace the original, do overwrite. this way you won’t need any crc calculations. keep in mind, that you have to try out, which one is the appearance you want to be yellow. the color is changed but maybe it is not recognizable, as the effect might have small, nearly invisible appearances.
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Overwriting don’t work, It is the same effect than the original. What can I do now?
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Chances are there are more than one BasicApp_Color blocks in the ALE file.
EDIT: Counted four. Make sure all the blue ones (I think it’s blue right?) are changed to yellow.
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I’ve seen…
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It’s always white. I think it is a story of alpha or other things.
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Sorry for tripost but it’s a story of alpha but I stop it for 1 week so see you next saturday.
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Thank you, I didn’t know this point. I go to test custom effect with crc so can you help me for the crc calculator and the next steps.