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October. 20, 2017

Wings of the Federation II

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Welcome to The Starport! The Starport is your definitive resource for all things Freelancer game: mods, modding, tips and tricks, it's all in here. Head over to our Wiki if you'd like to delve straight into our continuously expanding database of knowledge, or tune into our forums if you'd prefer asking straight to the pros! Be sure to participate in one of the greatest space-sim communities and let's hope you will, like us, become a fan of the Freelancer game.
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Jason's Freelancer Patch Freelancer Mod News
Posted by adoxa on 2009/9/12 1:46:07 (7605 reads)

JFLP (for short, pronounced jay-flip) is an unofficial patch for Freelancer. It expands on the work of Louva-Deus (SDK/QuickFix) and Buck Danny (Unofficial FL SP Patch), providing many additional improvements. Some new features have also been added:


  • additional controls, including rolling and vertical strafing;
  • actual Stats displays for Powerplants, Engines, Scanners, Tractor Beams and Armor (for mods that show them);
  • widescreen support.

However, it does not include the official patch.

It's available from my site or Freelancer Critical Downloads (once I upload it, subject to approval).
Rating: 0.00 (0 votes) - Rate this News - Comments (116)
Solurus Systems 1.171 Freelancer Mod News
Posted by Worfeh on 2009/7/3 22:50:00 (4224 reads)

{mos_smf_discuss:Front News}


Solurus Systems V1.171


Created by Freelancer Fans


Digital Brilliance


A sci-fi MOD containing many different universes combined into one. Systems are based mainly on the Star Trek universe, each race from the show are near their respective location in the galaxy.


This MOD is designed with role playing in mind. NPC reps only change for the NPC you shoot. This way a player can have a rep change done and it does not change for any new faction once set. Only the original factions can be changed since the files for them haven't changed.


113 New factions

143 Systems

351 ships

50 million starting credits

All gates unlocked

Many new commodities, quadruples the amount available

GPL based economy, you can have over $20,000,000,000, (...)

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RRJDS 2.82 Mod Released Freelancer Mod News
Posted by Worfeh on 2009/6/11 1:20:00 (3549 reads)

{mos_smf_discuss:Front News}


After 2 years of frustrations and brainaches, RRJDS 2.82 - The Prophecy - is now released and active on our server.


{mosimage}


The Mod itself is not the main attraction to our server, but our Guild is.


We, the Reputation Repair and Judicial Distribution Specialist Guild, have been established for approximately 6 years, founded by original Beta testers of Freelancer, and our name reflected the importance of repairing reps to permit universal trading and of handing out swift judicial punishments to those human players who behaved badly against us and other players in those early days of mob behaviour on many servers.


We have maintained our standards of Fairness, Sportsmanship and Honour - our "Three Pillars of Virtue" - since the beginning, and insist on those being upheld on our servers, so that we have created a pleasant environment for our players where everyone feels he/she (...)

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Discovery Freelancer 4.85: Reunion Release Freelancer Mod News
Posted by Worfeh on 2009/6/10 20:40:00 (4676 reads)

The development of Discovery 4.85 has taken 1,5 years to complete. Now we, the newly formed Discovery Development Team, present to you the result of our work. The wait is over. After months of online beta testing, Discovery Freelancer 4.85: Reunion is released and available for download.


Year is 817 After Settlement (A.S.), 16 years after the single-player campaign of Freelancer, and one year after Discovery 4.84 took place. A Sirius-wide war is on the brink of engulfing the sector. While Kusari pushes its onslaught against Bretonia deep into the Leeds system, Bretonia attempts to surround Kusari forces in Tau-31. Liberty attacks Rheinland in Bremen and Hudson, and Rheinland has to pull back to defend its own borders. As if this was not enough, in late 817 the Independent Miners Guild encountered a large number unknown ships in the Orkney system. The ships belonged to a rebel group formed within the long-lost House of Gallia, the existence of which remained unknown for centuries (...)

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Carrier ships Freelancer Mod News
Posted by Worfeh on 2009/4/16 19:50:00 (3138 reads)

.:LEGAL BS:. (Skip if you have the urge to)



This mod, is for demonstration only, which should help other modders to implement Carrier ships into their mods.

Written by Stormblast



!!!README STARTS HERE!!!



Well, to start simply, as I asure you the whole tutorial is, the basic idea of a

carrier ship is to have a capital ship (I used the luxury liner) in role of a jump gate. Basically

you dock to the ship and it carries you to another place.



Tools needed:

-HardCMP, for adding extra hardpoints to your carrier

-Notepad, or something else you use for editing .ini files

-a little free time and a fingertip of good will



1. Adding custom hardpoints to the ship you choosed



After you have chosen a ship which you think is good for the purpose find it's model file (.cmp) and backup it.

(...)

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