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There are currently 146 users playing Freelancer on
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Re: Unused features |
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Under [CollisionGroup]:
linked_equip = <float> Not tested. State of glue to the parent part? destoy_parent = <bool> Jeider's research: destoy_parent = true - destroys whole object if this part is destroyed instead of root_health_proxy = true that gives only damage to the root which have more hit points than this part
Posted on: 2011/9/2 0:47
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Re: Unused features |
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Quote:
EDIT: Works on rockets ![]()
Posted on: 2011/9/28 21:23
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Re: Unused features |
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Oooh.
Nice find, I'll have use for that. ![]()
Posted on: 2011/9/29 9:50
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Re: Unused features |
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DATA\SOLAR\Asteroidarch.ini
Code: ...DATA\SOLAR\Asteroids\Li01_detroit_debris_field_001.ini Code: ...To properly check - start in NY, fly to the Detroit Debris Field (near the Newark Station)
Posted on: 2012/5/10 7:31
Edited by HeIIoween on 2012/5/31 12:49:39
Edited by HeIIoween on 2012/6/1 21:07:15 Edited by HeIIoween on 2012/6/1 21:08:00 |
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Re: Unused features |
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Encounter parameters (some of them already present here and at inet)
Code: feeling_to_local = ?? ; same as below?Code: group_reroll_frequency = synch ; other params: every, once
Posted on: 2012/5/28 22:58
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Re: Unused features |
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Stickied the topic, nice finds in here!
Posted on: 2012/5/28 23:35
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Quote:
Why at me it fails to work? mine replaced with instant_kill and even damage doesnt registers. ![]()
Posted on: 2012/5/30 23:55
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Re: Unused features |
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Thx W0dk4, faster to find now
![]() @Sumanuti: Because you are using mines - use regular asteroids ![]() I have edited the example: http://the-starport.net/freelancer/fo ... t_id=51670#forumpost51670
Posted on: 2012/5/31 12:52
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Re: Unused features |
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Code: feeling_to_local - ignoredThe feelings and explicit group all call the same subroutine, which tests the reroll (and so it can never be used) and the formation one. The string can be what was indicated, with any being the default; it also requires an integer, which is -1 by default. When this is present, the frequency is reset to every, which is default anyway. I didn't track down how the values were actually used, if indeed they were. Once it occurs once, any other occurrence is ignored.
Posted on: 2012/6/1 7:17
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Re: Unused features |
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Nowhere mines to be seen in the field. - DATA\SOLAR\Asteroidarch.ini has it already defined. ![]() - DATA\SOLAR\Asteroids\my_Debris.ini Code: [TexturePanels]Im still only bumping in the scrap! Damn what Im missing? ![]()
Posted on: 2012/6/1 11:43
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Re: Unused features |
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@Adoxa: Yeah, i've checked - "null emotions" as we say...
Wondering to do some tests ![]()
Posted on: 2012/6/1 11:43
Edited by HeIIoween on 2012/6/1 12:09:31
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Re: Unused features |
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![]() huh at least not my end! Ok, thanks for info!
Posted on: 2012/6/1 11:45
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Re: Unused features |
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@Adoxa also got [RandomMission] at content.dll - is this header somewhere used?
Posted on: 2012/6/1 12:07
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Re: Unused features |
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@SuManUti Huh yours code looks odd - when be at home will do minimalistic example for you
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Posted on: 2012/6/1 12:11
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Re: Unused features |
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K no rush!
Even putting only your code in .ini works but without success!
Posted on: 2012/6/1 13:08
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