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There are currently 58 users playing Freelancer on 33 servers.
November. 23, 2017

Browsing this Thread:   1 Anonymous Users



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Re: Mod Idea - Against the Grain
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Asteroids are a little tricky because they have to match with some bases which you'll want to apply that new texture to, dynamic asteroids, weapon platforms and the band that acts as the visual backdrop to the field itself, so you might want to try and stay as close to the vanilla texture as possible.

Posted on: 2016/10/16 12:54
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Re: Mod Idea - Against the Grain

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Admittedly, i'm not using the original textures but am trying to make it as close to original as possible. The rock based platforms and stations I'll get too eventually, worrying though it might be.

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Anyway, so the left shows my new asteroids and the right shows the original, I think it's a reasonably good recreation.

Posted on: 2016/10/16 17:03
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Re: Mod Idea - Against the Grain
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Let me know if you actually manage to replace asteroid models, because for some reason I never managed to make the game accept the new 3db files.

Posted on: 2016/10/16 18:22
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
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Re: Mod Idea - Against the Grain

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Hope not, otherwise this might prove a big waste of time though im keeping my fingers crossed.

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with bumps

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Posted on: 2016/10/16 23:33

Edited by Mobius1NI on 2016/10/16 23:47:42
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Re: Mod Idea - Against the Grain
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Shattered worlds has replacement asteroids, ripped from X3 I think, you worked on that mod I thought FF.

Posted on: 2016/10/17 1:55
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Re: Mod Idea - Against the Grain
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Nah, those were ships spawned for asteroid mining.

Posted on: 2016/10/17 2:47
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Mod Idea - Against the Grain

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To quote Oddball, have a little faith baby... have a little faith.

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Posted on: 2016/10/17 18:49
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Re: Mod Idea - Against the Grain
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They look a lot better than the vanilla fair play. Test them in game as you go mind (if you're not already). Doing a shed load of work and dumping it all in one go will always be a bad idea, no matter how much faith you have

Posted on: 2016/10/17 20:21
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Re: Mod Idea - Against the Grain

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I've been trying to get them in game tonight but not working. I think it's a problem with the Freelancer CMP exporter for Milkshape. Upon exporting the asteroid file, I have a sneeking suspicion it's exporting as a blank file. The rock's do not appear in game and upon trying to reimport the file back into Milkshape, it appears either blank, or it crashes.

So.. yeah... that's a brain melt.

I winrar'ed the 3dsmax master file i'm using along with each asteroid in .3ds and the associated texture files in .dds if someone wants to try for themselves, welcome to do so.

http://www.filedropper.com/asteroids_1

Not sure wot to do, but then I'm not particularly knowledgeable in the modding, more so the modelling.


Posted on: 2016/10/17 22:24
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Re: Mod Idea - Against the Grain

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I cant seem to make this happen, it's putting my head away. I have rared all 16 of my so far remastered freelancer asteroids including texture and bump .dds files, 3dsmax master files and .3ds files.

http://www.filedropper.com/asteroids_2

It's right there on a platter, somebodies gotta take a swing at it.

I'n going to continue remastering the models on the assumption that I'm just not very good at the modding end of things, though evidently, some folk around here are brilliant at it.

I'll stop if someone confirms it's simply not going to happen.

Posted on: 2016/10/18 12:55
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Re: Mod Idea - Against the Grain
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Why don't you try something a little different to begin with. Import a known game asset into milkshape, like one of those station modules, don't mess with it too much, export it and put it back in game. You won't need to edit any text, but it will help you find out whether it's your export process that's no good and help you figure out what to do differently if it is.

Posted on: 2016/10/18 13:17
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Re: Mod Idea - Against the Grain

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Naw, I know my limitations, I'll dabble a bit in the design end of things, but the game end is too much for me and not particularly appealing. I'll leave the files here, should anyone wish to use them.

Posted on: 2016/10/18 15:14
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Re: Mod Idea - Against the Grain
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Quote:

Mobius1NI wrote:
To quote Oddball, have a little faith baby... have a little faith.

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That looks super cool.

Posted on: 8/15 10:38
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