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There are currently 71 users playing Freelancer on 33 servers.
November. 25, 2017

Browsing this Thread:   1 Anonymous Users



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Hack Request: Map of universe maps (add one more tree to map)
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Dear Santa, i mean Happy New Year))

Instead of reading, just watch this demo-presentation. That's exactly what i'd like to have in FL as an another way to play with NavMap.



Possible? Thnx in advance. And for all other plugins.

Posted on: 2012/1/14 9:28
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Re: Hack Request: Map of universe maps (add one more tree to map)
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This would be a pretty complicated hack, if it's even possible at all, I think.

It would mean changes in the ini's, too...

But well, if it CAN be done, it would be awesome.

Posted on: 2012/1/14 10:20
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Re: Hack Request: Map of universe maps (add one more tree to map)
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Quote:

Bobthemanofsteel wrote:
It would mean changes in the ini's, too...

But well, if it CAN be done, it would be awesome.

Yeah, additional ini files are required for sure, like in NoNavMap plugin. i hope it's possible.

If someone was coding in delphi with opensource i could have a try to do something, but something simple. im not well-experienced, but... May be should start learning C++ syntax then translate to delphi a few plugins to figure it out? lol =)

Posted on: 2012/1/14 18:27
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Re: Hack Request: Map of universe maps (add one more tree to map)
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Made this a while ago.



The Sol and Jupiter systems are just fake systems for the nav map and the objects act like jumpgates.
The third system is the only one you can visit.

Posted on: 2012/1/16 2:44
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Re: Hack Request: Map of universe maps (add one more tree to map)
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That's a really cool way of doing it!
Didn't even think of it, good work!

Posted on: 2012/1/16 8:13
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Re: Hack Request: Map of universe maps (add one more tree to map)
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Quote:

MeisterLampe wrote:


Made this a while ago.



The Sol and Jupiter systems are just fake systems for the nav map and the objects act like jumpgates.
The third system is the only one you can visit.


Sorry to bump old topic, but does anyone know how to do this ring-shape terrain on the NavMap?
  • shape = ring won't show up.

  • shape = ELLIPSOID with exclusion zone shows some asteroids on the interior, just like regular exclusion zones.

  • I guess it's possible with a lot of spherical zones, but that's rather ugly and labour intensive.


Any easy way?

Posted on: 11/11 21:30
There is always something to do.
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Re: Hack Request: Map of universe maps (add one more tree to map)
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Quote:

Gold_Sear wrote:

Any easy way?

Maybe not as a navmaptexture but as a SPACEOBJECT?

You'd have to link it to the sun, or to some very small (and if posible, invisible in space) object.

It would scale with zoom though, unlike the textures.


EDIT Wasn't there some property_flag that looked just like the empty navmap background?

Posted on: 11/12 1:08
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Re: Hack Request: Map of universe maps (add one more tree to map)
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Do you mean the asteroid belt?
Here are my entries for the system and the solararch.ini.

[object]
nickname = EA11_field_1
pos = 0, 0, 0
visit = 1
archetype = planet_fake_asteroid

[Solar]
nickname = planet_fake_asteroid
ids_name = 60203
ids_info = 60204
type = PLANET
mass = 1000000
solar_radius = 16500
LODRanges = 0, 99999990
shape_name = Asteroid_shape

As Moonhead wrote, the Asteroid_shape above is a custom made Spaceobject like the icon for Jupiter. This was the source image, I just removed all the unnecessary stuff and added transparency.
If you want to fly trough your system, you could merge the shape with an existing one so that there's no nameless floating object in the systems center. The downside, as you can see at the end of the video, the Belt disapears when zooming in and as soon as you give it a name, objects inside its solar_radius become unselectable.

I've attached the .3db file, just put it in the NEWNAVMAP/SPACEOBJECTS folder and replace the texture with whatever you like.

Attach file:


zip Asteroid_shape.zip Size: 58.43 KB; Hits: 6

Posted on: 11/17 19:09
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