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There are currently 82 users playing Freelancer on 34 servers.
November. 24, 2017
The Starport Forum Index > All Posts (Jeider)

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Re: Can mount any internal equipment in shipdealer
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That's was my fault. Now it's working well. Thanks!

Posted on: 11/11 10:13
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Re: Can mount any internal equipment in shipdealer
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Thank you, Adoxa. But I already know about all this plugins. And I didn't used EngClass. Because new hardpoints allow to mount multiple engines in Equpment Dealer. May be I did something wrong or this is already fixed?

Posted on: 11/10 10:35
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Re: Freelancer: Nomad Legacy
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Quote:
The huge cargo requiement makes sense, but since I don't understand russian, I couldn't read freelancers message.

This is problem for russian players too. I forgot to write about big cargo requirements.

Why big cargo is needed:
You can buy only single cloaking device. At the end of mission I will remove (by Fuse ) this device. And you can't use this imbalanced device in next missions.

Posted on: 11/10 8:41
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Re: Freelancer: Nomad Legacy
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Thanks for your playing!

Sorry for bugs. I made fixes, but not released it everywhere.

Fix crash after saving in SP (copy jflp.dll to EXE folder):
https://drive.google.com/file/d/0B-TtzgAnlFdDYl9wMDAxV2ZfX0U/view

Fix gate in mission 5 (paste DATA to mod folder):
https://drive.google.com/file/d/0B-TtzgAnlFdDWXF2czI3bmJHQ00/view

Quote:
And I can't play mission 6 because I can't mount the cloak on my ship

Cloaking device has big volume. You need to clear your cargo space.

Posted on: 11/9 10:46

Edited by Jeider on 2017/11/9 11:00:02
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Can mount any internal equipment in shipdealer
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I can mount multiple engines, powerplants, etc. And this is very big problem.

Anybody knows how prevent it or how remove mount button in shipdealer interface?

Posted on: 10/31 20:50
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Re: Yet another annoying limit, or some fault on my behalf? Only so much [Object]s are rendered
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Too many words... Can you send corrupted files to me? I will try to fix them.

Posted on: 10/26 13:16
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Re: Yet another annoying limit, or some fault on my behalf? Only so much [Object]s are rendered
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Are this objects shown properly in FL Mod Studio?

Posted on: 10/26 9:21
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Re: Yet another annoying limit: Only so much [Object]s are rendered
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Quote:

Moonhead wrote:
As our computers today are much better than when Freelancer was released, I presume they should also be able to render more than 360 objects in a StarSystem file.*


FL has no this limits. I have systems with more than 500 objects in one little zone.

Posted on: 10/24 9:12
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Re: Loadouts not working on bases in Random Missions
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Quote:

Schmackbolzen wrote:
This has been fixed with the latest FLHook release afaik. At least in the SVN version.


May be Xalrok's example is fixed, but my problem is still exists on latest FLHook.

Posted on: 10/17 23:17
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[Freelancer Mod News]Freelancer Mod "Nomad Legacy" released!
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FreeLancer: Nomad Legacy is russian freelancer mod. Avaliable russian version and partially english version. English version not full translated, but important text is understandable.

What base features?

- new world with same faction, but another placement
- you can change everything in your ship
- large bases and new space objects!
- more dynamics in world (some NPC raises with your level)
- new storyline with 6 missions (is not completed yet)

Want to try? Download here!
https://goo.gl/wYv2MC

Posted on: 10/17 21:34

Edited by Jeider on 2017/10/17 22:09:22
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Re: Loadouts not working on bases in Random Missions
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Oh, sorry. Thanks! I will check it!

Quote:

Xalrok wrote:
It's a multiplayer bug. The turrets work but the projectiles are invisible and the turret models are also invisible AFAIK. The only way to fix the projectiles is to use missile turrets or no turrets at all.

In random bases turrets just no spawning.
Example: https://youtu.be/5BYO3Oga9uU
I have bases with attached CargoPods. In MP base has only core without any attached item.

Posted on: 10/15 21:22

Edited by Jeider on 2017/10/15 21:27:44
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Loadouts not working on bases in Random Missions
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For example, random base "Freeport" has turrets.
It's working in SP.
In MP that base has no any turrets.

Anybody knows hot to fix it?

P.S. it's working only for weapon platforms (multiple little bases).

Posted on: 10/15 20:01
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Re: Freelancer: Nomad Legacy
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Released translated version. Download link updated in first post.

Here is little gameplay video with examples of my bad english:


Anyway, storyline now is understandable. But most parts of interface is still russian. Interface can't be translated right now by technical reasons (I made some mistakes on development)

Posted on: 10/8 15:54

Edited by Jeider on 2017/10/8 19:03:00
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Re: Freelancer: Nomad Legacy
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Hello, Xalrok! Thanks for your review!
Now many not-russian pilots want to play in my mod and I think about translations. But I can't translate full mod with all descriptions of space objects and equipment.
How you mind, it will be enough to translate only mission dialogs, conditions, waypoints and equipment nicknames?

Posted on: 9/30 10:01
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Freelancer: Nomad Legacy
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FreeLancer: Nomad Legacy is russian freelancer mod. Avaliable not full translated English version. Translated mission objective and dialogs by my bad english. Anyway, you will understand story.

This is a list of major mod features:
1. New world with old factions. Rheinland, Liberty still here, but has another systems and positions on the map.
2. Advanced bases. On some stations you can buy anything, what you want. On some stations you can't just repair your ship.
3. Unique bases. Megabases with 200, 500 and more than 1000 parts.
4. Advanced space objects. Animated suns, destructible dynamic asteroids, advanced effects of jumpgates, blackhole FX and more.
5. Animations. Animations everywhere! On gasminers, solar plants, tradelanes. And on ships too! If you has fighter or elite fighter, you can extend your wings! And every ship in space (NPC too) can extend wings on launch to space!
6. Advanced ships and equipment balance. You can change anything on your ship. Engines, powerplants. And difference between engines more than "just another color". Be careful!
7. Advanced NPC and missions. NPC raising level up together with player. But some NPC not did it and easy can to kill your start ship!
8. New story line with 6 missions (story line not completed). A lot of action, THN-scenes and interesting script.
This is not full list!

Download link: http://goo.gl/eWLExe

Posted on: 9/29 16:29

Edited by Jeider on 2017/10/8 15:52:05
Edited by Jeider on 2017/10/8 20:48:56
Edited by Jeider on 2017/10/8 21:05:52
Edited by Jeider on 2017/10/8 21:12:35
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