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There are currently 58 users playing Freelancer on 33 servers.
November. 23, 2017
The Starport Forum Index > All Posts (SWAT_OP-R8R)

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Re: HELP: Sun Ray FX can see through ship
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I of course did not expect your question to be related to cheating but since the early days of FL I have the habit not to discuss anything in public that could lead to cheats. You never know who is reading it and how might make use of such information.
Next to that do I believe that this specific information is not very useful for you and your problem with the sun rays.

Like Schmackbolzen said, you could upload the files so others can take a look at them.
Ive created hundreds of surs over the years and multiple times I have seen what you described with the Fx when I was checking how 3d models look like in the game before I created the surs for them.


Posted on: 11/8 13:55
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Re: HELP: Sun Ray FX can see through ship
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With mostly I mean that FL surs also contain information that is used to calculate targeting.
To be honest I dont want to explain that any futher since I expect that this can be used as cheat.


If you still get hits then maybe you deleted the wrong file or something remained in memory (which i honestly doubt) or you receive damage from the surs of the mounted equipment.

Posted on: 11/7 17:46
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Re: HELP: Sun Ray FX can see through ship
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thats mostly the same eventhough FL surs can contain ship shape and shield for hit and collision detection

Posted on: 11/7 9:01
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Re: HELP: Sun Ray FX can see through ship
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broken sur?

Posted on: 11/6 15:38
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Re: Coming back to play freelancer after 10 years, first time discovery of servers and mods
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Posted on: 11/2 16:21
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Re: OpenGL Rendering
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you are right
it looks better than ever before

Posted on: 10/15 9:41
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Re: Freelancer on VirtualBox
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well, i never ever had any problems getting it to run on win10
that you get crashes is very strange

Posted on: 8/31 15:45
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Re: About HUD edit
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its looking pretty good so far

Posted on: 8/29 15:58
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Re: Re: Freelancer and Windows 10
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dunno
havent tried it in years

Posted on: 8/21 15:41
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Re: Re: Freelancer and Windows 10
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Posted on: 8/20 8:44
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Re: Freelancer soundtrack remaster.
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I want to apologize if i offended you with my comment.
I just said that the average player wouldnt notice the difference. I noticed a difference but actually just because I directly compared it with the original. There is a difference and I like that (I actually am an enthusiastic fan of visual and sound quality) but by experience I can tell that players even after years dont notice most detail changes when they dont take the time to actively compare it with the original.

Which of course does not mean that your work isnt good or useless.

Posted on: 8/5 10:44
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Re: Freelancer soundtrack remaster.
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Im not sure if the average player would notice the difference.

Posted on: 8/4 15:20
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Re: What is meant by MGS in FLSpew
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even better

Posted on: 8/2 16:43
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Re: What is meant by MGS in FLSpew
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well, no matter which DX you have installed... its backward compatible.
FL is a DX8 game thats why it is mentioning dx8

dunno about the unknown hardware stuff
like already suggested a problem with the flconfigdatebase
I personally never had any problems, no matter on which PC i did run FL.
Main question is if FL is running for you at all. If so then ignore that error message.
If not then try to add your graphic card to the flconfigdatabase and see what happens.

Posted on: 8/2 13:03
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Re: Anyone still around?
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Well, I can understand your point about UE4 being a way to move away from the limitations of the FL engine.
But it is also a way moving away from FL in general and from 99% of all modding work that ever has been done for FL. Yep, more than 99% of the modding work done in the past 14 years will be incompatible.

I am working on a similar project on a different game engine and that is one of the first issues I had to realize. Even if I use FL assets and if I get the gameplay halfway right.... it still wont be FL because FL is more than that.
FL is storyline with cutscenes, voice overs, missions,etc.
FL is multiplayer on various servers, supporting various mods.
FL is easy access modding support.
FL is so much more than anything any other game engine could provide (unless you have a full staff of working willing to work on it for multiple years).

No matter what game engine you (we) use, you (we) will never get all the stuff done that we already have today.
It simply isnt more modding friendly if nearly all the modding stuff, that defines FL and its community, isnt working with it.

However, its good that people care about their players and I wish you all the best with that project.
I just have one little advice. Read the engines licence agreement and the terms of use.


@Bolte
looking forward to see it in action

Posted on: 7/31 20:08

Edited by SWAT_OP-R8R on 2017/7/31 20:26:24
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