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There are currently 99 users playing Freelancer on 37 servers.
July. 26, 2017

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Re: Widescreeen Crashes

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I see.

Thanks for the info.

Posted on: Today 19:08
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Re: Anyone still around?

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I keep coming back to this game, if I'm honest I made a lot of friends there that I wish I had kept in touch with. But started to get burned out of playing, and burned out on modding.

To me the community is what keeps the game going, but I feel that if only more people could access a version of FL where they don't have to tinker and apply patches to get started, that we'd actually have some player growth.

Golden years over? Pah. We are in charge of that I think...

Posted on: Today 19:04
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Re: Anyone still around?
Just can't stay away
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Darkstar One gameplay isn't fantastic, it's a kind of copy past of FL gameplay which is simplified. We cannot improve the gameplay due to 1 playable ship... I would so much fly another ship in this game. And why are you worried about DSO? Kuze?

DSO is not modding friendly, it's really hard to make a mod. It's easier to make a FL mod (now but at the beginning, it was difficult).

I like FL so much, the game has really improved my creativity. I have a most ambitious and "realistic" game in my head, where it mixes FPS, arcade, simulation and strategy, and where weapon system is like FLs weap system but overdosed, for example selectable laser color between primaries, secondary colors, Infrared, UVs and so, the player must analyse the enemy ship hull and shield. That's how I see Freelancer 2, something highly tactical when you use a capship and nervous when you use a snubcraft.

The game has some month or years before he died, so while the community stay, the game will live.

Posted on: Today 17:54
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Re: Anyone still around?
Just can't stay away
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Freelancer, in it's core, is about people, players interacting, bonding ingame and online, creating bonds, friendships and such. Whether FL lives of fades into oblivion depends only on us. I believe that, even in reduced numbers, the Freelancer community is still strong and kicking. I hope it will stay this way for a while.

Posted on: Today 16:27
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Re: Anyone still around?
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All the discussion about "the end" is somewhat overrated and pointless.
Ive seen the end of Starlancer, then there was FL which the players could enjoy. And since FL I have seen the end of a bunch of other games and always there was something new, something different the players could enjoy.
Every end is an opportunity for something new.
And while people claimed the end of FL in 2007 when MS stopped its support and the original GLS was shut down we are still here.
I believe FL will continue be around for a good while.

However, my main focus is and always will be the players, the members of my community but not a specific game. That somehow turned out to be future proof.

Look at the bright side.
FL surpassed its expiration date by an entire decade. Thats remarkable.

Posted on: Today 16:14

Edited by SWAT_OP-R8R on 2017/7/26 16:20:39
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Re: Anyone still around?
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I can tell you for a fact: The Starport will die with Freelancer. I personally have no interest in any other space sim out there to the extent required to maintain and develop a fansite, not that there's any that would give us the flexibility required. I think the other admins would agree, were they even active here still.

People are free to move on, but I think you'll find it very difficult to recapture the spirit in those modding unfriendly games you list.

Posted on: Today 15:22
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Anyone still around?
Just can't stay away
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Quote:

Freestalker.fr wrote:
The golden age is over? Or should we wait until the end of the Eclipse? (CF Berserk manga )

I think if this is the end, we should find another game to keep this community alive.


The end is nigh, but not here yet. Like the winter in Westeros, it took it 7 seasons to arrive hehe.

This is a Freelancer community, and I hope it will stay that way. Transforming The Starport into a Darkstar One ie. sounds like a nightmare hehe.

Posted on: Today 13:54
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Re: Anyone still around?
Just can't stay away
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The golden age is over? Or should we wait until the end of the Eclipse? (CF Berserk manga )

I think if this is the end, we should find another game to keep this community alive. The candidates are :
- Darkstar One (modable but only one ship can be flown by the player -_-)
- Star Citizen (Freelancer TC?)
- ...

But FL has the best gameplay ever for a Space Simulator, and no other games can achieve this level. Weapon types that have different damage versus different shield, ship repair during a fight, weapons can be directed where you want, turret view (nice for capital ships), open space univers, breakable ship parts, various weapon types such as torpedoes, cruise distruptors, mine launchers, etc... That's why I prefer to play this game than playing another one, the feeling is so great, you can control what you want to control, the campaign is so great, the characters are enjoyable, the mysteries are nice.

As Kuze, this game has also allowed to me to enter in 3D modeling and texturing world. Without FL, I surely wasn't able to enter in these worlds.

Posted on: Today 12:46
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Re: Widescreeen Crashes
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The resolution strings are built dynamically, so adding aspect ratio will require a patch.

Freelancer actively discourages non-4:3 resolutions - I had to patch it out to get the widescreen desktop resolution to show up.

There's one list of resolutions (which JFLP replaces), which is made twice with each depth, so adding more resolutions will also require a patch.

Freelancer only tests width, not height, so if you want multiple resolutions with the same width, the first seen will be used - so you'll need another patch.

Your best bet would probably be to modify Patch_Dimensions in JFLP to do it all. If you can't, well, I think you're out of luck...

Posted on: Today 9:20
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Re: Anyone still around?
Just can't stay away
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Well...Freelancer is old, soon it will be considered pre-abandonware I think. We should be glad that there is still a noticeable community, considering Freelancer's age.

As for me. It will be 10 years soon for me that I play this game. Wonderful 10 years. I met so many great people, joined a great and old clan, established some important connections. Fl made me start doing ships and stuff in 3D, and I released a few ships to be used, and had an amazing and unforgettable time playing on different servers. I am not as active as I used to be, but I will continue to play on, probably until the last server goes offline.

When it comes to making new ships for use in mods, I am not certain. I have less free time now, and investing it into creating ships for Fl is maybe futile now. Don't know. If they will be used in some mod then I will make now ones, if now then there is no point.

In my opinion, creating new mods from scratch is pointless now. Improving and further developing the existing and still somehow active ones yes. The golden years are over and will never come back. . .

Posted on: Today 8:08
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Re: Widescreeen Crashes

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Ok, so I will test further tonight when I return from work, but thank you for pointing out the fix Adoxa.

Related, the default resolutions seem to be all 4:3 mostly.

Where can these default resolutions be edited? I would like to change the strings so it default to 32bit, remove all the 16bit ones, and indicate aspect ratio.

Also want to include some 16:10 ratios too.

Any problems I'm not thinking of right now with doing that?

Posted on: Today 7:11
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Re: Widescreeen Crashes

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Chat crashing is the main thing yes. And actually no I just used what came with the patch itself.

Would this relate to the same crashing that occurs sometimes when you press new character, or press quit to main menu etc? It's the exact same CTD, although happens less often if I'm honest than the chat crash, but is it related?

Can you adjust the website to show it fixes a chat related crash or include it in version 1.20?

Posted on: Today 6:23
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Re: Current Patch Order Etc
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Hmmm...
I can't remember. I don't have notes either.

Posted on: Today 3:38
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
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Re: Widescreeen Crashes
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Are you using jflp.dll v1.21? The installer only has 1.20 and 1.21 fixed an issue with chat crashing.

Posted on: Today 2:43
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Re: Current Patch Order Etc
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@robocop: I thought you were the one who reported the problem, but I can't find it...

Posted on: Today 2:33
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