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There are currently 295 users playing Freelancer on
101 servers. | February. 5, 2012 |
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Re: Freeport2 |
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Not too shy to talk
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Joined:
2008/2/24 1:40 Group:
Registered Users $$$ Supporters $$$
Posts:
100
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*UPDATE*
FreePort2 is now LancerStar 24/7 RPG. There will be a separate post about the new site and mod coming soon. www.LancerStar.com
Posted on: Today 1:17
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Re: ALE Question |
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Just can't stay away
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Joined:
2008/5/28 21:00 From Muncie, Indiana, United States
Group:
Registered Users Senior Members
Posts:
237
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Excellent! This is exactly what I was looking for.
I have a question, however: Code: SHeader = 0, 600, 0, -424.26Is this format: <time> <x> <y> <z> or some other format? If it is, is y the vertical direction, as always? What are x and z? I only need two of the directions (I don't need the direction of motion), so that's y and either x or z, but which? *edit* Hang on, I think I got it. This thread is very helpful. However, as a question, what's the difference between <ease in> and <ease out>, what do they do, and what sort of values should they have?
Posted on: Yesterday 22:37
Edited by mknote on 2012/2/5 0:33:26
Edited by mknote on 2012/2/5 0:50:56 |
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Re: Star Trek Online |
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Home away from home
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Joined:
2008/2/10 22:00 Group:
Registered Users FLServer Admins Senior Members
Posts:
1147
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That I will, btw nice to see you here. Funny though, I've seen ur kajada char b4. Ohh and some of the ship names I see, saw one last week called 'Tasty Burger' and another called 'Banana Split'...
Posted on: Yesterday 21:09
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Galaxy Empire Youtube Videos |
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Re: 3MAJ-VHF |
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Just can't stay away
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Joined:
2010/8/2 0:04 Group:
Registered Users
Posts:
193
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Nope!
UTF Editor 3.0 and adoxa's Freelancer XML project with w0dk4's tutorial ! However, last thing I need to make (wireframe) will need 3ds max for hitbox model. P.S. tnx Huor, this was round 200 logins/outs.
Posted on: Yesterday 21:09
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| Of all things that I lost - brain I miss most | ||||
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Re: Milkshape & Plugins - Latest/Best versions and where to get them |
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Home away from home
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Joined:
2008/6/2 10:17 Group:
Registered Users Senior Members
Posts:
1668
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That's where they're gonna put me an you soon, RimShot!
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Posted on: Yesterday 19:00
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"C" for "Caterpillar"... "Cool"... "Cheesey"!
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Re: 3MAJ-VHF |
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Quite a regular
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Joined:
2010/8/25 22:40 From Bucharest , Romania
Group:
Registered Users
Posts:
127
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animation made in 3ds max ?
Posted on: Yesterday 18:55
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Re: Star Trek Online |
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Just can't stay away
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Joined:
2008/2/22 13:33 From that dark place in the back of your mind..
Group:
Registered Users Senior Members
Posts:
323
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gratz on getting to Admiral LS, I'm still a bit behind you, but then I do have 3 characters on the go
![]() I take it you got your free Federation & Klingon ships for the event that's on atm My 3 toons are - Kajada@bejaymac <-- Fed Bejaymac@bejaymac <-- Fed Aze'bur@bejaymac <-- Klingon so if you see me give us a shout ![]()
Posted on: Yesterday 14:41
Edited by Bejaymac on 2012/2/4 14:58:03
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**shuffles of with a new headache**
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Re: Star Trek Online |
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Home away from home
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Joined:
2008/2/10 22:00 Group:
Registered Users FLServer Admins Senior Members
Posts:
1147
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One thing if you get the chance is to train your tactical officer with a torpedo spread. Other skills that are useful is evasive maneuvers, jam sensors, photonic fleet, redistribute shield power, eject warp plasma & tachyon beam. You can trade in your recruits for those extras or visit a base to train your bridge officers (BOff). Also give your duty officers (DOff) as many missions as you can but if they have a red setting do not assign them to that mission, it tends to end in disaster.
Another tip, do the 'Red Alert' missions, it's bonus XP and will help you level up faster. Also the mirror universe missions are an excellent way to level up. I tend to jump up a level almost every mission I do. Those missions are level based so what you fight will be matched to your level. In just 2 weeks time I have made it to level 48 by doing the above and playing episodes, almost ready to fly my Odessy ship..., don't forget to talk to the admiral at the Earth starbase to get a new ship at every 10 levels, this includes free to play users. Edit : I'm running around in a Sovereign class atm, sweet ship, currently working on loading it out with MACO equipment (ex 18.74 warp engines) from the STF missions
Posted on: Yesterday 12:55
Edited by LancerSolurus on 2012/2/4 13:16:54
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Galaxy Empire Youtube Videos |
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Re: Milkshape & Plugins - Latest/Best versions and where to get them |
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Home away from home
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Joined:
2009/9/28 21:13 From Wales
Group:
Registered Users Senior Members
Posts:
607
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For people with dementia
Posted on: Yesterday 12:40
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Re: 3MAJ-VHF |
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Just can't stay away
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Joined:
2008/6/16 20:41 Group:
Registered Users
Posts:
215
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that looks sweet ;D
Posted on: Yesterday 10:13
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Re: ALE Question |
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Starport Admin
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Joined:
2009/2/21 21:42 Group:
Webmasters Registered Users
Posts:
2757
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The Node_Transform property is what you want. Specifically, the three first items in it control XYZ position (the two Headers and the first Entry).
In order to animate these, however, you need to delve a little deeper. The basic pattern is Header, HFlag, HTail or Entry, EFlag, ETail. You'll want to add SHeader and SFlag or SEntry and SFlag after the STail/ETail line. SHFlag/SFlag is just zero, never seen a use for anything else. SHeader/SEntry contains the interesting stuff in the form of a repeating pattern <time>, <position>, <ease in>, <ease out>. If you want the animation to repeat (be sure to make it loop properly!) set the HTail/ETail to 16, otherwise 1 will do. This is an example from the Discovery jumpdrive effect I created, it's a fairly intricate example but should give you a rough idea of what's happening. The emitter is doing corkscrews around the Z axis. Code: Hope this helps!
Posted on: Yesterday 3:42
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"If you spend more on coffee than on IT security, then you will be hacked. What's more, you deserve to be hacked." -Richard A. Clarke |
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Re: Star Trek Online |
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Just can't stay away
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Joined:
2009/8/30 8:36 From Helltown, MA. USA
Group:
Registered Users
Posts:
213
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having two torps is relatively useless these days. You're better off with the constant DPS of one set, especially since you're at such a low level and cant mount many skills in your BOff slots. Focus on cannon skills till you get up to ~CDR or CAPT. Then you can mix and match as you like.
Basically, kit out on lots of phaser relays, Cannon Rapid Fire, Cannon Scatter Volley, Tactical Team, Attack Pattern Alpha/Omega if you can fit it. For engineering slot, make sure you have emergency power to shields and engineering team, and for sci, you'll either want jam sensors or polarize hull, and science team once you can fit it. as a Tac Officer, your job is DPS as long as possible, so you have to focus on damage and some tanking. dont worry too much about support skills, that's for engineers and science officers. focus on skills that do things to you and for you.
Posted on: Yesterday 3:20
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![]() "Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan |
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ALE Question |
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Just can't stay away
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Joined:
2008/5/28 21:00 From Muncie, Indiana, United States
Group:
Registered Users Senior Members
Posts:
237
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Okay, I want to do something with an ALE, but I don't know how, or even if it's possible.
What I want to do is define the position of an emitter, and have that position alter with time. Unfortunately, there is little documentation on ALE files, and what little there is is not very insightful. To those ALE gurus, any ideas?
Posted on: Yesterday 3:18
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Re: Star Trek Online |
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Just can't stay away
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Joined:
2009/10/3 20:34 Group:
Registered Users Senior Members
Posts:
434
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Same here, tactical and I use an escort fitted with 2 torpedoes and 1 cannon as fore weapons and 1 aft phaser. Not sure if I should use 3 cannons instead ...
Posted on: Yesterday 2:59
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* View and download many of my models * * New Game - Galaxy Empire * |
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Re: Hello Guys |
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Home away from home
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Joined:
2008/5/15 21:52 From Germany
Group:
Registered Users $$$ Supporters $$$ Senior Members
Posts:
1549
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Hi!
Nice to see you back, pal! You are alright? What has happened? You were offline for some time so suddenly. If you want to, feel free to tell us about the current situation in Egypt from your view - You know, the people's thoughts and experiences can differ a lot from what you see and hear from the media.
Posted on: Yesterday 2:22
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