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There are currently 57 users playing Freelancer on 39 servers.
September. 20, 2017

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Re: Space Battleship Yamato/Star Blazers mod wanted
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Heh

Posted on: 9/18 11:55
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Re: Space Battleship Yamato/Star Blazers mod wanted
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And people think the battleships on FLU are over powered...

Posted on: 9/18 5:07
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
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Re: Space Battleship Yamato/Star Blazers mod wanted
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Quote:

I imagine you use the liberty cruiser main gun for the wave motion gun?



you should ask Dwn that ... i just like it because it looks cool and has the most fire power

here it is in action

https://www.youtube.com/watch?v=Den7nHQU5gs

Posted on: 9/17 15:37
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Re: Crash Offsets
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Server crash in Content.dll at 000db0f1:
It happens when you try to spawn a patrol encounter inside of a population zone that is not a patrol path.

Posted on: 9/16 12:33
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Re: Space Battleship Yamato/Star Blazers mod wanted
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I imagine you use the liberty cruiser main gun for the wave motion gun?

Posted on: 9/15 23:21
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
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Re: Space Battleship Yamato/Star Blazers mod wanted
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We fly that ship in the UV ..it is the biggest baddest ship in our Mod


Attach file:



jpg  U571final1.jpg (69.59 KB)
99_59bbee3250951.jpg 756X432 px

Posted on: 9/15 16:14
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Re: Space Battleship Yamato/Star Blazers mod wanted
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Posted on: 9/11 4:19
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
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Re: Space Battleship Yamato/Star Blazers mod wanted
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If this hasn't been done already the model is available from here guys:

https://www.thingiverse.com/thing:1540625

I am sure someone could convert it for you.
Once someone has done that I am sure you will be able to mod it into the game.

As for the main gun, with some ALE effects and a beam like gun, shouldn't be too hard to create.

Just popping in my bit, I'm currently busy with other projects.

Posted on: 9/10 18:16
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Space Battleship Yamato/Star Blazers mod wanted
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Hi.

I was wondering if I could get someone to add a mod that allows me, the player, to fly the famous Space
Battleship Yamato, from the Japanese anime of the same name; or the Argo, which is the same ship but
from the English version, Star Blazers.

I'd also like to be able to have players be able to dock with her if possible.

I'd love to have her fully functional, with all her turrets, anti-air laser batteries, and her old
smokestack that was converted to a missile launcher.
Her Wave Motion Gun would be a lovely addition to her firepower but I have a feeling that that
bit's gonna remain a pipedream.

I'd like to fly her in tribute to the SBY/Star Blazers franchise, which spans from the 1980s all the way up to
today; with a reboot known as SBY2199 coming out real soon in Japan.

I'm also willing to pay for this mod out of my own pocket if needed.

Kerry.


Posted on: 9/10 13:34

Edited by Saphira123456 on 2017/9/10 13:39:35
I am DRAGONKYN! HEAR ME ROAR!!!
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Re: Freelancer, the future?
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Interesting. A couple of months ago I decided to play Freelancer with Trinus VR. The cutscenes were incredibly immersive, but the gameplay was utterly disorienting. I played it 100% vanilla.
It made me wonder what could make my favorite game more relevant nowadays, so I came back to check whether the community is still kicking and stumbled upon this post.

I've had that idea for quite a while, a few good years actually; to one day claim the rights for Freelancer, remaster it with all engine improvements the community created and new shiny models, then redistribute it on Steam along with the original game as a bundle.

FF and R8R have already said it all, the lack of motivation prematurely buries the idea. Money doesn't seem like an option, we can barely even maintain the forum's host with donation. Crowdfunding just won't work because the game is far too unknown to attract enough people, especially with all the competition at hand.

I'd definitely be glad to spare some time and contribute to such a project any way I could, and later maybe start an actual remaster project with friends once they finish their studies. Hopefully, the community will remain active, or at least keep its data archived till then.

Posted on: 9/8 16:14
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Re: The Great What Are You Listening to Thread ;D
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Not bad.

Posted on: 9/6 16:37
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Re: Debug keys
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Coincidence - I didn't actually think of the debug keys when making Console (show just pretends the visited flag is set). The beta version has working debug keys, though.

Posted on: 9/4 2:23
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Re: Freelancer on VirtualBox
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Solution will be to trigger a UAC prompt with this command

"dism /Online /enable-feature /all /FeatureName:"DirectPlay" /NoRestart"

But have yet to test.
I will fire up a VM later.

Posted on: 9/3 10:39
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Re: Freelancer on VirtualBox
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And all of the malware these days targets the user, not UAC.

"One important thing to know is that UAC is not a security boundary. UAC helps people be more secure, but it is not a cure all. UAC helps most by being the prompt before software is installed. This part of UAC is in full force when the “Notify me only when…” setting is used. UAC also prompts for other system wide changes that require administrator privileges which, considered in the abstract, would seem to be an effective counter-measure to malware after it is running, but the practical experience is that its effect is limited. For example, clever malware will avoid operations that require elevation. There are other human behavior factors which were discussed in our earlier blog posts (post #1 and post #2)."

From a microsoft blog ^^
Anti-Malware programs are the first line of defence, not UAC, as they are frequently updated with definitions.

Source: https://blogs.msdn.microsoft.com/e7/2009/02/05/update-on-uac/

The idea of UAC is sound, it didn't turn out that way in practicality, because of the users. But that's another story and irrelevant now.

Posted on: 9/3 10:11
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Re: Freelancer on VirtualBox
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Bolte, I don't know what you're rambling on about, but UAC most assuredly is still relevant today. It's an elevation authorization prompt, nothing more, nothing less. To disable it means you're instantly and permanently granting any piece of software executing under your Windows identity access to the Administrator account on your computer. That's an awful idea, though I'm happy to hear you haven't run into issues with that glaring security hole in your system.

I wouldn't recommend running Windows with UAC off even if you know exactly what you're doing, for the record. There are way too many potential drive-by exploits in browsers to not have that additional safety layer.

Posted on: 9/3 10:00
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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