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There are currently 205 users playing Freelancer on
101 servers. | May. 21, 2012 |
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Re: Looking For Potential Server Staff (Need someone to mod and add ships to the game) |
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Just can't stay away
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Joined:
2008/8/21 4:48 Group:
Registered Users FLServer Admins Trusted Speciality Developers Senior Members
Posts:
425
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Hi Guys,
I represent the Discovery Development Team. Discovery may not be used as the basis for other mods without permission. The official text included in the mod readme is: "Original content of Discovery Freelancer modification (parts of the mod that are not property of Microsoft Corporation and 3rd parties) is distributed freely under Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Unported license. Please note that all 3D models (meshes and textures), other model-related assets, and sofware-related assets included into this mod are not under this license. To use those assets, you need to get permission of the original owner. To use assets specially created for Discovery mod, you need permission of Discovery dev team leader along with permission of the author." I ask that you please do not use the Discovery mod content unless you have permission from appropriate people. Individual models may be able to be used depending on the author's license. You need to read the credits section of the readme included with the mod. You may look at techniques of how systems and ships were implemented although most of what is done is not special. You are welcome to use any of the FLHook stuff (which reminds me, I must release that plugin source code) and Adoxa's various plugins. You should credit people if you use this stuff. Regards, Cannon. Discovery Development Team Lead
Posted on: Today 10:57
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Re: Continuously unable to connect to a Freelancer Server |
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Just can't stay away
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Joined:
2008/8/21 4:48 Group:
Registered Users FLServer Admins Trusted Speciality Developers Senior Members
Posts:
425
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Also, is your ISP Orange in the UK? I know several people who are unable to play FL on at least some of their network. There is a solution for this, if this is the case.
Posted on: Today 10:47
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Re: Freelancer Mod Studio - 1.0.1 |
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Not too shy to talk
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Joined:
2009/9/5 21:02 Group:
Registered Users
Posts:
67
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Uploaded version 1.0.1
Download the latest version here or use the auto updater in your Freelancer Mod Studio. Changelog: Quote: * Improved utf parsing speed
Posted on: Today 10:37
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Re: Continuously unable to connect to a Freelancer Server |
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Just popping in
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Joined:
3/1 3:31 Group:
Registered Users
Posts:
9
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I am using McAfee Antivirus. Sorry for the late response, I was moving and packing.
Posted on: Today 2:21
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Re: [Freelancer Coding News]Freelancer Mod Studio gets real models |
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Just can't stay away
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Joined:
2008/8/21 4:48 Group:
Registered Users FLServer Admins Trusted Speciality Developers Senior Members
Posts:
425
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Very epic.
Posted on: Today 0:51
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Re: Vanilla Freelancer patching... |
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Home away from home
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Joined:
2008/5/21 19:32 Group:
Registered Users FLServer Admins Senior Members
Posts:
512
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The best vanilla update patch is the JFLP update patch. It should be available in the downloads section. It picks up where the SDKs left off and fixes a lot more stuff. Plus, it's stable.
Thanks Adoxa
Posted on: Today 0:31
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Re: Freelancer Mod Studio - 1.0 |
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Joined:
12/5 20:31 From San Diego
Group:
Registered Users
Posts:
23
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stfx this is downright incredible what you did here. I wish I could help you but I don't know anything about programming except for some basic skills in Python 3.0. Please keep up the good work!
Posted on: Yesterday 23:27
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Re: Freelancer Mod Studio - 1.0 |
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Not too shy to talk
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Joined:
2009/9/5 21:02 Group:
Registered Users
Posts:
67
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Quote:
Actually I have been able to reproduce that issue and just fixed it in svn by preventing the use to zoom in too far. Will be included in the next release
Posted on: Yesterday 23:10
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Re: Vanilla Freelancer patching... |
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Home away from home
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Joined:
2009/9/28 21:13 From Wales
Group:
Registered Users Senior Members
Posts:
668
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1.1 is a server patch, you don't need it unless you intend to run one. If you're going to play mods I wouldn't recommend any patching at all, as they usually incorporate what's needed in the mod files.
Posted on: Yesterday 21:14
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Re: Vanilla Freelancer patching... |
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Just can't stay away
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Joined:
2010/2/2 13:57 Group:
Registered Users
Posts:
341
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Quote:
That ist right, as that 1.1 patch does not destroy compability with the unpatched game. Don't know about quickfix though as I don't use it, but I thinks it's the same.
Posted on: Yesterday 21:13
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Vanilla Freelancer patching... |
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Just popping in
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Joined:
Yesterday 18:17 Group:
Registered Users
Posts:
2
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Just getting back into this game...
I have done the usual "before I ask a silly question that has been asked a million time before" research on this forum and withh google, but still I am a little confused. The conclusion of my research seemed to suggest the the best install sequence for patches was: 1. Original game from the CD. 2. Official MS v1.1 patch. 3. Quickfix 1.0c patch. I have done this, but I have since found that the main Freelancer menu screen still says v1.0. Is that right, or have I gone wrong somewhere? Presumably the next thing to install is FLMM 1.31 and play some mods ![]() Many thanks in advance, Jerico
Posted on: Yesterday 18:49
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Hi there! |
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Just popping in
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Joined:
Yesterday 18:17 Group:
Registered Users
Posts:
2
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Well I am back to Freelancer...
Played the game many years ago. I recall I completed it, but I had to cheat a little to do so! I found it impossible to survive long enough to dock with the Osiris after getting out of the Alaska system without the difficulty=0 cheat. Anyway, between then and now, I have looked for a replacement. Clearly without luck - I am back hopefully to get stuck into some of the mods! Jerico
Posted on: Yesterday 18:33
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Re: Rougelancer v0.1 Pre Alpha |
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Not too shy to talk
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Joined:
2008/6/13 4:53 From Canada
Group:
Registered Users
Posts:
85
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your best bet for source distribution is to setup a sourceforge project.
Posted on: Yesterday 17:17
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Re: Looking For Potential Server Staff (Need someone to mod and add ships to the game) |
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Just popping in
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Joined:
5/19 21:33 Group:
Registered Users
Posts:
2
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Basically we need someone who will be willing to add ships, but we are open to adding a lot of modifications. We will be using discovery as the base mod to start with. If you have further questions please don't hesitate to contact us.
Posted on: Yesterday 9:17
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Re: Looking For Potential Server Staff (Need someone to mod and add ships to the game) |
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Just can't stay away
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Joined:
2008/5/26 14:24 Group:
Registered Users FLServer Admins Senior Members
Posts:
341
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What kind of game mod you need?
Posted on: Yesterday 5:36
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![]() The mod is only me working on it. |
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