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There are currently 91 users playing Freelancer on 51 servers.
March. 28, 2017

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Re: OpenGL Rendering
Just can't stay away
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Thanks! I still am not quite satisfied with the look. We will see what I'll come up with

Btw. here is the video encoded with h265: http://www.flnu.net/downloads/fl2603_x265q20.mkv I made it for testing purposes and it is less blurry.

Posted on: Yesterday 20:56

Edited by Schmackbolzen on 2017/3/27 21:05:51
Edited by Schmackbolzen on 2017/3/27 21:09:18
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Re: OpenGL Rendering
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That looks stunning mate! Really nice graphics, would make good in a mod

Posted on: 3/26 13:10
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Re: OpenGL Rendering
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Here is a video of the current state: http://www.flnu.net/downloads/fl2603_q20.mp4

With the new knowledge from reverse engineering the rendering pipeline of FL I was able to render the starsphere into a cubemap und use that for environment mapping. I also experimented with different lighting models and added bicubic texture filtering.

At the end of the video you can see the scene with disabled environment mapping.

I still need to fix the calculation of the normal, tangent and binormal vectors which are stored in the models. This is the reason you see bad lighting at some locations.

If you have any suggestions, constructive criticism or already like the look let me know!

I still need to add a material system, change the shadow rendering technique, fix the remaining bugs and a lot more stuff.

Edit: Exchanged the video with a better encoded one.

Posted on: 3/26 12:00

Edited by Schmackbolzen on 2017/3/26 12:40:23
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Re: Librelancer 2017.03

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Quite a few systems at the moment crash due to the Alchemy engine crapping out. I think you can get to Br02 though.

Will put remembering FL install location on the todo list.

Posted on: 3/19 3:48
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Re: Librelancer 2017.03
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When I try to switch systems, it crashes.
Would be nice to remember the freelancer install location between runs.
Awesome proof of concept though.

Posted on: 3/19 1:51
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Re: [Freelancer Coding News]FLAC lives and is under NEW management.
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Hooray and power to you. Always loved FLAC, used it for years, only reason i stopped was because it wouldn't work on 64bit systems. Seems that's changed. Well done Soupman and your crew

Posted on: 3/18 15:58
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Re: [Freelancer Coding News]FLAC lives and is under NEW management.
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First things First ..i will admit that tearing Down Flac was a major pain in the ass .... Eagle built in so many checks to secure it and verify users to keep the system from being abused... the program always had to resolve to eagles personal server which at one point had gone offline for good.. we thought this was the end of FLAC.

But you guys know us ..if nothing else you can say we are stubborn mule headed %*^&(**^&*(^ you get the idea. We were saved at last when we brought dmz on to the coding team and he got the program working again without registration or the key gen .... making this program avail to all that need it now and into the future... the requirement to sign up at eagles site and request access is still our policy .. but the software will be provided to all that need it at no cost.

We know that Freelancer is more or less dead but hell ..we still operate D3 servers and have been around over 17 years now so dont worry we will always be around to support server admins.

we are still working on new features but for this new release here is what we did..

[RELEASE NOTES]

New in this release:

NEW Ver# 2.9.9.10


DMZ has done major upgrades! FLAC now works with all versions of Windows and both 32 and 64 bit OS's. He has removed the registration requirement so the KeyGen is no longer required. FLAC is now run directly from the file folder rather than being installed as a program. new features are still being worked on and FLAC is Def Alive and well.


thank for taking the time to read this update

Team [RIP]
Soup,Dwn and dmz ...everyone involved with making FLAC stronger



Posted on: 3/18 13:28
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The Freelancer Community Site
The Underverse by Team [RIP]
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Re: OpenGL Rendering
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Hehe, I see. Well I am curios what people will do with it, once it is released. But it is still a long way until that

Posted on: 3/18 12:05
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Re: Librelancer 2017.03

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Version 2017.03 released. This is the first under the new release format.

Posted on: 3/18 4:23
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Re: OpenGL Rendering
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Quote:

Schmackbolzen wrote:
@Kazinsal: Not sure what you have in mind but not that you get any ideas: I won't have the time and I don't plan to write another wrapper Also it will only work with Freelancer (I don't translate every d3d8 call plus you need some hooks to get the textures etc.).


Oh, no, not another engine. Something I've been thinking of proof-of-concepting in Freelancer. I can't seem to tear myself away from this engine...

Posted on: 3/18 2:44
Programmer, modeller, designer, network administrator.
RIP Broken Bonds 2011-2014
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Re: OpenGL Rendering
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If you use my wrapper there are no d3d8 calls anymore and the problem still remained. So my conclusion was that it must be another problem, since it did not matter which maximum texture size I returned. I even found the return value while I was reversing FL and changing it in memory has no effect. But maybe we should continue this discussion in the other topic.

Posted on: 3/17 17:01
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Re: OpenGL Rendering
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I can tell you it's not a Windows problem because our D3D9 implementation doesn't have that issue. As far as I know, it's a weird interaction between AMD GPUs and D3D8 games.

Posted on: 3/17 14:06
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Dev's Limit Breaking 101 Techniques
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Just to let you know: I've added my findings from http://the-starport.net/freelancer/fo ... t_id=62352#forumpost62352 to the wiki entry.
In case anyone has the low res texture bug, this fixes it.

Posted on: 3/17 9:43
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Re: OpenGL Rendering
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Thanks! I don't know if you've read my reply, but I solved the latter last Sunday: http://the-starport.net/freelancer/fo ... t_id=62352#forumpost62352 From what I gathered it is a windows problem since I had the same low res textures with my wrapper. I added it to the Limit Breaking 101 wiki entry.

@Kazinsal: Not sure what you have in mind but not that you get any ideas: I won't have the time and I don't plan to write another wrapper Also it will only work with Freelancer (I don't translate every d3d8 call plus you need some hooks to get the textures etc.).

Posted on: 3/17 9:41
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Re: OpenGL Rendering

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Amazing work mate.

Besides the achievement this is going to be extremely useful for the freelancer community as compatibility issues keep arising with newer GPUs (like white textures/low LOD syndrome on AMD).


Posted on: 3/17 8:02
Alley, DiscoveryGC Developer
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