Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Poll
Would you be interested in a TSP Deathmatch/Arcade FLServer?
Yes! 46% (111)
Maybe... 23% (55)
No! 10% (25)
FL is dead! 20% (48)
Total Votes: 239
3 Comments
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Twitter
Collapse/Expand Who's Online
21 user(s) are online (13 user(s) are browsing Forum)

Members: 1
Guests: 20

Sledge, more...
Collapse/Expand Donations
Please make a donation if you want to help keeping The-Starport online:
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 295 users playing Freelancer on 101 servers.
February. 5, 2012

Bottom Bottom   Previous Topic   Next Topic

(1) 2 3 4 ... 2985 »


Re: Freeport2
Not too shy to talk
Joined:
2008/2/24 1:40
Group:
Registered Users
$$$ Supporters $$$
Posts: 100
Online
*UPDATE*

FreePort2 is now LancerStar 24/7 RPG. There will be a separate post about the new site and mod coming soon.

www.LancerStar.com

Posted on: Today 1:17
Open in new window
Report Top
Topic | Forum


Re: ALE Question
Just can't stay away
Joined:
2008/5/28 21:00
From Muncie, Indiana, United States
Group:
Registered Users
Senior Members
Posts: 237
Offline
Excellent! This is exactly what I was looking for.

I have a question, however:

Code:
SHeader = 0, 600, 0, -424.26


Is this format:

<time> <x> <y> <z>

or some other format? If it is, is y the vertical direction, as always? What are x and z? I only need two of the directions (I don't need the direction of motion), so that's y and either x or z, but which?

*edit*

Hang on, I think I got it. This thread is very helpful.

However, as a question, what's the difference between <ease in> and <ease out>, what do they do, and what sort of values should they have?

Posted on: Yesterday 22:37

Edited by mknote on 2012/2/5 0:33:26
Edited by mknote on 2012/2/5 0:50:56
Report Top
Topic | Forum


Re: Star Trek Online
Home away from home
Joined:
2008/2/10 22:00
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 1147
Offline
That I will, btw nice to see you here. Funny though, I've seen ur kajada char b4. Ohh and some of the ship names I see, saw one last week called 'Tasty Burger' and another called 'Banana Split'...

Posted on: Yesterday 21:09
Galaxy Empire
Youtube Videos
Facebook
Report Top
Topic | Forum


Re: 3MAJ-VHF
Just can't stay away
Joined:
2010/8/2 0:04
Group:
Registered Users
Posts: 193
Offline
Nope!
UTF Editor 3.0 and adoxa's Freelancer XML project with w0dk4's tutorial !
However, last thing I need to make (wireframe) will need 3ds max for hitbox model.

P.S. tnx Huor, this was round 200 logins/outs.

Posted on: Yesterday 21:09
Of all things that I lost - brain I miss most
Report Top
Topic | Forum


Re: Milkshape & Plugins - Latest/Best versions and where to get them
Home away from home
Joined:
2008/6/2 10:17
Group:
Registered Users
Senior Members
Posts: 1668
Offline
That's where they're gonna put me an you soon, RimShot!

Posted on: Yesterday 19:00
"C" for "Caterpillar"... "Cool"... "Cheesey"!
Report Top
Topic | Forum


Re: 3MAJ-VHF
Quite a regular
Joined:
2010/8/25 22:40
From Bucharest , Romania
Group:
Registered Users
Posts: 127
Offline
animation made in 3ds max ?

Posted on: Yesterday 18:55
Report Top
Topic | Forum


Re: Star Trek Online
Just can't stay away
Joined:
2008/2/22 13:33
From that dark place in the back of your mind..
Group:
Registered Users
Senior Members
Posts: 323
Offline
gratz on getting to Admiral LS, I'm still a bit behind you, but then I do have 3 characters on the go

I take it you got your free Federation & Klingon ships for the event that's on atm

My 3 toons are -

Kajada@bejaymac <-- Fed
Bejaymac@bejaymac <-- Fed
Aze'bur@bejaymac <-- Klingon

so if you see me give us a shout

Posted on: Yesterday 14:41

Edited by Bejaymac on 2012/2/4 14:58:03
**shuffles of with a new headache**
Report Top
Topic | Forum


Re: Star Trek Online
Home away from home
Joined:
2008/2/10 22:00
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 1147
Offline
One thing if you get the chance is to train your tactical officer with a torpedo spread. Other skills that are useful is evasive maneuvers, jam sensors, photonic fleet, redistribute shield power, eject warp plasma & tachyon beam. You can trade in your recruits for those extras or visit a base to train your bridge officers (BOff). Also give your duty officers (DOff) as many missions as you can but if they have a red setting do not assign them to that mission, it tends to end in disaster.

Another tip, do the 'Red Alert' missions, it's bonus XP and will help you level up faster. Also the mirror universe missions are an excellent way to level up. I tend to jump up a level almost every mission I do. Those missions are level based so what you fight will be matched to your level.

In just 2 weeks time I have made it to level 48 by doing the above and playing episodes, almost ready to fly my Odessy ship..., don't forget to talk to the admiral at the Earth starbase to get a new ship at every 10 levels, this includes free to play users.

Edit : I'm running around in a Sovereign class atm, sweet ship, currently working on loading it out with MACO equipment (ex 18.74 warp engines) from the STF missions

Posted on: Yesterday 12:55

Edited by LancerSolurus on 2012/2/4 13:16:54
Galaxy Empire
Youtube Videos
Facebook
Report Top
Topic | Forum


Re: Milkshape & Plugins - Latest/Best versions and where to get them
Home away from home
Joined:
2009/9/28 21:13
From Wales
Group:
Registered Users
Senior Members
Posts: 607
Offline
For people with dementia

Posted on: Yesterday 12:40
Report Top
Topic | Forum


Re: 3MAJ-VHF
Just can't stay away
Joined:
2008/6/16 20:41
Group:
Registered Users
Posts: 215
Offline
that looks sweet ;D

Posted on: Yesterday 10:13
Open in new window
Report Top
Topic | Forum


Re: ALE Question
Starport Admin
Joined:
2009/2/21 21:42
Group:
Webmasters
Registered Users
Posts: 2757
Offline
The Node_Transform property is what you want. Specifically, the three first items in it control XYZ position (the two Headers and the first Entry).

In order to animate these, however, you need to delve a little deeper. The basic pattern is Header, HFlag, HTail or Entry, EFlag, ETail. You'll want to add SHeader and SFlag or SEntry and SFlag after the STail/ETail line. SHFlag/SFlag is just zero, never seen a use for anything else. SHeader/SEntry contains the interesting stuff in the form of a repeating pattern <time>, <position>, <ease in>, <ease out>. If you want the animation to repeat (be sure to make it loop properly!) set the HTail/ETail to 16, otherwise 1 will do.

This is an example from the Discovery jumpdrive effect I created, it's a fairly intricate example but should give you a rough idea of what's happening. The emitter is doing corkscrews around the Z axis.

Code:

Node_Transform = {
Flag = 4
Header = 0.0000000000000000, 0.0000000000000000
HFlag = 4
HTail = 16
SHeader = 0, 600, 0, -424.26, 0.5, 424.26, -424.26, -600, 1, 0, -600, -424.26, 1.5, -424.26, -424.26, 0, 2, -600, 0, 424.26, 2.5, -424.26, 424.26, 600, 3, 0, 600, 424.26, 3.5, 424.26, 424.26, 0
SHFlag = 0
Header = 0.0000000000000000, 0.0000000000000000
HFlag = 4
HTail = 16
SHeader = 0, 0, -600, 424.26, 0.5, -424.26, -424.26, 0, 1, -600, 0, -424.26, 1.5, -424.26, 424.26, -600, 2, 0, 600, -424.26, 2.5, 424.26, 424.26, 0, 3, 600, 0, 424.26, 3.5, 424.26, -424.26, 600
SHFlag = 0
Entry = 0.0000000000000000, 0.0000000000000000
EFlag = 4
EType = 1
ETail = 16
SEntry = 0, 600, 0, 0, 2, -600, 0, 0, 4, 600, 0, 0
SFlag = 0
Entry = 0.0000000000000000, 0.0000000000000000
EFlag = 4
EType = 1
ETail = 0
Entry = 0.0000000000000000, 0.0000000000000000
EFlag = 4
EType = 1
ETail = 0
Entry = 0.0000000000000000, 0.0000000000000000
EFlag = 4
EType = 1
ETail = 0
Entry = 0.0000000000000000, 0.5000000000000000
EFlag = 4
EType = 1
ETail = 0
Entry = 0.0000000000000000, 0.5000000000000000
EFlag = 4
EType = 1
ETail = 0
Entry = 0.0000000000000000, 100000000.0000000000000000
EFlag = 4
EType = 1
ETail = 0
}


Hope this helps!

Posted on: Yesterday 3:42
"If you spend more on coffee than on IT security, then you will be hacked. What's more, you deserve to be hacked."
-Richard A. Clarke
Report Top
Topic | Forum


Re: Star Trek Online
Just can't stay away
Joined:
2009/8/30 8:36
From Helltown, MA. USA
Group:
Registered Users
Posts: 213
Offline
having two torps is relatively useless these days. You're better off with the constant DPS of one set, especially since you're at such a low level and cant mount many skills in your BOff slots. Focus on cannon skills till you get up to ~CDR or CAPT. Then you can mix and match as you like.


Basically, kit out on lots of phaser relays, Cannon Rapid Fire, Cannon Scatter Volley, Tactical Team, Attack Pattern Alpha/Omega if you can fit it. For engineering slot, make sure you have emergency power to shields and engineering team, and for sci, you'll either want jam sensors or polarize hull, and science team once you can fit it.


as a Tac Officer, your job is DPS as long as possible, so you have to focus on damage and some tanking. dont worry too much about support skills, that's for engineers and science officers. focus on skills that do things to you and for you.

Posted on: Yesterday 3:20
Open in new window

"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Report Top
Topic | Forum


ALE Question
Just can't stay away
Joined:
2008/5/28 21:00
From Muncie, Indiana, United States
Group:
Registered Users
Senior Members
Posts: 237
Offline
Okay, I want to do something with an ALE, but I don't know how, or even if it's possible.

What I want to do is define the position of an emitter, and have that position alter with time. Unfortunately, there is little documentation on ALE files, and what little there is is not very insightful. To those ALE gurus, any ideas?

Posted on: Yesterday 3:18
Report Top
Topic | Forum


Re: Star Trek Online
Just can't stay away
Joined:
2009/10/3 20:34
Group:
Registered Users
Senior Members
Posts: 434
Offline
Same here, tactical and I use an escort fitted with 2 torpedoes and 1 cannon as fore weapons and 1 aft phaser. Not sure if I should use 3 cannons instead ...

Posted on: Yesterday 2:59
* View and download many of my models *
* New Game - Galaxy Empire *
Report Top
Topic | Forum


Re: Hello Guys
Home away from home
Joined:
2008/5/15 21:52
From Germany
Group:
Registered Users
$$$ Supporters $$$
Senior Members
Posts: 1549
Offline
Hi!

Nice to see you back, pal! You are alright?

What has happened? You were offline for some time so suddenly.

If you want to, feel free to tell us about the current situation in Egypt from your view - You know, the people's thoughts and experiences can differ a lot from what you see and hear from the media.

Posted on: Yesterday 2:22
Open in new window
Report Top
Topic | Forum



Top Top
(1) 2 3 4 ... 2985 »



[Advanced Search]