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There are currently 100 users playing Freelancer on 51 servers.
February. 26, 2017

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Re: UTF Editor
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Version 2.6 has been released!

This version brings one major feature: SUR visualization in the model viewer! This long overdue feature finally brings the UTF Editor to feature parity with the venerable HardCMP. The SUR is loaded when the file is loaded and is available from the Visibility menu in the viewer.

Posted on: 2/24 18:46
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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[The Starport News]Cloudflare Vulnerability
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It has been reported that a Cloudflare HTTPS vulnerability may have caused sensitive information to be leaked in a period spanning the past few months. The Starport uses Cloudflare, and as a result, we are recommending you change passwords onto all affected websites, including The Starport.

The vulnerability is no longer active, so we will not switch Cloudflare off at this time.

Posted on: 2/24 5:02
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Re: Freelancer wont start on windows 10
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Posted on: 2/19 19:02
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Re: Freelancer wont start on windows 10
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OK here is what I suggest, IF you are having issues getting Freelancer vanilla to run on your windows 10 PC then come to my TS3 server and grab me, OR grab me in skype which would work better due to screen share.

We can then verify the files you have, fix any graphics issues more than likely and other stuff much faster than this Ping Pong messaging as it is right now. THEN once it is fixed each can come in here post what their issue was and how "IF" we can , it got fixed for you.

SO
TS3 address is: originaldu.mainvoice.info:8048
If sending me a skype contact request be sure in the default message to remove that and instead replace it with, "Need freelancer game run help."

otherwise it will get whacked as spam.
SKYPE in search line place originaldu"AT"yahoo.com
You will find 3 names use Sarath Delmarth for the name.

If you come into TS3 directly then look for Sarath.
I will be going into hospital Monday the 20th of Feb 2017.
I will have both skype and TS3 access IF they have proper internet connectivity, otherwise it may be a few days until I can get back with you.

I hope I an be of assistance, since the StarPort folks have helped me many times maybe this time i can be of service to a few of you in return.

I currently still run a vanilla server on a windows 7 32 bit system and play FL both modded and vanilla on my windows 10 OS PC.
For further info if anything has changed go to my website and check in the CONTACT Tab section.
www.Gymnitai.com

Best of luck
Sarath Delmarth
AKA Dark Uncle

Posted on: 2/19 18:08
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Re: Dev's Limit Breaking 101 Techniques
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Just to make sure to not mess anything up...

Adoxa wrote in the above mentioned post:
Quote:
That section also contains "ship_repair_cost = float" (default 0.33). This affects the repair value of the ship and its groups, but not equipment...


So I assume the default ratio (your offset FF):
Code:
default repair price ratio (1)  common.dll  57FA  0.33 

is used whenever this entry "ship_repair_cost" isn´t present at all in a BaseInfo-Section ?

Greets
J.R.

Posted on: 2/17 19:24
ENIGMA V.4 ATG HOMEPAGE/FORUM
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Re: Dev's Limit Breaking 101 Techniques
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.... just an experience thrown in:

If you got very expensive ships + equipment parts,
price variants can make up fantastic trading possibilities.

Once I had to wonder, how fast all those pilot suddenly got real rich.

Posted on: 2/15 7:49
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Re: Crash Offsets
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Not a lot to go on, but looks to be heap corruption.

Posted on: 2/15 1:20
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Re: FLStat data extraction tool
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Ah, I see. I still don't fancy adding it, but I can see it being useful. If you have SQL, a quick query will find unbuyable packages:

Code:
FLStat> select nickname from equipment where category = 10 and buyable = 0;
nickname
-----------
gf1_package

Modifying the supplied macros would probably be the easiest way to get more details (for sqlite3, anyway).

Posted on: 2/15 1:02
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Re: Dev's Limit Breaking 101 Techniques
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While we're at it:
Code:

default repair price ratio (1)  common.dll  57FA  0.33  ~FF
default repair price ratio (2)  common.dll  4A28  0.33  ~FF


I don't think the second one is actually used anywhere, but I figured I'd throw it in just in case.

Posted on: 2/14 23:17
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Crash Offsets
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The server worked steadily suddenly two days fell five times with the error library ntdll.dll :
ntdll.dll; 5.1.2600.5512; 000118ca
ntdll.dll; 5.1.2600.5512; 000109fb
ntdll.dll; 5.1.2600.5512; 00011669
ntdll.dll; 5.1.2600.5512; 000118ca
ntdll.dll; 5.1.2600.5512; 000109f9
Maybe someone knows the reason?

Posted on: 2/14 18:00
- Fl - Orion -
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Re: Dev's Limit Breaking 101 Techniques
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It's still reusing the repair cost multiplier you can define in the base INI: http://the-starport.net/freelancer/fo ... t_id=22072#forumpost22072

Also, nicely done adoxa

Posted on: 2/14 15:00
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: FLStat data extraction tool
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Got solution:
- Ships - Right click - Copy table - paste into file 1
- Ships - Show blank items - Right click - Copy table - paste into file 2

Compare files 1 and 2:
- now we know which ships are not in markets

Posted on: 2/14 12:26
Open Sirius Mod
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Re: Dev's Limit Breaking 101 Techniques
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That works great! And in multiplayer, too. On what base do you calculate the cost of repairing a hull component relative to the general hull value?

Posted on: 2/14 12:06

Edited by Skotty. on 2017/2/14 12:18:40
How to create .SUR files - Tutorial
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Re: Dev's Limit Breaking 101 Techniques
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Oops. I did set a breakpoint on it, but since I only had hull damage, must have missed it. There's room enough, assuming you have a ship (yes), a ship archetype (yes) and a hull good (players should, but maybe admin ships don't?).

Code:
File: Freelancer.exe
0B3A0E: 50 FF 15 FC 61 5C 00 90 89 44 E4  [ 3B C7 74 2A 50 FF 15 FC 61 5C 00 ]
        14 FF 15 58 61 5C 00 89 C1 FF 15  [ 83 C4 04 3B C7 89 44 24 10 74 18 ]
        18 64 5C 00 D9 E8                 [ D9 05 DC 75 5C 00 ]
0B3A30: 58 [ 1C ]

Posted on: 2/14 5:02
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Re: Librelancer : Jan 2017

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The project now has a website - http://callumdev.github.io/Librelancer/ !
I'll be posting screenshots and releases here from now on, as maintaining two different forum threads is a bit silly.

Releases will be named in YYYY.MM format

The website is fully editable at - https://github.com/CallumDev/Librelancer/tree/gh-pages , so if you feel like adding information to the tutorials section, please do!

Posted on: 2/14 3:28
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