Crash Offsets & Reverse Engineering

Efforts to reverse-engineer and document the internal workings of Freelancer’s binary files.

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  • Dev's Limit Breaking 101 Techniques

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    I’ve powered through and completed the HUD section on the new limit breaking in it’s entirety, may get another chunk done this afternoon. I think I may also do a pass of this thread again and ensure any new offsets are added to the new page if they’re not already present.

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    0x00549BC0 Freelancer sub

    esp+4 =
    0x00678BA4 first person
    0x00678D48 third person

  • Crash Offsets

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    Unfortunately I’ve been unable to reliably replicate this one and haven’t been able to get the game to crash in the same area again! I’ve made a note so it should flag up the next time it occurs while I’m testing. If I can reliably get it crashing I’ll try running it with my client hooks w/ the debugger attached, and if that fails, with OllyDbg