Crash Offsets & Reverse Engineering

Efforts to reverse-engineer and document the internal workings of Freelancer’s binary files.

3 Topics 1.3k Posts
  • Dev's Limit Breaking 101 Techniques

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    @Gold_Sear Brill! I’ll cross it off the list. As we’re using unix timestamps here, it’s not a problem at all, we just need to adjust what the script that creates the page displays. If we change our mind in the future we can simply adjust the script and display the down-to-the-minute times again 🙂

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    0x00549BC0 Freelancer sub

    esp+4 =
    0x00678BA4 first person
    0x00678D48 third person

  • Crash Offsets

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    Unfortunately I’ve been unable to reliably replicate this one and haven’t been able to get the game to crash in the same area again! I’ve made a note so it should flag up the next time it occurs while I’m testing. If I can reliably get it crashing I’ll try running it with my client hooks w/ the debugger attached, and if that fails, with OllyDbg