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May. 20, 2019

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Commodity/Equipment Icon Tutorial

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I was in need of an icon and tried to give a shot at Kazinsal's FLIcon tool but it wasn't producing any working icons for me, so I decided to wrap up a tutorial on the old fashioned way with milkshape as it was requested by the disco community.

You can find it here: http://discoverygc.com/forums/showthread.php?tid=132933

Posted on: 2015/8/24 5:17
Alley, DiscoveryGC Developer
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Re: Commodity/Equipment Icon Tutorial
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You dont really need milkshape at all. An image editing tool to create your icon. When saved as DDS you need to flip the image, saved as TGA can remain normal order.
You can use the model cloner tool to create a clone of an existing commodity icon, give it a unique new name, open up in UtfEditor, import the new icon and make sure the name and the node name match.

Posted on: 2015/8/24 17:50
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Re: Commodity/Equipment Icon Tutorial

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Quote:

Huor wrote:
You dont really need milkshape at all. An image editing tool to create your icon. When saved as DDS you need to flip the image, saved as TGA can remain normal order.
You can use the model cloner tool to create a clone of an existing commodity icon, give it a unique new name, open up in UtfEditor, import the new icon and make sure the name and the node name match.


I tried the model cloner tool as well, under w10 I kept having weirdo issues which prompted me to go back to milkshape.

Though frankly with the template file it's literally a 60 seconds job when you know where to click so I'm not too bothered about it anyway.

Posted on: 2015/8/24 19:35
Alley, DiscoveryGC Developer
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