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June. 26, 2019

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Patrol Paths : game crashing

Joined:
2012/1/22 17:08
From the outta space
Group:
Registered Users
Posts: 46
Offline
Greetings

I've made patrols paths for custom system, i have set the encounters in [EncounterParameters] sections and i've double checked if the path label are good and if it go from a near base to an wormhole, it seems to be alright but when i go to space, the game crash, i have checked it a thousand times and compared it to unmodified patrol path from the original version and i don't understand what is wrong with my paths.

When i delete the paths the games works fine.

Any ideas ?

Posted on: 2015/8/12 17:06
Homlt Adventuary Mod
Top
Re: Patrol Paths : game crashing
Just popping in
Joined:
2015/6/17 16:55
Group:
Registered Users
Posts: 18
Offline
I think you'd need to share the code first for anyone to be able to help you fella...

Posted on: 2015/8/12 22:24
Top
Re: Patrol Paths : game crashing

Joined:
2012/1/22 17:08
From the outta space
Group:
Registered Users
Posts: 46
Offline
Alright, if anyone needs the code, here it is :

Code:

[Zone]
nickname = Zone_HT01_path_01_01
pos = -61510, 0, -65655
rotate = -90, 27, 0
shape = CYLINDER
size = 750, 31965
sort = 99
toughness = 19
density = 5
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = _01, 1
usage = patrol
mission_eligible = true
faction_weight = fc_ht_grp, 70
faction_weight = gd_bh_grp, 10
encounter = patrolp_assault, 19, 0.200000
faction = fc_ht_grp, 1.000000
encounter = patrolp_bh_assault, 19, 0.200000
faction = gd_bh_grp, 1.000000

[Zone]
nickname = Zone_HT01_path_01_02
pos = -60728, 0, -81348
rotate = -90, -79, 0
shape = CYLINDER
size = 750, 16695
sort = 99
toughness = 19
density = 5
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = _01, 2
usage = patrol
mission_eligible = true
faction_weight = fc_ht_grp, 70
faction_weight = gd_bh_grp, 10
encounter = patrolp_assault, 19, 0.200000
faction = fc_ht_grp, 1.000000
encounter = patrolp_bh_assault, 19, 0.200000
faction = gd_bh_grp, 1.000000

[Zone]
nickname = Zone_HT01_path_01_03
pos = -53121, 0, -67160
rotate = 90, 2, 180
shape = CYLINDER
size = 750, 31476
sort = 99
toughness = 19
density = 5
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = _01, 3
usage = patrol
mission_eligible = true
faction_weight = fc_ht_grp, 70
faction_weight = gd_bh_grp, 10
encounter = patrolp_assault, 19, 0.200000
faction = fc_ht_grp, 1.000000
encounter = patrolp_bh_assault, 19, 0.200000
faction = gd_bh_grp, 1.000000

[Zone]
nickname = Zone_HT01_path_02_01
pos = -50215, 0, -69638
rotate = -90, -11, 0
shape = CYLINDER
size = 750, 35401
sort = 99
toughness = 19
density = 5
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = _02, 1
usage = patrol
mission_eligible = true
faction_weight = fc_ht_grp, 70
faction_weight = gd_bh_grp, 10
encounter = patrolp_assault, 19, 0.200000
faction = fc_ht_grp, 1.000000
encounter = patrolp_bh_assault, 19, 0.200000
faction = gd_bh_grp, 1.000000

[Zone]
nickname = Zone_HT01_path_02_02
pos = -38249, 0, -84852
rotate = 90, -75, 180
shape = CYLINDER
size = 750, 17454
sort = 99
toughness = 19
density = 5
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = _02, 2
usage = patrol
mission_eligible = true
faction_weight = fc_ht_grp, 70
faction_weight = gd_bh_grp, 10
encounter = patrolp_assault, 19, 0.200000
faction = fc_ht_grp, 1.000000
encounter = patrolp_bh_assault, 19, 0.200000
faction = gd_bh_grp, 1.000000

[Zone]
nickname = Zone_HT01_path_02_03
pos = -17822, 0, -89553
rotate = -90, -60, 0
shape = CYLINDER
size = 750, 27563
sort = 99
toughness = 19
density = 5
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = _02, 3
usage = patrol
mission_eligible = true
faction_weight = fc_ht_grp, 70
faction_weight = gd_bh_grp, 10
encounter = patrolp_assault, 19, 0.200000
faction = fc_ht_grp, 1.000000
encounter = patrolp_bh_assault, 19, 0.200000
faction = gd_bh_grp, 1.000000

[Zone]
nickname = Zone_HT01_path_02_04
pos = -3548, 0, -90750
rotate = 90, -22, 180
shape = CYLINDER
size = 750, 12189
sort = 99
toughness = 19
density = 5
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = _02, 4
usage = patrol
mission_eligible = true
faction_weight = fc_ht_grp, 70
faction_weight = gd_bh_grp, 10
encounter = patrolp_assault, 19, 0.200000
faction = fc_ht_grp, 1.000000
encounter = patrolp_bh_assault, 19, 0.200000
faction = gd_bh_grp, 1.000000

[Zone]
nickname = Zone_HT01_path_02_05
pos = -13462, 0, -83485
rotate = 90, 82, 180
shape = CYLINDER
size = 750, 24659
sort = 99
toughness = 19
density = 5
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = _02, 5
usage = patrol
mission_eligible = true
faction_weight = fc_ht_grp, 70
faction_weight = gd_bh_grp, 10
encounter = patrolp_assault, 19, 0.200000
faction = fc_ht_grp, 1.000000
encounter = patrolp_bh_assault, 19, 0.200000
faction = gd_bh_grp, 1.000000

[Zone]
nickname = Zone_HT01_path_02_06
pos = -27480, 0, -76134
rotate = 90, 17, 180
shape = CYLINDER
size = 750, 12002
sort = 99
toughness = 19
density = 5
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = _02, 6
usage = patrol
mission_eligible = true
faction_weight = fc_ht_grp, 70
faction_weight = gd_bh_grp, 10
encounter = patrolp_assault, 19, 0.200000
faction = fc_ht_grp, 1.000000
encounter = patrolp_bh_assault, 19, 0.200000
faction = gd_bh_grp, 1.000000

[Zone]
nickname = Zone_HT01_path_02_07
pos = -41582, 0, -60920
rotate = 90, 52, 180
shape = CYLINDER
size = 750, 31079
sort = 99
toughness = 19
density = 5
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = _02, 7
usage = patrol
mission_eligible = true
faction_weight = fc_ht_grp, 70
faction_weight = gd_bh_grp, 10
encounter = patrolp_assault, 19, 0.200000
faction = fc_ht_grp, 1.000000
encounter = patrolp_bh_assault, 19, 0.200000
faction = gd_bh_grp, 1.000000

[Zone]
nickname = Zone_HT01_path_03_01
pos = 9499, 0, 21358
rotate = 90, -86, 180
shape = CYLINDER
size = 750, 37491
sort = 99
toughness = 19
density = 5
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = _03, 1
usage = patrol
mission_eligible = true
faction_weight = fc_ht_grp, 70
faction_weight = gd_bh_grp, 10
encounter = patrolp_assault, 19, 0.200000
faction = fc_ht_grp, 1.000000
encounter = patrolp_bh_assault, 19, 0.200000
faction = gd_bh_grp, 1.000000

[Zone]
nickname = Zone_HT01_path_03_02
pos = 34114, 0, 34606
rotate = 90, -25, 180
shape = CYLINDER
size = 750, 27140
sort = 99
toughness = 19
density = 5
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = _03, 2
usage = patrol
mission_eligible = true
faction_weight = fc_ht_grp, 70
faction_weight = gd_bh_grp, 10
encounter = patrolp_assault, 19, 0.200000
faction = fc_ht_grp, 1.000000
encounter = patrolp_bh_assault, 19, 0.200000
faction = gd_bh_grp, 1.000000

[Zone]
nickname = Zone_HT01_path_03_03
pos = 15482, 0, 33580
rotate = -90, 61, 0
shape = CYLINDER
size = 750, 55757
sort = 99
toughness = 19
density = 5
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = _03, 3
usage = patrol
mission_eligible = true
faction_weight = fc_ht_grp, 70
faction_weight = gd_bh_grp, 10
encounter = patrolp_assault, 19, 0.200000
faction = fc_ht_grp, 1.000000
encounter = patrolp_bh_assault, 19, 0.200000
faction = gd_bh_grp, 1.000000

[Zone]
nickname = Zone_HT01_path_04_01
pos = 25824, 0, 36315
rotate = -90, 53, 0
shape = CYLINDER
size = 750, 36070
sort = 99
toughness = 19
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = _04, 1
usage = trade
mission_eligible = true
faction_weight = fc_ht_grp, 70
faction_weight = gd_bh_grp, 10
faction_weight = fc_ou_grp, 10
encounter = patrolp_assault, 19, 0.200000
faction = fc_ht_grp, 1.000000
encounter = patrolp_bh_assault, 19, 0.200000
faction = gd_bh_grp, 1.000000

[Zone]
nickname = Zone_HT01_path_04_02
pos = 1123, 0, 22981
rotate = -90, 75, 0
shape = CYLINDER
size = 750, 21020
sort = 99
toughness = 19
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = _04, 2
usage = trade
mission_eligible = true
faction_weight = fc_ht_grp, 70
faction_weight = gd_bh_grp, 10
encounter = patrolp_assault, 19, 0.200000
faction = fc_ht_grp, 1.000000
encounter = patrolp_bh_assault, 19, 0.200000
faction = gd_bh_grp, 1.000000

;Zoneurs

[zone]
nickname = Zone_HT01_path_zoneurs_01_01
pos = -28701, 0, -4067
rotate = -90, 39, 0
shape = CYLINDER
size = 750, 60692
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = zoneurs_01, 1
usage = patrol
mission_eligible = true
faction_weight = gd_z_grp, 70
encounter = tradep_trade_freighter_pirate, 18, 0.170000
faction = gd_z_grp, 1.000000

[zone]
nickname = Zone_HT01_path_zoneurs_01_02
pos = -51009, 0, -39453
rotate = -90, 14, 0
shape = CYLINDER
size = 750, 24508
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = zoneurs_01, 2
usage = patrol
mission_eligible = true
faction_weight = gd_z_grp, 70
encounter = tradep_trade_freighter_pirate, 18, 0.170000
faction = gd_z_grp, 1.000000

[zone]
nickname = Zone_HT01_path_zoneurs_02_01
pos = 44238, 0, 40403
rotate = -90, -26, 0
shape = CYLINDER
size = 750, 14455
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = zoneurs_02, 1
usage = patrol
mission_eligible = true
faction_weight = gd_z_grp, 70
encounter = tradep_trade_freighter_pirate, 18, 0.170000
faction = gd_z_grp, 1.000000

[zone]
nickname = Zone_HT01_path_zoneurs_03_01
pos = 54477, 0, 24017
rotate = -90, -31, 0
shape = CYLINDER
size = 750, 22896
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = zoneurs_03, 1
usage = patrol
mission_eligible = true
faction_weight = gd_z_grp, 70
encounter = tradep_trade_freighter_pirate, 18, 0.170000
faction = gd_z_grp, 1.000000

;CDP

[zone]
nickname = Zone_HT01_path_guildedeschasseursdeprimes_01_01
pos = 51136, 0, 14461
rotate = 90, 89, 180
shape = CYLINDER
size = 750, 18803
sort = 76
toughness = 19
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = guildedeschasseursdeprimes_01, 1
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
encounter = patrolp_bh_assault, 19, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_HT01_path_guildedeschasseursdeprimes_01_02
pos = 44532, 0, 24095
rotate = 90, -16, 180
shape = CYLINDER
size = 750, 20064
sort = 76
toughness = 19
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = guildedeschasseursdeprimes_01, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
encounter = patrolp_bh_assault, 19, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_HT01_path_guildedeschasseursdeprimes_02_01
pos = 49845, 0, 43804
rotate = 90, -11, 180
shape = CYLINDER
size = 750, 20688
sort = 76
toughness = 19
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = guildedeschasseursdeprimes_02, 1
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
encounter = patrolp_bh_assault, 19, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_HT01_path_guildedeschasseursdeprimes_02_02
pos = 63196, 0, 41735
rotate = -90, -42, 0
shape = CYLINDER
size = 750, 33395
sort = 76
toughness = 19
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = guildedeschasseursdeprimes_02, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
encounter = patrolp_bh_assault, 19, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_HT01_path_guildedeschasseursdeprimes_02_03
pos = 61222, 0, 31487
rotate = 90, 81, 180
shape = CYLINDER
size = 750, 26992
sort = 76
toughness = 19
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = guildedeschasseursdeprimes_02, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
encounter = patrolp_bh_assault, 19, 0.400000
faction = gd_bh_grp, 1.000000

;Parias

[zone]
nickname = Zone_HT01_path_parias_01_01
pos = 47118, 0, 20017
rotate = -90, 2, 0
shape = CYLINDER
size = 750, 27664
sort = 76
toughness = 19
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = parias_01, 1
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 1
encounter = patrolp_pirate_patrol, 19, 0.200000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_HT01_path_parias_01_02
pos = 53417, 0, 10333
rotate = 90, -58, 180
shape = CYLINDER
size = 750, 16027
sort = 76
toughness = 19
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = parias_01, 2
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 1
encounter = patrolp_pirate_patrol, 19, 0.200000
faction = fc_ou_grp, 1.000000

Posted on: 2015/8/12 22:39
Homlt Adventuary Mod
Top
Re: Patrol Paths : game crashing
Just popping in
Joined:
2015/6/17 16:55
Group:
Registered Users
Posts: 18
Offline
Have you run that code through an error checking program like FLScan or FL Error Checker?

Posted on: 2015/8/12 22:56
Top
Re: Patrol Paths : game crashing
Just can't stay away
Joined:
2010/2/17 20:45
From Germany
Group:
Registered Users
Senior Members
Posts: 469
Offline
Since you made sure those paths end at a base: Did you also make sure that those patroling factions are existing in the mBase entry of this base? Otherwise they cannot land there, and the game crashes.
For wormholes etc this doesn't matter of course. But for bases, all factions must be existing in the mBase entry, or they can't land.

Posted on: 2015/8/12 23:22
How to create .SUR files - Tutorial
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Re: Patrol Paths : game crashing

Joined:
2012/1/22 17:08
From the outta space
Group:
Registered Users
Posts: 46
Offline
Check done with these two software and nothing found, i usually use these tools when i can't found where the error is on a first time, very useful off course

I will give it a try Skotty., thank you for the clue

Posted on: 2015/8/12 23:51
Homlt Adventuary Mod
Top
Re: Patrol Paths : game crashing

Joined:
2012/1/22 17:08
From the outta space
Group:
Registered Users
Posts: 46
Offline
It works like a charm thank you both for spending a little time to resolve this problem !

Posted on: 2015/8/13 0:29
Homlt Adventuary Mod
Top