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There are currently 79 users playing Freelancer on 43 servers.
February. 24, 2020

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Error Free Vanilla
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Has anyone released error free Vanilla files yet? I remember there was still a bunch of errors left as of Quickfix 1.0c. I know people have done them with their own mods but a lot are not vanilla.

Thanks!

Posted on: 2015/6/19 17:54
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Re: Error Free Vanilla
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I'm looking through FLScan II, and there are a lot of warnings for missing entries in LightSource sections for items like behaviour, atten_curve, basic stars, complex stars. Fixing them I guess is just creating those entries, should be fairly easy to create a FLMM script to take care of those. But what SHOULD the values be. Obviously a system light would be DYNAMIC_DIRECTION for atten curve, what should the light sources be around/near the planets?

Posted on: 2015/6/19 20:53
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Re: Error Free Vanilla
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POINT

for example: Light_Li01_Manhattan

Posted on: 2015/6/20 1:12
How to create .SUR files - Tutorial
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Re: Error Free Vanilla
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Here are two packs. One for modding vanilla and one for Total Conversion Mods:

http://freelancercommunity.net/viewforum.php?f=44

Posted on: 2015/6/20 1:28
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Re: Error Free Vanilla
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Thanks DwnUndr I have seen those, however they state it's not entirely vanilla. I am keeping my initial modifications vanilla.

Just want a clean FL without warnings or errors right now.

Quote:

Skotty. wrote:
POINT

for example: Light_Li01_Manhattan


I also have seen those examples in other system files. I shall be more specific with my questions.

For any point light source in a system, what would be the correct behavior, and atten_curve entries. I see from another thread there are some examples of atten_curve, but I didn't see any clarification of if the selection differs between a systems main light source, and these smaller point lightsources.

Thanks

Posted on: 2015/6/20 7:36
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Re: Error Free Vanilla
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Posted on: 2015/6/20 7:43
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Re: Error Free Vanilla
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I tried that a little earlier, seemed to have more errors when ran through FLScan, at least on first glance. I'll take another stab when I have more time though.

Posted on: 2015/6/20 8:49
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Re: Error Free Vanilla
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I don´t think its THAT necessary to fix these type of "errors" ´cause there are so many more "relevant" errors to fix in vanilla FL.

IMHO a 100% ERROR-FREE-Vanilla Version is unlikely to be manageable.

Regarding Adoxas JFLP:
For me it seems to be the best solution today for a "pretty good fixed" Freelancer-Install (not to forget the additional benefits from adoxas work on this)

Just as an example for a VANILLA and GAMEPLAY-RELEVANT ERROR:
When you´re launching from Depot MAINZ in Frankfurt via the Dockports 5 and 6 you´ll end up in the damage-zone of the Moon "Stühlingen"...

These ARE errors to be fixed AFTER fixing a great amount of already known ini-issues via adoxas JFLP (or SDKs of other modders) `cause many of these "updates" prevent a massive amount of vanilla "spew.txt-entries" and DO actually support a smoother and much more stable server- and client-performance.

But these are just my two cents.


Greetings
J.R.

Posted on: 2015/6/20 9:43
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Re: Error Free Vanilla
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Adoxas SDK is actually very good. It cleaned up a lot.

Posted on: 2015/6/20 10:23
How to create .SUR files - Tutorial
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Re: Error Free Vanilla
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It's my OCD, it bugs and irritates me but it must be satiated lol.

Just out of curiosity, is Adoxa's patch applied WITH QuickFix or instead of QuickFix?

Posted on: 2015/6/20 13:37
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Re: Error Free Vanilla
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Yep, I don't know if this is just how FLScan II looks at files, but JFLP produces a lot of missing star errors in FLScan. I'm likely to blame FLScan for that though, as I'm sure the Suns would not be excluded on purpose without good reason.

Posted on: 2015/6/20 16:17
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Re: Error Free Vanilla
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FLScan II?
I use FLScan v1.3 and FLErrorChecker v 1.012 when building our mod files. I have zero errors using FLScan on our client files and two errors when checking our server files, both of which seem to be related to the use of modded dlls or exes and not the ini files. Doesn't matter as the server and client files are 100% stable as near as I can tell.

FLErrorChecker does cough up some other errors, mostly relating to audio files and hardpoint errors on ships we don't use so I don't worry about them.

The problem with using our client mod is that it would most certainly kill playing Single Player. Our server mod is 100% compatible with a vanilla client even though it does enable and add things to the experience. If a modded client tried to access a vanilla server however, they would have problems.

I don't have a version of our mod that JUST gets rid of the vanilla errors. I would say however that one would probably be welcome to others in the community. My first experiences on modding involved getting rid of those errors. It's how I taught myself to mod. If you're capable of identifying the errors you're capable of eliminating them. Remember though, the elimination of some of the errors may kill single-player ability.

Posted on: 2015/6/20 20:48
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
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Re: Error Free Vanilla
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I found and downloaded FLScan II and find a problem immediately. Looks like every sun has a problem.... How accurate can that be? Also, it states that it can't find a zone in an asteroids file but when I go to the system ini it's right there. Based on these two factors I'm guessing it's riddled with false positives.

I'm sticking with FLScan v1.3 for now.

Posted on: 2015/6/20 20:56
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
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Re: Error Free Vanilla
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Do you know where I can find FLErrorChecker v 1.012? I was looking for it earlier but only found dead links... I will try with FLScan 1.3.

Posted on: 2015/6/20 20:59
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Re: Error Free Vanilla
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Posted on: 2015/6/21 2:56
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
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