Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
52 user(s) are online (27 user(s) are browsing Forum)

Members: 0
Guests: 52

more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +70€

Current balance: 85€
(last updated 02/2020)

Please make a donation if you want to help keeping The-Starport online:

Bitcoin address:
Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 39 users playing Freelancer on 40 servers.
February. 20, 2020

Browsing this Thread:   1 Anonymous Users



 Bottom   Previous Topic   Next Topic  Register To Post



Hardpoint Vertical Movement
Just popping in
Joined:
2013/5/23 19:02
Group:
Registered Users
Posts: 2
Offline
I have been searching for an answer to this question all over the internet, but no post seem to mention it at all and just skip straight past.

I am trying to make weapons that are limited to turning about 5 degrees on all axes and I have been able to do this on the Y axis by just changing the hard point min/max values. But I have not been able to do the same for the vertical and so the weapons still move almost 90 degrees up and down.

Does anyone have an answer for how it may be possible to stop this?

Posted on: 2014/10/4 18:45
Top
Re: Hardpoint Vertical Movement
Just can't stay away
Joined:
2010/2/17 20:45
From Germany
Group:
Registered Users
Senior Members
Posts: 469
Offline
To limit weapon's rotation around Y you can either change the min/max values of hardpoints on ships/stations, or you edit the HpConnect (or whatever hardpoint is set for the gun as "main") in the gun's .cmp file itself.
To limit the elevation you must edit the gun's .cmp file. This can be set in it's Rev data (animation).

By doing this you can create nice results, also guns that can shoot downwards instead of just upwards etc.

Posted on: 2014/10/4 21:52
How to create .SUR files - Tutorial
Top
Re: Hardpoint Vertical Movement
Quite a regular
Joined:
2008/6/11 21:00
Group:
Registered Users
Posts: 138
Offline
Exactly what Skotty said...

Not sure if this helps further?

http://the-starport.net/freelancer/fo ... t_id=45907#forumpost45907

Posted on: 2014/10/7 10:49
Top