Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
56 user(s) are online (39 user(s) are browsing Forum)

Members: 1
Guests: 55

Thaddeus, more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +0€

Current balance: 55€
(last updated 04/2021)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 46 users playing Freelancer on 43 servers.
March. 29, 2023

Browsing this Thread:   1 Anonymous Users



 Bottom   Previous Topic   Next Topic  Register To Post

(1) 2 »


Append Faction Affiliation to Chat List
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
Hey wizards (lookin at you, Adoxa). I was wondering if it was possible to append the player's affiliated faction to the chat list as a sort column, or other representation. I want to remove the necessity of dirty faction tags from player names. Any ideas?

Posted on: 2014/3/30 6:28
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Re: Append Faction Affiliation to Chat List
Home away from home
Joined:
2008/6/2 10:17
Group:
Registered Users
$$$ Supporters $$$
Senior Members
Posts: 1847
Offline
Sack the players. Simples!

Posted on: 2014/3/30 13:38
"C" for "Caterpillar"... "Cool"... "Cheesey"!
Top
Re: Append Faction Affiliation to Chat List
Starport Admin
Joined:
2009/2/21 21:42
Group:
Webmasters
Registered Users
Posts: 3520
Offline
I'd point out that the rank and even the system columns could easily be replaced by that. Rank is useless and system could actually be a problem for us.

I do vaguely recall there being something for rank or system, but I can't find it back again.

Posted on: 2014/3/30 15:23
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
Top
Re: Append Faction Affiliation to Chat List
Not too shy to talk
Joined:
2011/8/3 19:16
Group:
Registered Users
Posts: 90
Offline
"Rank is useless" for you


Posted on: 2014/3/31 13:44
Top
Re: Append Faction Affiliation to Chat List
Not too shy to talk
Joined:
2011/8/3 19:16
Group:
Registered Users
Posts: 90
Offline
@ adoxa Is it possible to realize this idea?
Open in new window

Posted on: 2014/6/8 10:15
Top
Re: Append Faction Affiliation to Chat List
Home away from home
Joined:
2009/8/16 2:58
From Qld, Aus.
Group:
Registered Users
FLServer Admins
Trusted Speciality Developers
Senior Members
Posts: 2021
Offline
Sorry, not without a whole lot of effort.

Posted on: 2014/6/10 14:29
Top
Re: Append Faction Affiliation to Chat List
Starport Admin
Joined:
2009/2/21 21:42
Group:
Webmasters
Registered Users
Posts: 3520
Offline
Can we hack the other columns to display arbitrary data, though? As long as we know the charname of the current line, we'd be set.

Posted on: 2014/6/10 15:19
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
Top
Re: Append Faction Affiliation to Chat List
Home away from home
Joined:
2009/8/16 2:58
From Qld, Aus.
Group:
Registered Users
FLServer Admins
Trusted Speciality Developers
Senior Members
Posts: 2021
Offline
Turns out it was only a fair amount of effort, so I present ChatRep. I went with "name - faction" (using the short name), turning PLAYER into a four-way sort (name up & down, affiliation up & down). As usual, testing has been minimal, and I just realised I didn't test lack of affiliation at all...

Posted on: 2014/6/12 8:41
Top
Re: Append Faction Affiliation to Chat List
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
Thanks a bunch.

Posted on: 2014/6/12 17:16
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Re: Append Faction Affiliation to Chat List
Not too shy to talk
Joined:
2011/8/3 19:16
Group:
Registered Users
Posts: 90
Offline
It's good.

Just one problem when the player changes faction, no update text for other players.

Posted on: 2014/6/12 18:42
Top
Re: Append Faction Affiliation to Chat List
Home away from home
Joined:
2009/8/16 2:58
From Qld, Aus.
Group:
Registered Users
FLServer Admins
Trusted Speciality Developers
Senior Members
Posts: 2021
Offline
There was a bug that prevented the last player from being seen (and crashed the client if the server plugin was not installed). If that doesn't fix it, how are you changing faction? Vanilla seems to require selecting character again to lose affiliation (is it possible to get a new one?); FLHook+PlayerCntl /restart forces a log in; in both cases I saw the new (or lack of) affiliation.

Posted on: 2014/6/14 8:43
Top
Re: Append Faction Affiliation to Chat List
Not too shy to talk
Joined:
2011/8/3 19:16
Group:
Registered Users
Posts: 90
Offline
For change faction, me use "repbyitem" plugin by kosacid, the same functionality in PlayerCntl.

When you change the license Item, all of the reputation update during launch and prints the text "Lost affiliation: zzz" and "New affiliation: xxx".
ChatRep update text for client but not for other players.
But if the other players disconnects/reconnects their character, the text of the player who changed faction is updated.

Posted on: 2014/6/14 13:26
Top
Re: Append Faction Affiliation to Chat List
Just can't stay away
Joined:
2010/8/9 17:45
Group:
Registered Users
FLServer Admins
Posts: 338
Offline
This Plugin is simply AWESOME !
THX ALOT to Adoxa for still doing this kind of things and let it be shared by the community !

@adoxa (and maybe others who are familiar with this)
Regarding Reputations:
Since we´re still running a NON-PLUGIN FLHOOK Version (modified 88FLAK Version 1.67) on the ENIGMA-Server we still have the following problem:

1.
The /restart -command works fine so far BUT... we couldn´t manage to change the reputation of the "restarting"-player with this command for more than ONE of the Factions. All others remain as defined in mpnewplayer.fl
Is there a way or (maybe another plugin) to have ALL reps set to a specific value (including the affiliation) with the /restart command OR via a mounted item like a "Faction-Transponder"?

2.
We have several "EVENTS" to be activated Serverside and the Banners are updated aswell during activation. The Banners usually show up every 15 min.... but there is a chance to have the appopriate "EVENT-BANNER" after 45 min ´cause there are 3 Banners active...
Here´s the question:
Is there a way to have a plugin that enables the player to type "/events" and get a list and maybe a manual for the activated event displayed from a serverside txt or ini file which could be modified during serverside mod-activation ?

Thank u and best wishes from J.R.

Posted on: 2014/6/14 16:07
ENIGMA V.4 ATG HOMEPAGE/FORUM
Top
Re: Append Faction Affiliation to Chat List
Not too shy to talk
Joined:
2011/8/3 19:16
Group:
Registered Users
Posts: 90
Offline
@J.R.
1) Many plugin flhook2.0 has RepByItem or custom /Restart (playercntl)
2) ..... create custom plugin flhook2.0

If you have the source code 88FLAK Version 1.67, it is always possible to add/edit ...
But why not directly change for 2.0?

Posted on: 2014/6/14 17:42
Top
Re: Append Faction Affiliation to Chat List
Home away from home
Joined:
2009/8/16 2:58
From Qld, Aus.
Group:
Registered Users
FLServer Admins
Trusted Speciality Developers
Senior Members
Posts: 2021
Offline
My fix required fixing, so I've put up a new version (it didn't work in SP and my fix for that undid the last player fix). As for affiliation not updating, that seems to be a limitation of Freelancer itself - you're lucky I was able to do as much as I did, as the affiliation is read from the ship, not the player. Notice that when a player's affiliation is changed in space, you only see the new affiliation when the player is targeted. It's probably possible to do it properly, but not by me...

@J.R.: Sorry, I'll leave that to others (and would have been better in a separate thread).

Posted on: 2014/6/15 15:55
Top
(1) 2 »