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June. 3, 2020

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What about the 'run by' (W02bF...) Code in Universe.ini, for Custom Factions?
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This is a question I hold for a long time, but always forget to ask:

What about the 'run by' (W02bF...) Code in Universe.ini, for Custom Factions?

I never bothered, and just used codes of an existing faction that more or less resembled the custom one. In don't think it ever caused errors or crashed. Still i'd like to knpw whether there is a method of generating or calculating one? Or doesn't it really matter at all??

Btw iirc Synth Food doesn't have such a W02bF code either, as they have no base.

Posted on: 2014/3/9 22:14
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Re: What about the 'run by' (W02bF...) Code in Universe.ini, for Custom Factions?
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The use of the W names is pretty much only for audio files. Complete list below

Code:

run by references
co_vr_grp = Ageira Technologies : W02bF01
co_alg_grp = ALG Waste Disposal : W02bF02
fc_bd_grp = Blood Dragons : W02bF30? 03 maybe
co_be_grp = Border World Exports : W02bF04
gd_bh_grp = Bounty Hunters Guild : W02bF05
br_m_grp = BMM : W02bF06
br_n_grp = Bretonia Armed Forces : W02bF07
br_n_grp = Bretonia Armed Forces : W02bF08
br_p_grp = Bretonia Police : W02bF09
br_p_grp = Bretonia Police : W02bF10
fc_b_grp = Bundschuh : W02bF11
fc_c_grp = Corsairs : W02bF12
co_hsp_grp = Cryer Pharmaceuticals : W02bF13
co_khc_grp = Daumann Heavy Construction : W02bF14
co_me_grp = Deep Space Engineering : W02bF15
fc_fa_grp = Farmers Alliance : W02bF16
fc_g_grp = Gaians : W02bF17
gd_gm_grp = Gas Miners Guild : W02bF18
co_nws_grp = Gateway Shipping : W02bF19
fc_gc_grp = Golden Crysanthemums : W02bF20
fc_h_grp = Hogosha : W02bF21
gd_im_grp = Independent Miners Guild : W02bF22
co_ic_grp = Interspace Commerce : W02bF23
fc_j_grp = Junkers : W02bF24
co_kt_grp = Kishiro Technologies : W02bF25
rh_m_grp = Kruger Minerals : W02bF26
ku_n_grp = Kusari Naval Forces : W02bF27
fc_kn_grp = Nomad Infected Kusari Navy : ?
ku_n_grp = Kusari Naval Forces : W02bF28
ku_p_grp = Kusari State Police : W02bF29
ku_p_grp = Kusari State Police : W02bF30
fc_lh_grp = Lane Hackers : W02bF31
li_n_grp = Liberty Navy : W02bF32
fc_ln_grp = Nomad Infected Liberty Navy : ?
li_n_grp = Liberty Navy : W02bF33
li_p_grp = Liberty Police, Inc. : W02bF34
li_p_grp = Liberty Police, Inc. : W02bF35
fc_lr_grp = Liberty Rogues : W02bF36
fc_lwb_grp = LWB : W02bF37
fc_m_grp = Mollys : W02bF38
co_os_grp = Orbital Spa and Cruise : W02bF39
fc_ou_grp = Outcasts : W02bF40
co_ti_grp = Planetform, Inc. : W02bF41
fc_rh_grp = Red Hessians : W02bF42
co_rs_grp = Republican Shipping : W02bF43
rh_n_grp = Rheinland Military : W02bF44
fc_rn_grp = Nomad Infected Rhienland Navy : ?
rh_n_grp = Rheinland Military : W02bF45
rh_p_grp = Rheinland Police : W02bF46
rh_p_grp = Rheinland Police : W02bF47
co_shi_grp = Samura Industries : W02bF48
fc_u_grp = Unioners : W02bF49
co_ss_grp = Universal Shipping : W02bF50
fc_x_grp = Xenos : W02bF51
gd_z_grp = Zoners : W02bF52
fc_or_grp = The Order : W02bF53
fc_or_grp = The Order : W02bF54

co_ni_grp = Synth Foods, Inc. : ?
li_lsf_grp = Liberty Security Force : ?
fc_n_grp = Nomads : ?
fc_ouk_grp = Kress's Men : ?
fc_uk_grp =  : ?
fc_f_grp = Fugitive : ?
fc_q_grp = Quintaine's Men : ?


As you can see they only go up to F54, so, any custom faction you want to make audio references for can be F55 upwards. Some of the factions are doubled because of the need to separate been "base" and "planet" i.e. Bretonia police & navy

Posted on: 2014/3/9 23:16
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Re: What about the 'run by' (W02bF...) Code in Universe.ini, for Custom Factions?
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Thanx!!

At one point I want to examine the audio files unpacked with Adoxa's XML kit, and see how much work it'll be... I expect an awful lot, because of all the different voices!

Anyway, I suppose the linking of a faction to this W02bF55 and up, will be done in the audiofiles themselves (in some metadata)? Because afaik it is nowhere in any of the .ini files making up a faction...

Posted on: 2014/3/9 23:41
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Re: What about the 'run by' (W02bF...) Code in Universe.ini, for Custom Factions?
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If you want to know why there are some factions twice in his run-by reference, take a look on adoxas: http://adoxa.hostmyway.net/freelancer/run_by.txt
There you can clearly see what exactly they say.

Posted on: 2014/3/10 3:47
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Re: What about the 'run by' (W02bF...) Code in Universe.ini, for Custom Factions?
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I don't think it matters, as I don't think anyone ever says it. There's only reference to it I could find (DATA\SCRIPTS\GCS\gcs_mlstand_w02af_01.thn), which has one reference (DATA\SCRIPTS\GCS\genericscripts.ini), which doesn't seem to be referenced (the segment, not the file). Perhaps it's a remnant from when dealers could talk.

Posted on: 2014/3/10 6:49
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Re: What about the 'run by' (W02bF...) Code in Universe.ini, for Custom Factions?
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Quote:

adoxa wrote:
I don't think it matters, as I don't think anyone ever says it. There's only reference to it I could find (DATA\SCRIPTS\GCS\gcs_mlstand_w02af_01.thn), which has one reference (DATA\SCRIPTS\GCS\genericscripts.ini), which doesn't seem to be referenced (the segment, not the file). Perhaps it's a remnant from when dealers could talk.

Okay, that's a relief.

Yeah I heard (more likely: read) that there was supposed to be much more talking in the game, like all the missions, rumors and bribes.

Posted on: 2014/3/10 15:34
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Re: What about the 'run by' (W02bF...) Code in Universe.ini, for Custom Factions?
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'Run by' is spoken by all the bartenders and bar patrons when you engage them in conversation. As in...'This place is Run by the Farmers Alliance, we don't really run the place but have an understanding with those that do."

Notice that this is the only time the npc will turn it's back on you, so you can't see their lips. This is because DA did not synch up their lips for the faction names. It is also perfect for adding new factions because they don't have to be synched up either.

http://freelancercommunity.net/viewtopic.php?f=5&t=284 Second post, a full explanation of the voices used. I have 58 custom 'run by's in the UnderVerse (which has replaced over 5,000 voice files).

Posted on: 2014/3/10 17:19
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Re: What about the 'run by' (W02bF...) Code in Universe.ini, for Custom Factions?
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Hey All,
One thing we all have to keep reminding ourselves of, is that MS was getting antsey waiting for DA to complete the game.

As a lesson learned, they "took" the came and made a few changes so they could start making money. There is no telling how really good this game could have been, if it had been finished by Roberts.

I am pleased to have heard MS (It does seem to be a disease!) may get out of the personal software market and turn to business software. I say good riddance. I grow weary of getting less for more money, and having to run my computer their way.

Anyway, there seem to be a lot of loose ends in the FreeLancer program. Just as the storyline lacks a cohesiveness and continuity. It is no small wonder Chris walked away, and why the original code got "lost".

Pascal

Posted on: 2014/3/10 17:51
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Re: What about the 'run by' (W02bF...) Code in Universe.ini, for Custom Factions?
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Quote:

DwnUndr wrote:

http://freelancercommunity.net/viewtopic.php?f=5&t=284 Second post, a full explanation of the voices used. I have 58 custom 'run by's in the UnderVerse (which has replaced over 5,000 voice files).

Thanx dude!! Very informative! I'm still reading it atm...

Posted on: 2014/3/10 18:40
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Re: What about the 'run by' (W02bF...) Code in Universe.ini, for Custom Factions?
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Also thanx to StarTrader for a bunch of tutorials I ran into via DwnUndr's link

Btw that tutorial about saving an mp3 wrapped in a wav envelope was written for WinXP right? I don't think that's possible in Win7 anymore (but I'd ***LOVE*** to be proven wrong, here, so PLEASE let me know if there's a method for that in Win7!!!

EDIT: to my (pleasant) surprise, the computer that I'm presently using, seems to be able to just save the mp3-wrapped-up-as-a-WAV just fine.

My previous ones (they never live long with me) with Win7 on it, couldn't do it — I couldn't even save a file as it was without changing anything, although I could play it in my sound editors; the system just refused to write the format, and as this happened on more than one computer, I presumed this was some fundamental issue in how Win7 handles sound files. But apparently this one can do it, under Win7.

Which is splendid

Posted on: 2014/3/10 18:54
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Re: What about the 'run by' (W02bF...) Code in Universe.ini, for Custom Factions?
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Quote:
DwnUndr wrote:
'Run by' is spoken by all the bartenders and bar patrons when you engage them in conversation. As in...'This place is Run by the Farmers Alliance, we don't really run the place but have an understanding with those that do."

I tested that a few times on Manhattan and got nothing. Tested again just now and the second thing the bartender said to me was "A liberty planet." Go figure. :/

Posted on: 2014/3/11 13:46
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Re: What about the 'run by' (W02bF...) Code in Universe.ini, for Custom Factions?
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He was on break the first time, hehe.

Posted on: 2014/3/11 15:19
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