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There are currently 56 users playing Freelancer on 44 servers.
March. 29, 2023

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3DSMax to CMP question

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Hiyo. I have a question related to new CMP plugin for Max 2010/2011.
Where can I find a MAT files or how i have to do them? After exporting it returns CMP only as i got it correctly.

Posted on: 2013/10/31 10:40
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Re: 3DSMax to CMP question

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Anyone, please?

Posted on: 2013/11/1 16:22
A crime is the thought itself, the implementation is the only consequence.
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Re: 3DSMax to CMP question
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Sorry you didn't get a response...

I don't know much about the CMP exporter for Max, sorry.

But if you export your CMP with it (if the Max exporter does a good job of it), then you can also save the original .3ds model file and import it into Milkshape, and then export only the materials into a .mat file quite easily.

The Milkshape .mat exporter works fine.

You can see whether it is successful by opening the model's .cmp and .mat files in Hardcmp or whatever else you like that can do it, or just put it in the game and test.

Let us know how you get on with the Max exporter, I will be interested as the Milkshape ones do give occasional problems?

Posted on: 2013/11/4 22:44
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Re: 3DSMax to CMP question

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Ya, thanks for reply ;p
I always used milkshape, just wanna to try this way, maybe it is faster and better, also it can automaticly make wireframes.
Ok, it's good idea to rename materials in Max itself and make in MS only the mat, i'll try, thanks a lot.
Models exported directly from Max through this stuff cannot be displayed in HardCMP, so I also will have to learn how to place hards in UTF Editor.
Yes, i'll tell you how it goes when i try.

Posted on: 2013/11/4 23:05
A crime is the thought itself, the implementation is the only consequence.
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Re: 3DSMax to CMP question
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I'm worried that you say models exported with the Max exporter don't load into HardCMP?

Is this Sushi's exporter, maybe he can help?

Posted on: 2013/11/4 23:25
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Re: 3DSMax to CMP question
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HardCMP cannot interpret the data from the 3ds Max exporter. The new UTF editor can, it has a model viewer, hardpointer, etc.

Posted on: 2013/11/5 3:36
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
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Re: 3DSMax to CMP question

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Sizer, what can you say about MAT files? How to make them for max-exported CMP?

Posted on: 2013/11/5 9:47
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Re: 3DSMax to CMP question
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There is a 3Ds Max Mat Exporter: http://forge.the-starport.net/project ... itory/show/maxMATExporter

But I dont know where you can find a combiled binary I'm afraid...

The link here is dead: http://the-starport.net/freelancer/fo ... t_id=43697#forumpost43697

If I find the time, I'll go over the 3ds max exporters again and compile them and write a short documentation on how to use all the stuff.

Posted on: 2013/11/5 12:35
aka chaosgrid
http://www.freelancerserver.de
https://www.moddb.com/mods/fwtow
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Re: 3DSMax to CMP question
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That would be great, w0dk4

Posted on: 2013/11/5 23:40
"C" for "Caterpillar"... "Cool"... "Cheesey"!
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Re: 3DSMax to CMP question

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Yea, w0dk4, that would be great! Thumbs up and waiting \m/

Posted on: 2013/11/6 17:36
A crime is the thought itself, the implementation is the only consequence.
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Re: 3DSMax to CMP question
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Just for reference, I found a tutorial video from Sushi about it for how to do LODs:

http://www.youtube.com/watch?v=hSd2jJnND1g

Posted on: 2014/4/29 0:35
aka chaosgrid
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https://www.moddb.com/mods/fwtow
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