Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
18 user(s) are online (8 user(s) are browsing Forum)

Members: 0
Guests: 18

more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +10€

Current balance: -50€
(last updated 06/2019)

Please make a donation if you want to help keeping The-Starport online:

Bitcoin address:
Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 61 users playing Freelancer on 42 servers.
June. 26, 2019

Browsing this Thread:   1 Anonymous Users



 Bottom   Previous Topic   Next Topic  Register To Post



How to make guns invisible in space
Just popping in
Joined:
2009/4/10 18:23
From Leyland UK
Group:
Registered Users
FLServer Admins
Posts: 17
Offline
Hey guys.

Right I would like to make ALL weapon models in space, invisible, so all you see is the effect.

Is there a simple way to do this (if not thats ok).

TIA

Rags

Posted on: 2013/2/3 0:52
Open in new window
Top
Re: How to make guns invisible in space
Home away from home
Joined:
2008/6/2 10:17
Group:
Registered Users
$$$ Supporters $$$
Senior Members
Posts: 1847
Offline
I think you can omit the .mat file to do this, but I don't have the time to test for you.

I could be wrong.

The nomad ships have invisible guns too, check out their definitions.

Finally, you can also make the weapon .cmp very very small so it can't be seen easily if at all.


Posted on: 2013/2/3 1:29
"C" for "Caterpillar"... "Cool"... "Cheesey"!
Top
Re: How to make guns invisible in space
Not too shy to talk
Joined:
2008/10/3 14:20
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 85
Offline
Quote:

StarTrader wrote:
I think you can omit the .mat file to do this, but I don't have the time to test for you.


My first guess too.

Change the texture files of the weaps to a transparent one for example.

Posted on: 2013/2/3 11:16
Open in new window

>>> If this is the solution, i want to have my problem back! <<<
Top
Re: How to make guns invisible in space
Just can't stay away
Joined:
2008/7/16 12:33
Group:
Registered Users
Posts: 205
Offline
Using the Nomad gun definition works, edit the Weapon _Equip entry to read

[Gun]
nickname = Your_NewGun
ids_name = ******
ids_info = ******
DA_archetype = EQUIPMENT\MODELS\WEAPONS\no_fighter_gun.cmp

Posted on: 2013/2/3 11:41
Top
Re: How to make guns invisible in space
Just popping in
Joined:
2009/4/10 18:23
From Leyland UK
Group:
Registered Users
FLServer Admins
Posts: 17
Offline
Quote:

CK256 wrote:
Using the Nomad gun definition works, edit the Weapon _Equip entry to read

[Gun]
nickname = Your_NewGun
ids_name = ******
ids_info = ******
DA_archetype = EQUIPMENT\MODELS\WEAPONS\no_fighter_gun.cmp


@CK256

Thanks yes you were right, i altered the archetype to

DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp

and the mat to

material_library = Equipment\models\hardware.mat

all working fine...

Again many thanks

Posted on: 2013/2/3 13:32
Open in new window
Top
Re: How to make guns invisible in space
Home away from home
Joined:
2010/3/14 18:10
From Germany
Group:
Registered Users
Senior Members
Posts: 1526
Offline
They are not invisible though. Nomad guns are a single tiny triangle and depending on your camera position and screen resolution one might just be able to see them.
You could make a degenerate polygon however (all vertices at same coordinates, for instance). Conventional rendering engines do not display them. Why's effects pack should have one set up as a gun already.

Posted on: 2013/2/6 22:00
Top