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There are currently 95 users playing Freelancer on 32 servers.
October. 20, 2018

Browsing this Thread:   1 Anonymous Users



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Re: Matching NPC toughness to Player
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I should do something similar for the job board - that would also work in MP, then. I just don't know how I should set it up. Any thoughts?

Posted on: 2011/6/27 3:57
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Re: Matching NPC toughness to Player
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yeah i checked out the file after i found out i can open it in note book . did everything it said and it didnt work

Posted on: 2011/6/27 4:18
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Re: Matching NPC toughness to Player
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Quote:

rsabatino wrote:
yeah i checked out the file after i found out i can open it in note book . did everything it said and it didnt work


rename the file to MatchPlayer.dat and then
use DLL = MatchPlayer.dat instead, see if that works for you, it did for me.

Posted on: 2011/6/27 19:20
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Re: Matching NPC toughness to Player
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heres another stupid question does it work on mods for single player ?

Posted on: 2011/6/28 15:20
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Re: Matching NPC toughness to Player
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Sure does!

Posted on: 2011/6/30 23:30
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Re: Matching NPC toughness to Player
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i finally got it to work after numerous crashes and other mishaps. but it to work npc are startrackers and not starfliers

Posted on: 2011/7/2 14:48
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Re: Matching NPC toughness to Player
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All it does is change the encounter toughness - if your factions don't have ships to match it, I think they'll go as high as they can. To see for yourself, try it in vanilla - around Buffalo Base you'll see Outcasts flying Sabres (if your own level is high enough, of course).

Posted on: 2011/7/2 17:49
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Re: Matching NPC toughness to Player
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Match Job will adjust the job board (but not NPCs) to match the player's level.

Posted on: 2012/4/27 8:04
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Re: Matching NPC toughness to Player
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Thx Adoxa not tested yet - see it works at MP

Posted on: 2012/4/30 22:59
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Re: Matching NPC toughness to Player
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Looks like fun

Posted on: 2012/5/12 7:02
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http://freexlr.forumotion.net - FL-XLR MOD http://www.smfweb.com/forums/MERCHQ - [MERC]
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Re: Matching NPC toughness to Player
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Got time to test - works for MP !

Posted on: 2012/6/4 23:47
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Re: Matching NPC toughness to Player
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i am going to try this match job. i use the match player files and it is really fun. you dont have to leave manhatten to get into the tougher action.

Posted on: 2012/6/6 3:04
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Re: Matching NPC toughness to Player
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I know this is an old thread but I've been testing this on a test server that I setup running FLHook 2.0.0, it indeed matches the job board to the players rank but it seems that missions where it states that NPC's will meet up to assist you don't seem to have any of these friendly NPC's fighting alongside you. Is this a bug? Or are the hostile NPC's killing the friendly backup before the player even arrives because they are too weak? I was testing this in New York btw.

EDIT: On some of the missions it works, i'm wondering if it has something to do with the game not having high enough level NPC's to match the ones that i'm fighting in those systems.

Posted on: 5/14 9:12

Edited by g3n on 2018/5/14 10:48:54
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Re: Matching NPC toughness to Player
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I tried a mission in New York and did get assistance, but they were still Level 2. I expect in SP you could use Match Player to fix it, as that adjusts the system as a whole; I'm afraid I'm not too bothered to look into it for MP.

Posted on: 5/16 7:32
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Re: Matching NPC toughness to Player
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I also tried it in Kyushu and Honshu. On the mid level missions I was getting support from level 9 to 11 NPC's, on the top level missions that were paying $150k+ I wasn't getting any support. Pretty sure if I modded in some level 18-19's the game would match them up.

Posted on: 5/16 10:42
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