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There are currently 68 users playing Freelancer on 42 servers.
June. 26, 2019

Browsing this Thread:   1 Anonymous Users



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Should SW:WT v1.5 be the new FL SDK?
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I want to convey my deep respect for the work of the SW:WT people especially Forsaken.

The SW:WT mod is so accomplished that it leaves the old Freelancer looking like a flawed Beta version.

From here on in im stopping all modding of Freelancer and starting modding of SW:WT.........yes im making a mod for SW:WT.

"...But hey SWWT is a mod for Freelancer" you say and that may be true, but SWWT is so well executed and stable that trying to bring the good old SDK up to that standard is just a waste of time (and you probably wont succeed) this is the work of over 30 people who put in mad amounts of hours, im guessing up 2500 hours of work at least.

I made the storyline mod "Trent the monkey king mission 14 mod" building from Flybyu's Big Daddy mod, my next version of this SP mod will be entitled "Adventures of Trent" and will be built from the SW:WT v1.5 AKA.....

THE NEW FREELANCER SDK!

Rasauul (SWWT fan since 2010)

Posted on: 2011/3/30 9:38
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Re: SW:WT v1.5 Should be considered the new official SDK
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Sounds good, SW:WT is excellent job as a Mod, a mod of course can be modding if got permission.

Well, i have a question, i know it bit conspiracism.. but after i took many video about SW:WT i want to ask.. is anyone got Freelancer source code there?

Posted on: 2011/3/30 10:02
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Sorry for my poor english...
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Re: SW:WT v1.5 Should be considered the new official SDK
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Questions:

Is making a mod for another mod stealing if the mod contains only your changes?

All mods are built on the shoulders of earlier mods, you cant find a single mod in existence not borrowing from earlier mods, except the 1'st
My question here is: is it possible to set yourself and your mod outside of this progression? and is it fair? when your mod would have been impossible without the work going before it?

Im not talking legal mumbojumbo here, im talking ethics..


Posted on: 2011/3/30 10:11
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Re: SW:WT v1.5 Should be considered the new official SDK
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Sounds good pal. please be sure to contact one of my SW team before publishing anything. you can get a hold of me either on the SW forum or by email (brad DOT gyton AT yahoo DOT co DOT uk)

Also, none of us at SWWT have any source for the FL game

Posted on: 2011/3/30 13:53
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Re: Should SW:WT v1.5 be the new FL SDK?
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And just to think that for all this time, I've been waiting for you to fix all the bugs in the TTMK mod.

Posted on: 2011/3/30 22:18
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Is Juni here?
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Re: Should SW:WT v1.5 be the new FL SDK?
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I love the SWWT mod and all the awesome work thats gone into its ongoing design.. but that said my answer to the question posed at the thread start is HELL NO! .. with all respects

Reason.. SWWT is no SDK.. its a fully realized mod with its own unique bells and whistles.. kinda like making XLR or Flak88 an SDK.. whilst SDK's could be made for each of these mods.. they'd resemble nothing of the original Freelancer format.. and that's what a SDK is meant to be.. a stripped down bare basics workbench.. In all honesty JFLP is a much better candidate as its basically the new SDK (or darn right should be) anyways..

I do see where your coming from though.. SWWT is probably the best balanced mod there is out there, they keep a tight ship over there

Posted on: 2011/3/31 6:30
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http://freexlr.forumotion.net - FL-XLR MOD http://www.smfweb.com/forums/MERCHQ - [MERC]
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Re: Should SW:WT v1.5 be the new FL SDK?
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@Hunterkiller, nice to see a familiar face n neverending complaints ;-D

@Xarian, wow does everyone still want to keep inventing the wheel over and over? Not me for sure (its not stealing when you credit people!?)

P.S.nice shots of custom work on ur site BTW

Posted on: 2011/3/31 9:46
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Re: Should SW:WT v1.5 be the new FL SDK?
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Hmm why inventing? I think there are couple of ideas not realized...like my idea - that never will be made - about a steampunk mod - Steamlancer.

Posted on: 2011/3/31 15:32
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Re: Should SW:WT v1.5 be the new FL SDK?
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Doesn't make a lot of sense to me either. Fantastic mod, looks beautiful, plays great, but it wouldn't be a very special mod if everyone started using it as the base for their own mod.

I've noticed numerous requests for use of their starspheres and nebulas in the last couple of years which have all been turned down whether credits would have been given or not, and to me that makes sense for any mod that would be made publicly available.

If they were to give up on running a server and stop development of the mod then maybe I could understand it, but that's not the case.

The only way I could perhaps understand it is if you were to make a mod called SWWT:something, so that it's clear that it's SWWT but a different take on it.

Posted on: 2011/3/31 18:30
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Re: Should SW:WT v1.5 be the new FL SDK?
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@rasauul, good to see that you're still around even though I haven't seen you on FLC of late.

No offense but;
There's no reason to try and redo or, outdo something that has already been done right the first time. I play on the SW server and the mod is great, just like it is. It's up to Foresaken and his crew to decide if something better should become of it.

Sorry, but that's how I see it with that mod.

Posted on: 2011/3/31 20:53
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Freelancer, 16 years old and still playing the game.

Is Juni here?
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Re: Should SW:WT v1.5 be the new FL SDK?
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On the other hand...imagine, what a huge tribute and proud for the SWWT makers if they will mod will be at lest for one as a base and well in this case vanilla.

Posted on: 2011/3/31 21:25
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Re: Should SW:WT v1.5 be the new FL SDK?
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It would be the highest honor. As far as I'm concerned anyone can use it as base. No sense in letting the work go to waste or having to duplicate the work.

Posted on: 2016/5/17 0:00
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Re: Should SW:WT v1.5 be the new FL SDK?
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It's already used minimum at two mods: especially star spheres
But in other side when you do something from scratch - you will grow

Posted on: 2016/5/17 9:26
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Re: Should SW:WT v1.5 be the new FL SDK?
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Should it be the new FL sdk?
Clear answer: No, because it simply isnt a sdk for FL. Its a mod.
If you go this way to call it the FL sdk you would be somewhat unfair towards all the other mods which certainly have the same type of quality.
Discovery, Freeworlds, Nightstalkers universe, TNG, Crossfire, Flak88...etc... all of a sudden all these mods could in theory be considered a FL sdk. That only causes troubles and confusion (for players and developers).

FL has a SDK already... SW:WT is a mod just like all the others.
If you want to continue modding it or building something on top of it then I wish you all the best with your project and ideas.
However, your first step should be to ask the original developers for permission and also make sure that they get all due credits for their hard work so far.


Posted on: 2016/5/17 12:30
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Re: Should SW:WT v1.5 be the new FL SDK?
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I've already contacted Forsaken about this and have yet to get a reply. I'm sure he'll be here to look into it before too long.

Quote:

SWAT_OP-R8R wrote:
However, your first step should be to ask the original developers for permission and also make sure that they get all due credits for their hard work so far.



I totally agree with this even though, the creator has been absent for a while. It's his work and permission still needs to be obtained.

The 'readme' should have his contact info in the mod files and if you can't find him there, try Steam if you have a Steam account.

Posted on: 2016/5/19 15:14
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Freelancer, 16 years old and still playing the game.

Is Juni here?
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