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There are currently 41 users playing Freelancer on 42 servers.
November. 22, 2019

Browsing this Thread:   1 Anonymous Users



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Freelancer on Windows Server 2008 64bits R2
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I am setting up the production server for FW:TOW for co-location.

I have to decide whether to take Server 2003 or Server 2008.

Windows Server 2003 has proven it will run Freelancer flserver without a problem, but the 2008 edition will last longer for the windows updates.

Does anybody know if Freelancer can be hosted on Windows Server 2008 64bits R2 ?

Posted on: 2011/3/12 22:28
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Re: Freelancer on Windows Server 2008 64bits R2
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Should do, we're running Flak's official server under VMWare with Windows Server 2008 32-bit.

Posted on: 2011/3/12 22:58
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Re: Freelancer on Windows Server 2008 64bits R2
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We're running 64bit 2008; we've had no problems..

Posted on: 2011/3/12 23:16
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Re: Freelancer on Windows Server 2008 64bits R2
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Think it might be a yes mate

Posted on: 2011/3/12 23:30
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Re: Freelancer on Windows Server 2008 64bits R2
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Thanks guys!

Posted on: 2011/3/13 0:19
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Re: Freelancer on Windows Server 2008 64bits R2
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a bit too expensive, both, imo. why not running a freelancer server on a regular machine with XP or win7? unless ofc, you want to host a website from the same iron, too.

Posted on: 2011/3/13 11:32
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Re: Freelancer on Windows Server 2008 64bits R2
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I have an 1u server which was donated. I'm fitting it with a solid state disk. It can be colocated for 29 euro per month, in the largest hosting center of my country.

FW:TOW has the dynamic economy running on the game server, which is a burden but not a big one, and a connection with the forum server trough an update link. Players can open a website on the game server to find out the going prices, best trade runs, tax amounts, affiliation of the moment and stock piles needed for cap construction.

By "regular machine" you mean one not located in a hosting center but on somebody's attic?

Posted on: 2011/3/13 11:48
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Re: Freelancer on Windows Server 2008 64bits R2
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yes. by regular machine i mean one that neither is extremely strong, like it'd be needed for modern games, nor that runs a server OS, as at least for the game hosting itself this is not necessary. however, dunno about what the dynamic economy regulation you guys built into FW:ToW requires... so nevermind.

Posted on: 2011/3/13 12:00
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