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There are currently 82 users playing Freelancer on 40 servers.
October. 19, 2019

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a bank command...
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i remember void had this...it was /bank deposit [amount], /bank withdraw [amount] and /bank balance commands...possible 2 make this?

Posted on: 2008/5/14 17:17
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Re: a bank command...
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FLAC (freelancer anti cheat) has that option, FLhook doesn't have that at this moment.

I don't know if there are plans to implement that into FLhook, maybe a developer from FLhook can answer that better.

Posted on: 2008/5/14 23:32
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Re: a bank command...
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I know of two active servers that use a /bank command. I believe this is a external script that requires FLHook and Perl but unsure. You may wish to contact the Void Server or Procyon Dedicated to see if they will give you details.

Posted on: 2008/5/15 7:02
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Re: a bank command...
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;D
..... any "bank" command should have a feature,
of daily "loss" in percent, the bank takes to keep the players money save.

And I remember the FLShell "/sendcash"
-- reducing player communication (no one to ask to transfer money)
-- reducing trading / transfer risk (and so also the fun)
-- causing crashes by pebs trying 2 send money to offline chars
-- being exploitet by cheaters and prisoners

I doubt, such features make the gameplay better.
And besides:
There's are ways, to blast even the 2 billion limit.
I think Lancer Solurus was the first, who came up with
that good the Ferengies love 4 that.

Posted on: 2008/5/15 7:16
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Quote:
And I remember the FLShell "/sendcash"
-- reducing player communication (no one to ask to transfer money)


I don't see that as being an issue. In many cases you may find yourself needing to transfer funds with no players around that you explicitly trust.

Quote:
-- reducing trading / transfer risk (and so also the fun)


Not sure how /sendcash effects that?

Quote:
-- causing crashes by pebs trying 2 send money to offline chars


Easily fixed - there are a few FLHook implementations that work without problems, and spit out error messages if you try to send cash to someone that isn't able to take it.

Quote:
-- being exploitet by cheaters and prisoners


The largest exploit I can think of (making a char, sending money to someone, rinse/repeat into infinity) can be nullified by requiring a certain level to be reached before money can be sent, preventing money from being sent (or recieved if that floats your boat) while in prespecified systems, or by preventing transfers to and from players that do not have X amount of time logged on a server.

The implementation that a friend of mine wrote for his server also tacks on a 15% transfer fee, which is applied to an FLHook-driven lottery system. Worked rather well, and made people seriously consider if the tax was worth the convenience when transfering lump sums.


Posted on: 2008/5/15 7:45
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Re: a bank command...
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All servers with FLAC have a bank command with various features.

What often happens is that some players use it to keep under any "level" rules or avoid paying a high "death tax" if that is been used on the server.

Posted on: 2008/5/15 8:02
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Re: a bank command...
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I did notice that they had issue on the Void with people loosing money in the Bank. And I can see where a database error would give the players one more thing to scream about. "I had $20Bill in the Bank..."

These features are a great Idea, it will just take work to plan for them to not be exploited by intention or accident.
------------------------

A author is advised to write all publications at the "9th grade level" of reading.
A engineer is told to design in a ergonomic manner using symbolism rather than words on the controls.
A system designer is to make a user friendly device that requires only common sense to operate.
A programmer is to write bug free code with no loop holes or dead ops a user might stumble into.

None of this is truly possible until a improved model of the standard idiot is released....

The Idiot factor will break everything,,,,



Posted on: 2008/5/15 8:29
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Re: a bank command...
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This would be quite useful. I do something similar in SSM but it is commodity based. The player is responsible for keeping up with their own money. Plus it gives the other players the opportunity to raid the other players banks. Plus using a modified version of FL Stat it is a simple matter of showing what the player is really worth.

I believe it would be a worthy addition and would suggest that you add a tax percentage like it is in FL Shell.

You could also keep a transaction ledger of all of the bank transfers so their is no question that they really had the money in their account, just keep it completely separate from the player's account files.

Posted on: 2008/5/15 16:21
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Re: a bank command...
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As a point of correction,, I stated earlier that Procyon and Void had the /Bank command

Void is now running FLAC.. While Procyon is still running FLHook.

Posted on: 2008/5/15 20:40
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Re: a bank command...
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Didn't notice the reference to Procyon before, but our bank command is powered by FLHook, and works as follows (I didn't code the thing, so I don't know much about the inner workings however):

/bank [command] [account] [password] [quantity]

Valid commands:

Open - Opens a new bank account with the specified account name and password (no quantity required)
Deposit - Deposit money into specified account (no password required)
Withdraw - Withdraw money from specified account.
Info - Display current account balance
Changepassword - Allows the original account creator to change the bank's password.

Account history (withdraws/deposites) can be viewed from the Bank Receipt page on our site (http://procyonserver.com/index.php?page=bank though I believe our receipt updater isn't working at the moment), and are also available for administrative review on the server itself (/sendcash transfers as well). All withdraws are taxed.

Posted on: 2008/5/16 3:44
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Re: a bank command...
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Quote:

I did notice that they had issue on the Void with people loosing money in the Bank. And I can see where a database error would give the players one more thing to scream about. "I had $20Bill in the Bank..."



this was because ppl traded and stored the money in the bank...with server crashes these money were lost...its theyre own dumb fault

Posted on: 2008/5/16 14:45
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FLAC Stores it in the MP player directory, so even with all chars deleted people with that ID still have access to that bank account.

Posted on: 2008/5/18 15:29
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FLAC Stores it in the MP player directory, so even with all chars deleted people with that ID still have access to that bank account.

There is a slight problem with that concept..

You have to match all the newly created Multiplayer directory names made by FLServer after a crash with the old ones from before. They will not be named the same even if the Players Character name and FLID is exactly the same. So you have to manually match and move these bank data files to these directories if I understand you correctly.

If this is in fact how FLAC handles this data, then this sounded good, but something tells me the Server Operators will just be asking the player the same question and handing out credits manually if at all.

A centralized data storage referencing the FLID and Character Name and or "Bank" Password would be a better option if you want to plan for surviving crashes. This would also allow the Bank to be used as a method to Liquidate assets back to Credits in advance of a Player Wipe for a major Mod Version Update.

Posted on: 2008/5/18 16:12
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Re: a bank command...
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And with a crash you mean the total disk got wiped? .. if you use a proper raid system its near to impossible. And make regular backups of your MP player files ofc.

Posted on: 2008/5/18 16:21
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Quote:

And with a crash you mean the total disk got wiped? .. if you use a proper raid system its near to impossible. And make regular backups of your MP player files ofc.


I just quoted you once M8,,

Quote:

Quote:

FLAC Stores it in the MP player directory, so even with all chars deleted people with that ID still have access to that bank account.

.....


So what did YOU mean by deleted. I just recognize after a clean slate restart of a server for what ever the cause that Deleted all the Characters. The Server will create new directories that don't match the names given before. So restoring the Bank Data Files from your Backup will place them in the OLD directory names, and this will not match the new directory names once all the players have recreated their characters. Therefore the bank data files will not be where it needs to be for them to use them.

Posted on: 2008/5/18 16:42
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