Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
75 user(s) are online (62 user(s) are browsing Forum)

Members: 0
Guests: 75

more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +0€

Current balance: 55€
(last updated 04/2021)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 44 users playing Freelancer on 41 servers.
September. 21, 2023

Browsing this Thread:   1 Anonymous Users



 Bottom   Previous Topic   Next Topic  Register To Post

« 1 ... 3 4 5 (6) 7 8 »


Re: New Freelancer fan project
Home away from home
Joined:
2009/9/28 21:13
From Wales
Group:
Registered Users
Senior Members
Posts: 925
Offline
Nice to see you've got bump working on those textures, looks a little harsh though if you don't mind me saying. Could just be the crap textures you've got to work with though I guess. Interesting to see what happens with specular.

Posted on: 2011/2/2 22:46
Top
Re: New Freelancer fan project

Joined:
2008/8/29 17:22
From Russia
Group:
Registered Users
Posts: 28
Offline
New remaked bump texture and specular:
Open in new window




===============

Update:
Open in new window

Posted on: 2011/2/3 9:19
Top
Re: New Freelancer fan project
Home away from home
Joined:
2010/2/17 20:45
From Germany
Group:
Registered Users
Senior Members
Posts: 516
Offline
If you got to much time you should remove these shadows on the textures to generate them just by bumpmaps.
Could be better for the atmosphere

Posted on: 2011/2/3 14:34
Top
Re: New Freelancer fan project
Just can't stay away
Joined:
2010/2/2 13:57
Group:
Registered Users
$$$ Supporters $$$
Posts: 351
Offline
Quote:

Gisteron wrote:
look, how many npc's you see in orbit of New London, fighting, in orbit of NY, flying around and that's far not many. imagine 5 players on a FL server, each surrounded with an NPC environment. is that a problem to FL? why should this one have any problems with that? we're talking of four, maybe 5 help bots running behind you.


Well, I thought you meant a lot more...to simulate a battle inside a battle or so.

Posted on: 2011/2/3 18:10
Top
Re: New Freelancer fan project
Just can't stay away
Joined:
2010/4/8 20:07
From Slovakia
Group:
Registered Users
Senior Members
Posts: 422
Offline
Quote:
*sigh* don't mention EVE, please. It's not a space simulator if you can't even fly the ship manually.


Eve is more sim than FL ever will be, but back to topic...

That latest video looks cool, the only ugly thing is that blue something in the background.

Posted on: 2011/2/3 18:30
Open in new window
Sketchfab - deviantART
Top
Re: New Freelancer fan project
Just can't stay away
Joined:
2009/6/17 9:13
Group:
Registered Users
Posts: 435
Offline
@ BUDU:

Very impressive work!
I would like to ask about that green clouded starsphere: Is this only one starspehere, or it has two different types like starsphere and a star cmp?


Posted on: 2011/2/4 17:56
http://vnm51.deviantart.com/gallery/45865900/Freelancer
Top
Re: New Freelancer fan project

Joined:
2008/8/29 17:22
From Russia
Group:
Registered Users
Posts: 28
Offline
It's skybox. In FL background is sphere, but Unity3d skybox contains 6 images - textures for box
Like this: http://www.youtube.com/watch?v=Hr0ZI142P5M&feature=related

Posted on: 2011/2/4 19:22
Top
Re: New Freelancer fan project
Just can't stay away
Joined:
2009/11/30 19:02
Group:
Registered Users
Senior Members
Posts: 391
Offline
Quote:

BUDU_KRATOK wrote:
It's skybox. In FL background is sphere, but Unity3d skybox contains 6 images - textures for box
Like this: http://www.youtube.com/watch?v=Hr0ZI142P5M&feature=related


Hmm, interesting. Would definitely make editing the background a lot easier.

Posted on: 2011/2/4 21:12
Top
Re: New Freelancer fan project
Just can't stay away
Joined:
2009/6/17 9:13
Group:
Registered Users
Posts: 435
Offline
@ BUDU:

Skyboxes can be made for FL background yes, (as Forsaken did) but my question was about the textures: I have had many headaches to make proper textures with stars integrated into the clouds but in the game the stars were fade and blurred, didnt matter what resolution the textures had. Thats why the orig FL backgrounds are separated into star cmps and cloud cmps. Your starsphere appears properly the stars are bright without fading or/and blur, and it seems its just only one file.
Its not clear to me yet this is about because you use an other engine, and you can make proper skybox by using this unity3d as a result of good appearance of the backgrounds in the game, or you make a skybox converting into ms3d and from there into cmp.

So, this is my question.

Posted on: 2011/2/5 10:15
http://vnm51.deviantart.com/gallery/45865900/Freelancer
Top
Re: New Freelancer fan project
Home away from home
Joined:
2009/7/30 4:40
From P.R.C
Group:
Registered Users
Senior Members
Posts: 851
Offline
Will dynamic backgroup be done? I like lightning starsphere, just like the startup screen of EVE ONLINE:Revelation

Posted on: 2011/2/5 10:22
Sorry for my poor english...
Top
Re: New Freelancer fan project

Joined:
2008/8/29 17:22
From Russia
Group:
Registered Users
Posts: 28
Offline
Screen from latest test:
Open in new window

Posted on: 2011/2/11 13:48
Top
Re: New Freelancer fan project
Just popping in
Joined:
2011/3/10 4:59
Group:
Registered Users
Posts: 2
Offline
Since you were asking for modelers may I assume you're not planning on sticking with freelancers stock ships and assets?

I might be interested in joining up with you on this, I'm game artist in my final year of college and just recently I was getting really interested in the idea of a freelancer reboot. We should chat soon.

Posted on: 2011/3/10 5:05
Top
Re: New Freelancer fan project
Just popping in
Joined:
2011/5/15 9:24
Group:
Registered Users
Posts: 19
Offline
haha this is really cool. these seem to be popping up everywhere..why didn't anyone give this a go when i was modding a few years ago! ahhh..

your game is looking great! i am using unity as well but i think i will steer away from freelancer a little bit. i was planning to replicate freelancer as well and then tack on new features, but i played freelancer for years, i know it like the back of my hand, and i have a good idea of what i think works well and what could be added, so i am going to build a new game from the ground up incorporating those features..

anyway, best of luck to you and your team!

Posted on: 2011/5/20 4:22
Top
Re: New Freelancer fan project
Starport Admin
Joined:
2009/2/21 21:42
Group:
Webmasters
Registered Users
Posts: 3520
Offline
Bit of a gravedig here man

Posted on: 2011/5/20 4:24
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
Top
Re: New Freelancer fan project
Just popping in
Joined:
2011/5/15 9:24
Group:
Registered Users
Posts: 19
Offline
wow really? it was literally like 5th thread down from the top, i didnt even bother checking dates thats unfortunate..so the projects dead? any word from them?

Posted on: 2011/5/20 5:32
Top
« 1 ... 3 4 5 (6) 7 8 »