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There are currently 31 users playing Freelancer on 40 servers.
August. 6, 2021

Browsing this Thread:   2 Anonymous Users

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Re: New Renderer (OpenGL 3.3)
Home away from home
2010/6/13 10:58
From France
Registered Users
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Senior Members
Posts: 501
In fact I didn't lose any files thanks to the man who repaired my computer. In fact I will need to tidy up the source files folder. For some UI elements I redid them but for some I upscaled. I made the mod to be usable up to 4K or 8K.
I have some masters that aren't as big as my target specifications so I need to upscale them. It's the occasion to burn my CPU !
And Freelancer's UI resolution management is very odd some time for a big element on screen you have a tiny icon and vice versa, it's hard to have a clear image of how it will looks ingame.
I started working on it mid 2017.

I'm also using Meshlab's Twosteps smoothing to smooth the 3D models after subdividing them. Starlancer 3D models can be smoothed with it and every other games that has extremely low poly meshes.

Attach file:

jpg  Smoothed_Valkyrie.jpg (362.96 KB)
5161_5f204aec817e0.jpg 1920X1080 px

Posted on: 2020/7/28 16:57
Re: New Renderer (OpenGL 3.3)
Just popping in
1/22 12:23
Registered Users
Posts: 12
Just wanted to drop in and thank you for working on this. It's amazing work well beyond what I can do. Would love to be able to work on shader creation and implementing it one day. For now, it's just creating more content, haha.

I'd like to learn about shaders, but how are you even getting it into the game? Are you having to write it and then inject a DLL into the game .exe so it can have those resources? Or is there another way you're managing to get it loaded? Curious.

Hope you're both well and progress is still going well, too.

Posted on: 1/22 12:33
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