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There are currently 60 users playing Freelancer on 43 servers.
November. 27, 2021

Browsing this Thread:   1 Anonymous Users



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Re: New Renderer (OpenGL 3.3)
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In fact I didn't lose any files thanks to the man who repaired my computer. In fact I will need to tidy up the source files folder. For some UI elements I redid them but for some I upscaled. I made the mod to be usable up to 4K or 8K.
I have some masters that aren't as big as my target specifications so I need to upscale them. It's the occasion to burn my CPU !
And Freelancer's UI resolution management is very odd some time for a big element on screen you have a tiny icon and vice versa, it's hard to have a clear image of how it will looks ingame.
I started working on it mid 2017.

I'm also using Meshlab's Twosteps smoothing to smooth the 3D models after subdividing them. Starlancer 3D models can be smoothed with it and every other games that has extremely low poly meshes.

Attach file:



jpg  Smoothed_Valkyrie.jpg (362.96 KB)
5161_5f204aec817e0.jpg 1920X1080 px

Posted on: 2020/7/28 16:57
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Re: New Renderer (OpenGL 3.3)
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Just wanted to drop in and thank you for working on this. It's amazing work well beyond what I can do. Would love to be able to work on shader creation and implementing it one day. For now, it's just creating more content, haha.

I'd like to learn about shaders, but how are you even getting it into the game? Are you having to write it and then inject a DLL into the game .exe so it can have those resources? Or is there another way you're managing to get it loaded? Curious.

Hope you're both well and progress is still going well, too.

Posted on: 1/22 12:33
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Re: New Renderer (OpenGL 3.3)
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Sorry I totally forgot to reply here (usually I write in FL discord nowadays).

Thank you! It basically is a Direct3D 8 dll which gets loaded by the game. But it does way more than just wrap the rendering calls to OpenGL. There is a lot of hooking into the game engine (which needed a lot of reverse engineering) in the background. The shaders are plain text GLSL, so you indeed can play with them if you are up to it.

I managed to do much progress and currently am working on getting the mod in a state where I can ship an installer (last minute fixes, clean up stuff, updating the installer etc).

I was able to increase the texture quality a lot (including normal and roughness maps). Here are some screenshots and a video:

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Video: http://www.flnu.net/downloads/fl2211.mp4

Posted on: 11/22 17:39
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Re: New Renderer (OpenGL 3.3)
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No worries! I'm on the Discord too as 5anitybane. Trying to relearn all the modding knowledge I lost and make a set of videos for our community to try and draw some new blood in.

Holy frolicking spaceballs. Your work is AMAZING. I usually hate graphics update mods as they change the flavour entirely, e.g. Morrowind. For Freelancer, you've just made it feel like a graphical remaster while keeping the feeling alive. That's special. Is this something you're making publicly available or donation based? I'd like to donate at least a few coffees if you're releasing that. The FL community has been dear to me for a long time (though I am relatively new to The Starport, I modded back in TLR days) and what you're doing helps it in a BIG way. Modding FL again is already exciting, but I cannot wait to open up FL in your new renderer. Very, very exciting.

Posted on: 11/23 8:23
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