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There are currently 37 users playing Freelancer on
45 servers. | July. 6, 2022 |
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Re: OpenGL Rendering |
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Not too shy to talk
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2017/7/21 10:43 From Australia
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Just wanted to say your work is truly incredible.. been drooling over all your videos and pictures. Amazing stuff!
![]() I'm also very curious to see what your rendering effects have done to interior locations eg the various moody space & planet bars? When I think of the bars & shops on the Bretonia, Rheinland & Kusari homeworlds there's lots of interesting light sources and a few moving objects creating all sorts of interesting light & shadow effect opportunities. Plus you're a lot closer to the low res textures so FL really shows it's age here..
Posted on: 2017/7/23 10:35
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![]() Blake's Sanctum: Freelancer fan page containing pictures, vids, info, similar games & fan pro |
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Re: OpenGL Rendering |
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Quite a regular
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2017/3/20 14:31 From South Yorkshire, UK
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Yep, awesome work.
I will keep an eye on this ![]()
Posted on: 2017/7/23 10:40
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Re: OpenGL Rendering |
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Thanks guys for the kind words! This really helps to stay motivated
![]() The interiors look a little bit better (because of the improved lighting etc), but I have not yet processed any of the textures (I wrote some posts back what I do with them). Also, since there is no material system yet and I treat everything as metal, all the characters look like they are made of metal (which gave me quite a laugh in the beginning ![]()
Posted on: 2017/7/25 10:51
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Re: OpenGL Rendering |
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Quite a regular
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2017/3/20 14:31 From South Yorkshire, UK
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I bet to differ, every character looking like metal would be quite entertaining and totally worth it
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Posted on: 2017/7/25 19:25
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Re: OpenGL Rendering |
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They are gonna go like sorta boozed metal music fans. (Just hearing Alestorm at the same time writing this post
![]() ![]() More seriously, like Bolt, I would like to see this. It would be kinda fun!
Posted on: 2017/7/25 22:38
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Re: OpenGL Rendering |
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Not too shy to talk
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haha I see. Oh well at least the robot planet bar will look great
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Posted on: 2017/7/28 10:49
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![]() Blake's Sanctum: Freelancer fan page containing pictures, vids, info, similar games & fan pro |
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Re: OpenGL Rendering |
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Yep... indeed! And I have some ideas how making HD textures, heightmaps and normal maps of the planets. But it is a quite long task to do, so I must find some peoples who want to take an eye on this project. For me, the best way is to delegate the work between 3 or 4 people, where I'm one of them. I've already thought about how to make height using GIMP. And we have not to forget that some room shadows were insert on the texture, so we should take care about that. Or else rework lighting in the rooms via thn and the wrapper.
Posted on: 2017/7/29 10:43
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Re: OpenGL Rendering |
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Not too shy to talk
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I hope some talented folks offer you that help!
http://www.flnu.net/downloads/fl0807.mp4 I love in this video how the bottom of the station reflects the orange nebula. I'm a big player the X series games and one of my most fondest memories was the first time I started up X3 Reunion in 2007 and was flying around the Argon home system and was stunned to see the planet and moon reflecting off the metallic space stations and ships! I remember thinking "we've entered a new era of realistic looking space games.. if only Freelancer had come out in this era". Schmackbolzen's mod is making that dream a reality! ![]()
Posted on: 2017/8/4 6:06
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![]() Blake's Sanctum: Freelancer fan page containing pictures, vids, info, similar games & fan pro |
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Re: OpenGL Rendering |
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I noticed it on the ku battleship vid too! Love it too!
Posted on: 2017/8/4 17:09
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Re: OpenGL Rendering |
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Not too shy to talk
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2010/3/13 20:29 From Victoria, Canada
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This is making me want to get back into Freelancer modding. I didn't think anything could do that. Very good work all around, Schmack.
Posted on: 2017/8/7 3:35
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Re: OpenGL Rendering |
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Any progress or news?
Posted on: 2017/10/5 13:38
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Re: OpenGL Rendering |
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I had to learn for another exam more than I thought (was for my minor in microelectronics) and after that I took a break. Freestalker has started to help me out with height maps, so I hope this will save me some time. I will get back working on this in the next week I guess. As always I have gotten some new ideas and perspective after taking a break, so I hope this will help me improving it further and find the last remaining bugs
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Posted on: 2017/10/5 13:52
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Re: OpenGL Rendering |
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Alright, I managed to fix lots of rendering issues and also completely changed the pipeline for upscaling the textures. Additionally I redid some of the height maps. You can see a video here: http://www.flnu.net/downloads/fl1410.mp4 I think it never did look that good before.
Btw. sorry for the stuttering. I was testing OBS studio with HEVC hardware encoding and there seem to be some issues, since I did not see them in the game. For those of you who wanted to see metal - Trent and his friends plus the interiors: http://www.flnu.net/downloads/fl1410int.mp4 Keep in mind that the textures are the unchanged vanilla ones. Also Freestalker and I have been testing how to make new textures: http://www.flnu.net/downloads/flnewtex.png But we are not finished, yet. As always, feedback is welcome ![]()
Posted on: 2017/10/14 19:13
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Re: OpenGL Rendering |
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Looks even better! I'd like to get my hands on that renderer as soon as possible!~
Question: the heightmaps, are you putting them into the MAT or are they separate in a folder somewhere? How do you reference them for the renderer to work with it?
Posted on: 2017/10/15 9:20
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Re: OpenGL Rendering |
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Just can't stay away
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you are right
it looks better than ever before
Posted on: 2017/10/15 9:41
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