Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
40 user(s) are online (23 user(s) are browsing Forum)

Members: 1
Guests: 39

Thaddeus, more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +5€

Current balance: -65€
(last updated 10/2019)

Please make a donation if you want to help keeping The-Starport online:

Bitcoin address:
Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 52 users playing Freelancer on 41 servers.
November. 20, 2019

Browsing this Thread:   1 Anonymous Users



 Bottom   Previous Topic   Next Topic  Register To Post

« 1 (2) 3 4 5 »


Re: Options to "revive" (save) Freelancer
Home away from home
Joined:
2008/5/13 15:48
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 663
Offline
Try 2 involve the players.

The players love Freelancer, as we do.
And i think they are glad 2 help.
But what 2 post?
And a little motivation never hurts.

That's what we try atm.
---------------------
Quote:
Ok pliots - here is the deal:

You announce WTS on a gaming or pc site or forum or where ever it might be of interest
and earn a $ 100 milla in the game + a possible bonus.

And be aware:
that doesn't mean recruiting from other Freelancer communities or servers,
which will [color=red]not
be tolerated and might get you 2 bans (there and here).

So here is my idee for an announcment
which is just 2 give an idee and a resource 4 possible posting:
[/color]
======================================
Quote:
If you played Elite™ by Acorn and WingCommander™ by Origin System,
you will have heared about the award winning
3D space game Freelancer™ by Microsoft Game Studios / Digital Anvil.
This game is still on of the most outstanding games,
featuring one of the best graphics of this genre after years
and you will find a very active community,
which stretch and modded this game beyond it's limits.

---- cut --------
WTS 4.17 Modinfo
---- cut --------

Give it a chance, find your old Freelancer copy or get a new one for
lower the 10 $ / Euro and get the WTS client mod 4.17
& the Mod manager needed to install mods for Freelancer.
Register yourself at WTS World forum to learn more
(especialy how to connect to the WTS server since the global game server is down)
and join the WTS Teamspeak at IP: 88.134.152.5:8767:8767
Also give the Freelancer Community Network and http://the-starport.net/ a chance,
where you can find other cool mods and priceless informations.


======================================

Earn the money by providing a link
to your announcment under this topic.

It might be an idee, to google 4 "freelancer" and/or "game" and/or "wts".
Even sites, where WTS is annouced might need an updated.
One of my "favorites" is "Awesome Freelancer MOD!!!!!! WTS 2.0 - Star Trek, Star Wars & Babylon 5!"
Who makes it to start a new topic with "WTS 4.17" in the titel there 1st
gets a "Puddle Jumper - cloak typ" as a special bonus.

PS. You can also post in other languages.
PPS. zum Beispiel in Deutsch

---------------

Some players have been very creativ
and mailed PC magazines etc.
The refered post at the battleclinic was
updated from 2.0 to 4.17 within 30 minutes.
;D And 2 funny: the first attempt had a link 2 "The Starport"
but not to the WTS site.


PS. Feel free 2 use that and change anything of the above announcement 2 your needs.

Posted on: 2008/7/22 7:24
Open in new window
Top
Re: Options to "revive" (save) Freelancer
Not too shy to talk
Joined:
2008/5/17 10:55
Group:
Registered Users
Posts: 95
Offline
Yeah the difference is, link building is different from marketing. Getting players to link is ok at a local level, however, you have no control on what they post and how the message is delivered. This is the problem.

When you have kids trying to build links by offering the above, unfortunately, you allow them to market your server. Marketing your server with bad typos, poor grammer etc. is worse than having a link in the first place. Normal link building is fine.

As I have mentioned you need to have a set format, so the message is clear, concise, uniform and interesting.

Most of you have your own banners and buttons, this is because you want your server promoted with that graphic, its the same for the text.

My suggestion to you F!R, is to get some text set out and say to your people, heres the link, heres the text and heres the graphic, use these when building links for our server. Let them add a bit to the start and end, but keep the meat uniform.

Posted on: 2008/7/22 9:20
Top
Re: Options to "revive" (save) Freelancer
Home away from home
Joined:
2008/5/13 15:48
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 663
Offline
... that's what we do. suggesting a text 2 post.
(Maybe clearer after color update and the WTS mod info is left away here)

Besides:
1. The kids grammer can't be much worse than mine.
2. I like 2 get things done - even if it's not perfect - better, than getting them discussed.

@WTS World forum: http://the2ndweb.com/wtsworld/showpost.php?p=5616&postcount=1
result (example):
http://www.battleclinic.com/forum/index.php/topic,23280.new.html#new
http://stargate-project.de/stargate/f ... d.php?p=500316#post500316
http://www.sg.hu/listazas.php3?id=1042794664

Posted on: 2008/7/22 11:23
Open in new window
Top
Re: Options to "revive" (save) Freelancer
Home away from home
Joined:
2008/6/13 22:44
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 543
Offline
How about writing a email to magazines like PC Games etc.
They could provide Freelancer as full game on one of their CD they provide with the magazine.
This could also be good for MS cause they would earn a little cash with it.

Only a idea i just had in my mind

Posted on: 2008/7/22 11:37
Open in new window
Top
Re: Options to "revive" (save) Freelancer
Just can't stay away
Joined:
2008/5/13 17:01
From Upper Midwest, USA
Group:
Registered Users
FLServer Admins
Posts: 202
Offline
One important side note. If your pushing to include Freelancer MOD's and utilities on any Gaming Magazine CD or DVD, some attempt must be made to deal with the basic error of Microsoft not patching many of it's older products for Vista. Any potential new players do not need the frustration of stumbling around in the dark unable to connect due to the odd ball qwerks of Vista. Most will not know to connect to a Freelancer forum and ask for help, they might connect to the Gaming Magazine Forum where odds are no one will have a clue, or they will simply toss it aside and move on unless there is some type of documentation on the disk explaining the problem and possible workarounds.

Posted on: 2008/7/23 7:38
Grey-Wolf can be found Prowling WTS-WORLD
Top
Anonymous
Re: Options to "revive" (save) Freelancer
Anonymous-Anonymous
TBH you guys, the first thing we need is the MS software for the global. The biggest problem FL has is new people NOT knowing how to connect to this game. It's a big problem. We at the Starport, have hammered MS for the software, but to no avail.

I, myself personally have email Ubisoft numerous times, asking for a mutual link exchange to support FL. I spammed em from the top on down, they have numerous contacts all over the world, and half of the emails came back with invalid email address and no reply from the rest. I'm not giving up on that, next is a formal letter sent by snail mail, maybe it will bring light to the 'right' person at Ubisoft.

Unfortunately for gaming companies, FL is dead, atleast because it is no longer a huge money maker for them.

I am and always have supported this game, but we need to come up with something that will be attractive to new players. Before the global was taken down, FL had almost 1800 players, STILL playing the game. MS saw fit to take the global and we are lucky to see 500 people still playing this game.

So the focus should start with figuring out a way to lure new players to an old game. That's the first step.


Posted on: 2008/7/23 18:29
Top
Re: Options to "revive" (save) Freelancer
Home away from home
Joined:
2008/6/5 16:18
From Germany
Group:
Banned!
Posts: 546
Offline
it will be very hard to find new players even if you get a new GLS online
and i dont really have a solution for this since there are many other Space sims out there meanwhile (which seem to be more attractive to players than FL is)

But you could try to contact old players
many have stopped playing because of the GLS loss or because of other reasons and then they forgot about FL

i assume that the old LR db contains emails
if so its going to be very easy to put them into a newsletter script and send a newsletter out to remind those ppl that FL is not dead yet.... that there are ways to connect to servers.... that there are incredible developments
the old LR had about 25000 members... if you get a reaction from just 1% of them you would noticeable raise the activity in FL
(just an idea - an idea which did work very good for SWAT in the past years)

Posted on: 2008/7/24 10:44
Top
Anonymous
Re: Options to "revive" (save) Freelancer
Anonymous-Anonymous
There is a fine line there OP, between disturbing someones privacy. By that I mean 'spamming' an entire forum listing.

You can bet that some people will be offended by an email, others won't be, but some will.

I really don't know what the answer is, only that we need to do something, but what that is I don't know.

Posted on: 2008/7/24 16:33
Top
Re: Options to "revive" (save) Freelancer
Starport Admin
Joined:
2008/2/10 15:03
Group:
Registered Users
Starport Admin
$$$ Supporters $$$
Posts: 1018
Offline
Id say go for it, so much to be gained from doing it lol..... >.>

Posted on: 2008/7/24 18:30
Top
Anonymous
Re: Options to "revive" (save) Freelancer
Anonymous-Anonymous
@Torch

With respect, who cares if people are offended? I get some spam mail same as the next person, if i don't want to read it, it goes straight in the bin

As for Op's idea, it's certainly a reasonable proposal and i'd say go for it. People who don't want to be involved will not come back that's for sure, but there will be a reasonable number that might.

Posted on: 2008/7/24 18:42
Top
Re: Options to "revive" (save) Freelancer
Home away from home
Joined:
2008/5/13 15:48
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 663
Offline
A short look at the stats of the most active player list:

TOTAL SERVERS SEEN 174
TOTAL PLAYERS AVERAGE 344.33

Ok - let's make it 500 or 600 or 1.000 players in the maximum.
But we have 174 servers - hey and the WTS test server isn't on the list.

So getting 2.000 or maybe 3.000 by reactivating "not so old players" can't be the main target.
Especially so changes in RL make people loose interest
what i can tell from the mails, i send 2 old staff members,
when a new version is out. Some show, some not
- most for an hour or 2 and some small talk.

We need the very old players who never played online
or new players.

How do we get those?
Announcing ---> OUTSIDE <----- the FL community.

And how can we get magazines + such to post / publish
our announcment?

Write a nice text as companies do, when they announce a product,
so the news guy/girl can just use that, what u d send
and earn some money without work.

And get anyone you know, to post about Freelancer + Starport
(+ WTS ) in the WWW.


;D
And today WTS got an announcment in a SPAM section
- but better than nothing)

Posted on: 2008/7/24 18:47
Open in new window
Top
Re: Options to "revive" (save) Freelancer
Home away from home
Joined:
2008/6/5 16:18
From Germany
Group:
Banned!
Posts: 546
Offline
its not the main target... its a beginning... a chance

and one mail to a freelancer player wont hurt them (its not that we are going to spam ppl which have nothing to do with FL)
Its just one reasonable mail... to remind ppl that FL still exists
we could even offer the option to get excluded from the mailing list (IF there should be more than one mails)

Posted on: 2008/7/25 9:42
Top
Re: Options to "revive" (save) Freelancer
Home away from home
Joined:
2008/5/13 15:48
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 663
Offline
Don't misunderstand me:

I m definitiv NOT trying 2 tell,
that a action, which might get players,
should be skipped.


I want them all - yesterday.

Posted on: 2008/7/25 10:01
Open in new window
Top
Re: Options to "revive" (save) Freelancer
Home away from home
Joined:
2008/2/9 19:57
From United Kingdom
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 1118
Offline
I have the entire list of email address's that were registered to TLR. I do not have Usernames or passwords, just the emails.

I have this is in excel format ready to be imported to a auto email programme. But the issue is, this is not the Starport's information... it is TLR 's data and use of it could lead to trouble. The reason no action has been taken as yet. I was given this information by people authorised to give it to me, so I have broken no laws. But mass emailing them could be another issue.

I have already asked for volunteers to help, only two came forward. Everyone has ideas, but no one seems to want to take it forward.




Posted on: 2008/7/25 12:56
Top
Re: Options to "revive" (save) Freelancer
Home away from home
Joined:
2008/5/13 15:48
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 663
Offline
1. Can you c, if the people accepted 2 recieve emails?
2. 2 me it seems most of the old TLR staff are now admins here
and the big part of the serious modders meet at the Starport.

So a basic information about Starport and the GLS workaround
should be of interest to those people, who visited TLR when you + me did.

I doubt, a short single mail,
with a little info about Freelancer, Starport and the GLS workaround
can get anyone in prison or a a million $ fine.

Or we need volunteers,
who don't care about spamming, hacking, .............

;D
(biting on my tongue very very hard)

Posted on: 2008/7/25 14:43
Open in new window
Top
« 1 (2) 3 4 5 »