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There are currently 25 users playing Freelancer on 37 servers.
May. 10, 2021

Browsing this Thread:   1 Anonymous Users



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Re: 3MAJ-VHF
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Finally its alive! Open in new window

This is the first version where the performance is measured with 1024 square textures and as one part ship. Open in new window


Future plans
- Make it multipart
- Baydoor animation on his legs (they will stretch)

With this mod u can make quick test flying it as an Eagle.

Here is a quick video from test!

As always, any suggestions to improve it more if needed are welcome.

Posted on: 2011/11/28 8:17
Of all things that are lost - brain I miss most
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Re: 3MAJ-VHF
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Awesome

Upload files, so that we can see to make it multipart (and what the name of the ship?)

Posted on: 2011/11/28 8:48
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Re: 3MAJ-VHF
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MS soruce
Name:3MAJ

Posted on: 2011/11/28 12:41
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Re: 3MAJ-VHF
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Exporting the ship cmp with this settings fails to load in HardCMP correctly (all I see is 1st group).
Loading in UTF editor with show model screen is in full.
Latest 3MAJ-MULTIPART ship!

Am I on the right course?

... and one noob question plus!
Does the docking action activates baydoor animation on player ship like it does for docking lights and is it same for jettison cargo?

Posted on: 2011/12/5 13:53
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Re: 3MAJ-VHF
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*good*

for the question : don't know, but i think animation can be triggered by flhok (see some things on a post in the tuts section, about animated wings on ship)

Posted on: 2011/12/5 17:08
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Re: 3MAJ-VHF
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ANIMATIONS!
Still in progress! Few more tweaks left to make.

Loot Out

Docking Pose

Posted on: 2012/2/3 22:09
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Re: 3MAJ-VHF
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that looks sweet ;D

Posted on: 2012/2/4 10:13
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Re: 3MAJ-VHF
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animation made in 3ds max ?

Posted on: 2012/2/4 18:55
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Re: 3MAJ-VHF
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Nope!
UTF Editor 3.0 and adoxa's Freelancer XML project with w0dk4's tutorial !
However, last thing I need to make (wireframe) will need 3ds max for hitbox model.

P.S. tnx Huor, this was round 200 logins/outs.

Posted on: 2012/2/4 21:09
Of all things that are lost - brain I miss most
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