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There are currently 103 users playing Freelancer on 39 servers.
April. 17, 2021

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Re: FLCN V 2.0 Suggestions & Ideas
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Eh, it was meant as a reminder to wodka

Posted on: 2009/5/9 13:51
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Re: FLCN V 2.0 Suggestions & Ideas
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Sure, go ahead. The software behind the bar is not really advanced in any way so yeah Take what you want.

Posted on: 2009/5/9 17:04
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Re: FLCN V 2.0 Suggestions & Ideas
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Ty, my idea was to use it as a space-sim community bar - Also to strengthen the whole genre community and to offer bored players of XYZ a easy jump to a other space-sim game. I *could* do the service by myself, but would T SP do it also? The advantages are at hand, you wrote the code, you can give a better support, improvements to the bar can be made here too,....so? (just an idea)

Posted on: 2009/5/9 17:36
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Re: FLCN V 2.0 Suggestions & Ideas
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So...?

Posted on: 2009/5/11 17:34
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Re: FLCN V 2.0 Suggestions & Ideas
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Hey Bas, good idea.

Let me redirect Worfeh and FF who prodominently look after the FLCN to this thread.

Roo

Posted on: 2009/5/11 17:58
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Re: FLCN V 2.0 Suggestions & Ideas
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*

Posted on: 2009/5/20 22:01
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Re: FLCN V 2.0 Suggestions & Ideas
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bump again °_°

Posted on: 2009/6/13 15:46
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Re: FLCN V 2.0 Suggestions & Ideas
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bump

>.<
>.>
<.<
>.<

Worfeh, FF, W0dk4?

Posted on: 2009/6/29 20:34
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Re: FLCN V 2.0 Suggestions & Ideas
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Uh... I thought w0dk4 said you could use the bar? I don't exactly get what else you'd want.

Posted on: 2009/6/29 20:49
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
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Re: FLCN V 2.0 Suggestions & Ideas
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Quote:

Ty, my idea was to use it as a space-sim community bar - Also to strengthen the whole genre community and to offer bored players of XYZ a easy jump to a other space-sim game. I *could* do the service by myself, but would T SP do it also? The advantages are at hand, you wrote the code, you can give a better support, improvements to the bar can be made here too,....so? (just an idea)

Posted on: 2009/6/29 21:49
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Re: FLCN V 2.0 Suggestions & Ideas
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What do you mean by "do the service"? If you imply displaying this bar, I'm sorry but The Starport is strictly a Freelancer site and will be for as long as this game is alive. On top of that, we are already displaying the FLCN and having two bars would just look like stuffing.

If you'd only want us to host it, you would still need to send the updates to one of the admins which would be unwieldy to say the least.

At least, that's my view of things. I'll discuss it with the other Staff and come back with a proper formal reply.

Posted on: 2009/6/30 3:35
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
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Re: FLCN V 2.0 Suggestions & Ideas
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Hi!

Although I've now finally added the FLCN-Bar to our main site, I'm not really happy with it.

1st thing is that it's based on JavaScript but I'm following the doctrine that every page must be browseable without JS. It's also a problem when updating templates automatically, because hardcoded text may be eradicated.
2nd place goes to, as mentioned before by Huor, XHTML-Validity, which is very important to us - simply disregarding the now nearly eight years old IE 6. We don't support Opera 7 or Firefox 1 either (which should do fine), so why should we care for IE 6?
3rd and last but not even close to least important: The, due to the JS-Implementation, very poor SEO-effect.

But I'm not only a critic, I hereby offer to write a pendant in PHP, fully XHTML 1.1 and CSS 2.1 valid, including (with time) plugins for Wordpress and Woltlab Community Framework / Woltlab Burning Board 3 since I hate to mess around with templates although I know what I'm doing - at least most of the time. ^^ If possible (it is) I won't be using JS, only CSS. Links will be added at server side, so search engines will be fully aware of them. I may add other SEOs if applicable.

Why did I not simply implement and present it here?
This implementation should be up-to-date at any time just like the original and that's only possible if I draw the information directly from the source - a database, e.g. Or if I get to know a usable interfaces.

Interested?

Nevertheless, the current FLCN-bar is great work - it just doesn't meet my needs.

PS: I'm not adding the FLCN-bar to our board 'cause to style and template issues - but to be "able" to discuss with you in the meanwhile, I added it via include() into the WP-templates. Application pending.

Posted on: 2009/7/27 16:29
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Re: FLCN V 2.0 Suggestions & Ideas
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As my modded version of the FLCN-Bar is neither working with Gecko (Firefox Engine) nor Trident (Internet Explorer Engine) but Presto (Opera-Engine) and Webkit (Safari, Chrom, Konqueror Engine) I dug deeper into the JS code (which is appareantly for the malfunction) and noticed that the sources are simple JS arrays in seperate files. I now began to write the Wordpress plugin, which is already parsing and presenting the main links (those visible on the bar without any interaction). I'll add the routines for the other parts tomorrow and with the permission (which I don't have yet) of w0dk4 I'll release a first version of the WP plugin.

Currently I'm parsing the JS source files with regex, which is a real performance killer which is why I would prefer another source, simple text files with an easy pattern to be split by "explode()". I would provide a script for maintenance of these txt-files to automatically produce the necessary JS source code, making adding and removing members a lot easier and more comfortable as well.

Posted on: 2009/7/29 22:34
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Re: FLCN V 2.0 Suggestions & Ideas
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What disturbs me a bit about the bar; when you hover over it, it shows up 12 links for servers, but only 6 for communities and only 3 for clans. The free space is already there, so why don't increase the clan and community links to 12 as well?

Posted on: 2009/8/30 19:52
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Re: FLCN V 2.0 Suggestions & Ideas
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@Bas: This is because we want to put the emphasis on servers. They're the ones which should benefit the most from the FLCN; if servers die, clans and community sites don't have much of a purpose anymore, so by doing this we're effectively drawing people's attention toward the more important server links.

@black_caeser: Just ask w0dk4 about it, if he doesn't mind I guess it should be doable.

Posted on: 2009/8/30 21:21
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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