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There are currently 53 users playing Freelancer on 48 servers.
August. 18, 2022

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Re: 3D Model Showroom
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Finally a two in one that aren't UV'd, textured or hardpointed for Freelancer, but might look strangely familiar.

From 2007-8 when sending in things to a company I liked and were nice to freelancers before they sold the franchise to people I'd walk a mile out of my way to avoid. (Big sign should be outside their gates NO Freelancers!)


Attach file:



jpg  STWShip82a.jpg (47.17 KB)
45232_5a6985c010ea3.jpg 640X411 px

jpg  FamiliarShip1.jpg (28.02 KB)
45232_5a6985ce7fe9b.jpg 640X411 px
zip STW82a.zip Size: 439.25 KB; Hits: 139

Posted on: 2018/1/25 7:23
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Re: 3D Model Showroom
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I can tell by the number of hits on my models that I wasn't wasting my or the website's time here so I'm packing those big ones into zips, testing them to make sure the work and sending them for submission review.

I'm digging through MANY back up files from "ages past" to see what else I can dig up that you all might be interested in.

I just want to assure you all and the site that what I post is either mine to give or in cases like that huge Dreadnaught already released ( In that case on 3D World's website and isn't listed anymore or I could have just hotlinked to it. And it was in .max format and most of you don't happen to have 3DSM to load it into. My copy I found only because I'd converted it to objaction (.obj) and used parts for other projects.)

A email I got asked "how do you get into the business? That an easy answer that's not too easy in practicum. Join a guild, union, association in the arts. You'll need a resume (or CV) and a portfolio. This doesn't apply to some game companies, but at least in BAD old US of A the entertainment media does not "scab".

So I can feel safe in posting what I have posted becase I have their "provanance" and the workfiles which is why I'm posting this. KEEP YOUR WORKFILES! BACK THEM UP AT LEAST TWICE!

You never know when they'll come in handy to prove it was you that did something.

Or in the next things I'm posting correct some tragic mistakes made with you're designs like what was done on the ships in that "Jefferson's" mod in the dowload section. The results there we're far from sterling. So I'm putting out the original models again so you all (if interested) can have the un-tragic models to "do with what you will".




Posted on: 2018/1/26 17:26
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Re: 3D Model Showroom
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Here's the original "Zulu" (From the USAF radio call like Bandit and Boogie)

It's a lesson in exporting you models UVs so if the blow out when slicing a model for SUR files you can load them back.

This model was posted for anyones use back in 2005 on Lancer's Reactor and I was working elsewhere when Anton and Crabtree but together that WTS mod.

EDIT: Sorry, scout of ancient posts says I DID know Anton. He developed FLModelTool! Yikes! He DID work with Crabtree on mod! Yikes again. That's REAL housepower! So any loss of UVs in creation of SUR files was unintentional glitches. Sorry I doubted Anton. Mia Culpa.

It's got all the textures and hardpoits set up, but their labeled in my shortcuts so you'll have to relabel them before exportl into .cmp

And if you want to laugh, I used to get bashed for adding my own textures instead of using the games textures. Purists ruled back then.

Attach file:



jpg  Zulu.jpg (53.37 KB)
45232_5a6b8d3a30dfd.jpg 640X411 px

jpg  Zulu_old-new.jpg (147.38 KB)
45232_5a6b8d5f80f48.jpg 635X1221 px
zip ZuluNew.zip Size: 858.29 KB; Hits: 157

Posted on: 2018/1/26 20:23
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Re: 3D Model Showroom
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Here's another two ships in that mod that didn't quite come out because they ended up having the same textures and are for all practical purposes the same ship when they are, but once with the right textures two different ships as you'll see.

Another note. Other than exporting new .obj and .mtl. I didn't mess with them. If they are filled upside down or have an odd scale that's how the had to go into Milkshape back then. The exporter scaled and flipped them.

As for the story of why two different textures? To Mister George R.R. Martin. If you were playing Freelancer back in 2005 and and picked up on my rivalry between the Ice faction and the Fire faction and spun it into "The Song of Ice and Fire"? GOOD FOR YOU! I'm a fan of the screen version Game of Thrones. My backstory for these was from 2005. In the forums I put the models out on.

Here's my song of the two sides: rivals to beat Corsairs vs Outcasts. Two planets one Ice like Toledo and another fiery and volcanic hance the factions that used to be from the same planet but split over religious differences. No bloody schism and/or war gets as bad as a religoius one. Present times included.

So here are the combatants in all their faded glory and again with my shortcuts for hardpoint names but in adhereance to my philosophy your going to cut the number of guns/turrets down to reason. Right? Right.

Here they are:

EDIT: Be careful trying to swap one ship's texture on the other ship. Look at the right engine intakes and compare. There are subtile differences in the mesh and the UV's might not line up from one to the other.

Attach file:



jpg  Rivals.jpg (149.97 KB)
45232_5a6bac5036acf.jpg 636X1070 px
zip IceStar.zip Size: 151.65 KB; Hits: 142
zip IceStar_tex.zip Size: 804.65 KB; Hits: 154
zip Firestar.zip Size: 149.64 KB; Hits: 141
zip FireStar_tex.zip Size: 735.32 KB; Hits: 151

Posted on: 2018/1/26 22:34
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Re: 3D Model Showroom
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The last one I'm putting out from the old mod in pure form really had the UVs trashed and an odd name change in the .cmp where intead of Avatar it's labeled "Pervatar" Which I think I know I know who did just to yank my chain. To which I'll reply "Good one".

Edit: Yep it was a jibe at my rants about Milkshape causing degenerate polygons. V 1.8. 5 and and exporter .3 and it still does! So if your model looks blocky in the engine import it again and you'll find out most of the mesh is now a conglomeration of separate polygons and your CMP is twice to four times the size it should me. No workaround but to keep loading it in and exporting until it finally decides to work correctly. Setting smoothing groups doesn't work either and what does work (sometimes) is the Model cleaner tool, but it will trash you're UV's. Which is what I'm afraid happened to these ships. What will REALLY cause degeneration in Milkshape export is setting LODs and no amount of exporting will help. That level 0 ship will be nothing but X number of single polys in the shape of your ship. Our slang for this was export perversion because the model became degenerate.

Same hardpoint shortcuts (lost that blasted script to label them into the obj and mat files.)

Here's the Perva... Oops the Avatar:


Attach file:


zip Avatar.zip Size: 971.16 KB; Hits: 136

jpg  Avatar.jpg (60.65 KB)
45232_5a6bb1f13d71b.jpg 640X411 px

Posted on: 2018/1/26 22:47
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Re: 3D Model Showroom
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Here's the last from the old mod before I dig up more ones that have never seen Freelancer before. The last two were StarForger and Starfire. The StarForger had a gun platform all the way across the top, the Starfire doesn't and thats the end of the difference. I decided to just post the Starfire here, I was never that in love with the StarForger version.

Like my Fury ship is now the Starfire was my favorite ride back in 2005 bacause some engineering design went into it eg: Gun Clearences. Since these were ready to pack up and into Mete's Milkshape (Had that program before Freelancer. I used to mod Doom and Quake) And because of this it's going to be upside down and probably backwards,but hey it's a free model anyway. So look at the bottom. The gun bases are staggered in height too. Thats to keep guns on one row from firing through the ones in front of it. Might not matter in the engine, but real world your fire plinking you own guns would be in engineering parlance "fratricide" and anybody elses "A BAD THING". So those bases avoid the issue no matter which rows you keep and which you toss. Just a neat design element you might puzzle over. Like that grill on the bottom. That was me asking myself "Where's that landing force field coming from? Better give it an emitter."

So here she is pilots,


Attach file:



jpg  Starfire2005.jpg (67.85 KB)
45232_5a6bcb386b0d2.jpg 640X411 px
zip Starfire.zip Size: 525.18 KB; Hits: 142

Posted on: 2018/1/27 0:44
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Re: 3D Model Showroom
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Need a pilot for tha jazzy cockpit? The stock ones just won't do?
Pulled this out of my closet (ain't there one or two in everybody's closet?)

Here's somthing I just pulled out and posed for slipping in to the "big chair in the front office". Stick a limuminance channel on the texture and let the opposition do a real double take!

Name comes from that old saying that there are old pilots and bold pilots, but no old bold pilots. WRONG! Come get yours!

Edit: Might have knock down the polygons here it's apt to be higher than you're ship. Might do that myself and repost here later in a lower poly version.

Attach file:



jpg  BoldPilot.jpg (82.41 KB)
45232_5a6bfc9e4518d.jpg 640X493 px
zip BoldPilot.zip Size: 338.67 KB; Hits: 136

Posted on: 2018/1/27 4:15
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Re: 3D Model Showroom
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Just an update right now folks. Submitted (I hope) The dreadnaught and critter models for review.

Edit: As of this posting all the large models I submitted are in the download section. I thank the site for this and approving my "Super Ships" mod with ships I showed off in earlier postings.

This site might be "old", but it's still the BEST.

Though that "other site" still has archives of old posts that's good for a chuckle. But, that's about all it's good for. Other that finding an "Anton" chatting with an apprentice "Friendly_Fire". Ah weren't we all younger then?

Posted on: 2018/1/27 20:58
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Re: 3D Model Showroom
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As I've already told you: upload them elsewhere, the download area isn't functional enough to be worth it.

Posted on: 2018/1/28 1:08
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Re: 3D Model Showroom
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Wow, they're all great Jefferson001. Especially the 'Mars Ship' is awesome!

Posted on: 2018/1/28 3:24
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Re: 3D Model Showroom
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Edit: Looking into putting them on a friend's server and posting the link. That should take care of it.
10:05 at night here will work that out in am FF.

Reply to Moonhead; thank you. Lots of work from rough concept scetches there. Big Row and the punchline? Scripted for all of 95 seconds screen time.

PS: white dwarfs.

Posted on: 2018/1/28 4:03
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Re: 3D Model Showroom
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Hello people. Jeff here again live from sunny Toledo. Have I got something for you all tonight!
Not 1. No not 2 in one. How about a bargain? Nine models! All in one little zip! Got yourself a grab bag straight from a 3D Trade magazine. All were in .max and it was a Science Fiction themed issue. I have in this grab bag: 5 ships, 2 buildings and 3 things they called vehicles but if so they're a traffic cop's nightmare so I stuck them in to.

Needless to say, they're not my work. Heck I found these in my closet on the insert CD. One thing. No textures. They're low poly too. But free and (of course) in friendly .obj format.

So have fun and if anything jumps of the bag at you, send Spot home for me would you? ...well on second thought. Never mind. Just punch the button down here.

Edits for misspellings Firefox beta test cashed smartphone and I'm back to reading 3mm characters in a magnifying glass using Thrice damned Chrome browser.

Attach file:



jpg  GrabBag.jpg (116.87 KB)
45232_5a6d9ecc83756.jpg 640X700 px
zip Grab_Bag.zip Size: 115.97 KB; Hits: 150

Posted on: 2018/1/28 10:02
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Re: 3D Model Showroom
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It's EARLY Sunday morning here and BIG DUMB JEFFERSON001 shot out of bed cursing I HAVE A $!#@&!!! GOOGLE DRIVE! (Oh great, another closet to dig though!). Uploading those models to it and posting the link but have to pull out everything on it first. Haven't touched it since July.

Though shooting things to the cumulous cache will free me to offer things that were off the table before. I'll backtrack and see. I'm putting this before any more work in my virtual home town in Omicron Minor.


Posted on: 2018/1/28 12:57
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Re: 3D Model Showroom
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Please try to avoid double (or triple, quadruple, etc.) posting. You can edit your last post to add information there instead.

Posted on: 2018/1/28 14:51
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
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Re: 3D Model Showroom
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I'm trying FF and do when I can. Some forums I have no problems. Lose submit button if I try and edit, have to back out of site, home to google and back in. Posts has no problem. Does site have any problem with links to cloud? (At least one site I'm one does). Tech issues.

Posted on: 2018/1/28 15:01
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