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There are currently 60 users playing Freelancer on
44 servers. | March. 29, 2023 |
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Crash Offsets |
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Starport Admin
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So I thought it may be a good idea to create a centralized list of crash offsets for FLServer so that we may eventually find fixes for all of them.
After months of running, there are a few offsets that really spring up often. I'll list mine here: common.dll 0xecaf6 - quite rare content.dll 0xc458f - very frequent, could be NPC-related 0x490a5 - same as above remoteclient.dll 0x9692 - infrequent To find out your own crash offsets, do the following:
Please also post if you have found fixes for any offset listed here. For the content.dll crashes, you can reduce their frequency by using Cannon's player control plugin (available on the Forge) which stops many of the exceptions thrown from causing a crash.
Posted on: 2010/5/11 3:19
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"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try." -Peggy Noonan |
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Re: Crash Offsets |
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Just can't stay away
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dumped and parsed about a year of my eventlog.
there were many crashed in unknown modules, i cut them here. Code: common.dll tools for parsing: 1. Dump Event Log (dumpel.exe). Must be installed on server. 1.1. Command line: dumpel.exe -f C:\1.log -l application -t or something like that. 2. php cli parser: Code: <?php
Posted on: 2010/5/11 6:52
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Re: Crash Offsets |
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Starport Admin
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Quote: 0xc458f - very frequent, could be NPC-related This is related to multiple players/ships suiciding at the same moment into a planet/death zone. At least we could reproduce it that way on Hamburg City.
Posted on: 2010/5/11 7:38
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aka chaosgrid http://www.freelancerserver.de https://www.moddb.com/mods/fwtow |
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Re: Crash Offsets |
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Home away from home
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common.dll
0005e010 - part of function Fuse::UnBurn, if that helps 000af690 - INI_Reader constructor; problem with normal FLHook, I think (uses 1024 bytes of data, but 5480 bytes are required; plugin version uses 8192) 000e3f9d - memory allocation failure 000f24a0 - deliberate segfault (presumably a "this should never happen" scenario) server.dll 000078d3 - called as part of pub::SpaceObj::Dock 00014990 - also part of docking, and others (it's a function to swap the sign of a vector) 0002c267 - seems to be another part of docking, and others 0002c290 - same as above
Posted on: 2010/5/11 8:17
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Home away from home
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And how to fix one of the above?
Is there a sample? ![]()
Posted on: 2010/5/11 10:15
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Open Sirius Mod | ||||
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Re: Crash Offsets |
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Just can't stay away
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Quote:
first - probably caused by faulty fuse we had in our cruisers. it crashed several times during tests when nanobots were used while fuse being already ignited. second - yes, noticed that not so long ago, thx for reminding ^^
Posted on: 2010/5/11 10:55
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Quite a regular
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How about this??
The description for Event ID ( 1000 ) in Source ( Freelancer-Server ) cannot be found. The local computer may not have the necessary registry information or message DLL files to display messages from a remote computer. You may be able to use the /AUXSOURCE= flag to retrieve this description; see Help and Support for details. The following information is part of the event: flserver.exe, 4.60.1254.11, engbase.dll, 1.11.0.173, 000124bd. 0000: 41 70 70 6c 69 63 61 74 Applicat 0008: 69 6f 6e 20 46 61 69 6c ion Fail 0010: 75 72 65 20 20 66 6c 73 ure fls 0018: 65 72 76 65 72 2e 65 78 erver.ex 0020: 65 20 34 2e 36 30 2e 31 e 4.60.1 0028: 32 35 34 2e 31 31 20 69 254.11 i 0030: 6e 20 65 6e 67 62 61 73 n engbas 0038: 65 2e 64 6c 6c 20 31 2e e.dll 1. 0040: 31 31 2e 30 2e 31 37 33 11.0.173 0048: 20 61 74 20 6f 66 66 73 at offs 0050: 65 74 20 30 30 30 31 32 et 00012 0058: 34 62 64 0d 0a 4bd..
Posted on: 2010/5/11 15:40
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Just can't stay away
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000078d3 - called as part of pub::SpaceObj::Dock - This is fixed in flhook plugin 1.6.1 by wrapping the call in an exception handler. This works well enough.
There are a few dirty hacks in CrashCatcher.cpp in the player control plugin that wrap exception handlers around a few common crash point (on discovery anyway).
Posted on: 2010/5/11 22:47
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Re: Crash Offsets |
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Home away from home
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I have crashes at server.dll 0002247f dunno what does this mean... :\
Posted on: 2010/5/15 4:43
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Open Sirius Mod | ||||
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Re: Crash Offsets |
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Home away from home
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Code: 06D02465 6800000200 push 00020000 So, at a guess, it's trying to activate cruise on a ship that has no engine.
Posted on: 2010/5/15 7:49
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Re: Crash Offsets |
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Home away from home
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Thanks!
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Posted on: 2010/5/15 12:38
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Open Sirius Mod | ||||
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Re: Crash Offsets |
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Home away from home
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Pfff...
0000: 41 70 70 6c 69 63 61 74 Applicat 0008: 69 6f 6e 20 46 61 69 6c ion Fail 0010: 75 72 65 20 20 66 6c 73 ure fls 0018: 65 72 76 65 72 2e 65 78 erver.ex 0020: 65 20 34 2e 38 35 2e 33 e 4.85.3 0028: 2e 32 20 69 6e 20 6e 74 .2 in nt 0030: 64 6c 6c 2e 64 6c 6c 20 dll.dll 0038: 35 2e 31 2e 32 36 30 30 5.1.2600 0040: 2e 35 37 35 35 20 61 74 .5755 at 0048: 20 6f 66 66 73 65 74 20 offset 0050: 30 30 30 31 31 36 38 39 00011689 0058: 0d 0a .. Looks like something wrong with os/hardware?
Posted on: 2010/5/19 20:39
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Open Sirius Mod | ||||
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Re: Crash Offsets |
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Starport Staff
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<version>, <error dll>, <dll version>, <crash offset>.
4.85.3.2, engbase.dll, 1.11.0.173, 0000b8ae. Anyone know anything about this one? Aparently it's happening when someone tries to load a character. EDIT: After the VersionNumber and ProductNumber were changed in engbase.dll, it seems to have been fixed. (Which is odd, because I can run FLServer fine with the original file.)
Posted on: 2010/5/23 2:07
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Anonymous
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Anonymous-Anonymous
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Help please... i'm in desperation..
Freel server (mod) crashes when jumping inside Kepler system.. 000c465f in content.dll
Posted on: 2010/5/23 3:11
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Just popping in
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I wonder, can this be used to point out why a server crashes? Sounds like a stupid question, but my issue this. I have created a new ship, but the server and game both crash as I try to undock. Will this point me in a direction to look?
Oh, and FF, I love that sig LOL
Posted on: 2010/5/23 4:31
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