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There are currently 64 users playing Freelancer on 41 servers.
December. 1, 2020
The Starport Forum Index > All Posts (Moonhead)

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Re: What is the best foundation (ini-wise, mainly) for a Mod?
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Quote:

Moonhead wrote:

I'm planning to organize the date in these files [...] So far I've only done Cortez


Got it on this laptop now:

Code:

[SystemInfo]
name = Iw04
space_color = 0, 0, 0
local_faction = li_p_grp

[EncounterParameters]
nickname = tradelane_trade_armored
filename = missions\encounters\tradelane_trade_armored.ini

[EncounterParameters]
nickname = tradelane_trade_freighter
filename = missions\encounters\tradelane_trade_freighter.ini

[EncounterParameters]
nickname = tradelane_trade_transport
filename = missions\encounters\tradelane_trade_transport.ini

[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini

[EncounterParameters]
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_bh_defend
filename = missions\encounters\area_bh_defend.ini

[EncounterParameters]
nickname = patrolp_gov_patrol
filename = missions\encounters\patrolp_gov_patrol.ini

[EncounterParameters]
nickname = patrolp_pirate_patrol
filename = missions\encounters\patrolp_pirate_patrol.ini

[EncounterParameters]
nickname = patrolp_bh_patrol
filename = missions\encounters\patrolp_bh_patrol.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini

[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini

[EncounterParameters]
nickname = patrolp_bh_assault
filename = missions\encounters\patrolp_bh_assault.ini

[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini

[EncounterParameters]
nickname = area_trade_transport
filename = missions\encounters\area_trade_transport.ini

[EncounterParameters]
nickname = area_trade_armored
filename = missions\encounters\area_trade_armored.ini

[EncounterParameters]
nickname = area_trade_freighter_pirate
filename = missions\encounters\area_trade_freighter_pirate.ini

[EncounterParameters]
nickname = tradep_trade_freighter
filename = missions\encounters\tradep_trade_freighter.ini

[EncounterParameters]
nickname = tradep_trade_transport
filename = missions\encounters\tradep_trade_transport.ini

[EncounterParameters]
nickname = tradep_trade_armored
filename = missions\encounters\tradep_trade_armored.ini

[EncounterParameters]
nickname = tradep_trade_freighter_pirate
filename = missions\encounters\tradep_trade_freighter_pirate.ini

[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini

[EncounterParameters]
nickname = tradep_trade_trader
filename = missions\encounters\tradep_trade_trader.ini

[EncounterParameters]
nickname = area_trade_freighter_smuggler
filename = missions\encounters\area_trade_freighter_smuggler.ini

[EncounterParameters]
nickname = tradep_trade_freighter_smuggler
filename = missions\encounters\tradep_trade_freighter_smuggler.ini

[EncounterParameters]
nickname = area_lifter
filename = missions\encounters\area_lifter.ini

[EncounterParameters]
nickname = area_repair
filename = missions\encounters\area_repair.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = music_iw_space
danger = music_iw_danger
battle = music_iw_battle

[Dust]
spacedust = Dust

[Asteroids]
file = solar\asteroids\Iw04_Corcovado_ice_crystal_field.ini
zone = Zone_Iw04_Corcovado_field

[Asteroids]
file = solar\asteroids\Iw04_Roatan_ice_crystal_field.ini
zone = Zone_Iw04_Roatan_ice_crystals

[Asteroids]
file = solar\asteroids\Iw04_Paloma_ice_crystal_field.ini
zone = Zone_Iw04_Paloma_ice_crystals

[Nebula]
file = solar\nebula\Iw04_Paloma_cloud.ini
zone = Zone_Iw04_Paloma_cloud

[Nebula]
file = solar\nebula\Iw04_Roatan_cloud.ini
zone = Zone_Iw04_Roatan_cloud

[Ambient]
color = 65, 65, 85

[Background]
basic_stars = solar\starsphere\starsphere_stars_noband.cmp
complex_stars = solar\starsphere\starsphere_iw04_stars.cmp
nebulae = solar\starsphere\starsphere_iw04.cmp

;
;||||||||||||||||||||||||||||||||| \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;|||||||[  SPACE  ]|||||||||||||||| \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;||||||||||||||||||||||||||||||||||| \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;
;|||||||||||||||||||||||||||||||||||| LIGHTS \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;
;||||||||>>>>============================{ SUN }
;
[LightSource]
nickname = Iw04_system_light
pos = -31, 0, -48
color = 160, 170, 220
range = 40000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = Iw04_Sun
ids_name = 261034
pos = 0, 0, 0
ambient_color = 255, 255, 255
archetype = sun_2000
star = Bw06_sun3
atmosphere_range = 8000
ids_info = 66151

[zone]
nickname = Zone_Iw04_sun_death
pos = -41, 0, 43
shape = SPHERE
size = 7000
damage = 10000
sort = 99.500000
density = 0
relief_time = 0
population_additive = false
;
;|||||||||||||||||||||||||||||||||||| LIGHTS //////////////////////////////
;

;
;|||||||||||||||||||||||||||||||||||| LARGE ZONES  & ASTEROIDS \\\\\\\\\\\\
;
[zone]
nickname = zone_iw04_pop_ambient_west
pos = -22928, 0, 3060
rotate = 0, -40, 0
shape = ELLIPSOID
size = 30000, 8000, 40000
comment = Ambient West
sort = 17
toughness = 6
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_lh_grp, 10
faction_weight = fc_lr_grp, 10
faction_weight = gd_bh_grp, 5
encounter = area_scout, 6, 0.530000
faction = fc_lh_grp, 0.500000
faction = fc_lr_grp, 0.500000
encounter = area_bh_scout, 6, 0.200000
faction = gd_bh_grp, 1.000000

[zone]
nickname = zone_iw04_pop_ambient_east
pos = 24876, 0, -3060
rotate = 0, 35, 0
shape = ELLIPSOID
size = 30000, 10000, 40000
comment = Ambient East
sort = 15
toughness = 6
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_lr_grp, 10
faction_weight = gd_bh_grp, 3
encounter = area_scout, 6, 0.510000
faction = fc_lr_grp, 1.000000
encounter = area_bh_scout, 6, 0.230000
faction = gd_bh_grp, 1.000000

[zone]
nickname = zone_iw04_pop_ambient_south
pos = 3597, 0, 40856
rotate = 0, -90, 0
shape = ELLIPSOID
size = 25000, 10000, 35500
comment = Ambient South
sort = 16
toughness = 6
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_lh_grp, 10
faction_weight = fc_lr_grp, 15
faction_weight = fc_ou_grp, 10
encounter = area_scout, 6, 0.670000
faction = fc_lh_grp, 0.290000
faction = fc_lr_grp, 0.430000
faction = fc_ou_grp, 0.290000

[Object]
nickname = Iw04_ast_icecrystal_largeB_1
pos = 31873, 0, 12761
rotate = -70, 40, 0
archetype = ast_icecrystal_largeB

[Object]
nickname = Iw04_ast_icecrystal_largeA_1
pos = 22429, -400, 9196
rotate = -70, 40, 0
archetype = ast_icecrystal_largeA

[Object]
nickname = Iw04_ast_icecrystal_largeA_2
pos = 22255, 350, 9148
rotate = 110, 40, 0
archetype = ast_icecrystal_largeA

[Object]
nickname = Iw04_ast_icecrystal_largeB_2
pos = 30475, 0, 3407
rotate = 130, -20, 90
archetype = ast_icecrystal_largeB

[Object]
nickname = Iw04_ast_ice_largeA_1
pos = -19812, 0, 2224
rotate = 50, 0, 0
archetype = ast_ice_largeA

[Object]
nickname = Iw04_ast_ice_largeB_1
pos = -29129, -200, 3749
rotate = -90, 90, 0
archetype = ast_ice_largeB

[Object]
nickname = Iw04_ast_ice_largeB_2
pos = -17883, 400, 1208
archetype = ast_ice_largeB

[zone]
nickname = ZONE_Iw04_Large_asteroid_1
pos = -29139, -200, 3803
shape = SPHERE
size = 500
property_flags = 131072
sort = 99.500000

[zone]
nickname = ZONE_Iw04_Large_asteroid_2
pos = -19812, 0, 2153
shape = SPHERE
size = 500
property_flags = 131072
sort = 99.500000

[zone]
nickname = ZONE_Iw04_Large_asteroid_3
pos = -17854, 400, 1208
shape = SPHERE
size = 500
property_flags = 131072
sort = 99.500000

[Object]
nickname = Iw04_suprise_ge_armored_1
ids_name = 261741
pos = -27337, -2000, 9704
rotate = 10, 0, 20
archetype = suprise_ge_armored
visit = 16
ids_info = 66444
loadout = SECRET_armored_iw04

[zone]
nickname = Zone_Iw04_surprise_interference
pos = -27337, -2000, 9708
shape = SPHERE
size = 1000
visit = 128
interference = 0.500000
sort = 99.500000

;
;||||||||>>>>============================{ Roatan Cloud }
;
[zone]
nickname = Zone_Iw04_Roatan_cloud
ids_name = 261292
pos = -34691, 0, -1910
shape = ELLIPSOID
size = 20000, 15000, 30000
property_flags = 32768
property_fog_color = 90.000000, 100.000000, 160.000000
ids_info = 65935
visit = 1
sort = 99.500000
Music = zone_nebula_barrier

[zone]
nickname = Zone_Iw04_Roatan_ice_crystals
pos = -34691, 0, -1910
shape = ELLIPSOID
size = 18000, 13000, 28000
property_flags = 258
ids_info = 65935
visit = 128
spacedust = icedust
spacedust_maxparticles = 75
sort = 99.500000

[zone]
nickname = zone_iw04_pop_area_roatan_south
pos = -35922, 0, 17341
shape = ELLIPSOID
size = 14000, 5000, 9000
comment = Roatan Field (south)
sort = 6
toughness = 7
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = fc_lr_grp, 10
faction_weight = gd_bh_grp, 2
encounter = area_scout, 7, 0.560000
faction = fc_lr_grp, 1.000000
encounter = area_bh_assault, 7, 0.070000
faction = gd_bh_grp, 1.000000

[zone]
nickname = zone_iw04_pop_bh_roatan
pos = -25381, 0, 228
shape = ELLIPSOID
size = 8000, 5000, 13000
comment = .                Roatan central
sort = 7
toughness = 7
density = 6
repop_time = 17
max_battle_size = 4
pop_type = lootable_core_field
relief_time = 30
faction_weight = fc_lr_grp, 8
faction_weight = gd_bh_grp, 3
encounter = area_scout, 7, 0.480000
faction = fc_lr_grp, 1.000000
encounter = area_bh_assault, 7, 0.110000
faction = gd_bh_grp, 1.000000

;
;||||||||>>>>============================{ Paloma Cloud }
;
[zone]
nickname = Zone_Iw04_Paloma_cloud
ids_name = 261291
pos = 34847, 0, -1910
shape = ELLIPSOID
size = 20000, 15000, 30000
property_flags = 32768
property_fog_color = 90.000000, 100.000000, 160.000000
ids_info = 65934
visit = 1
sort = 99.500000
Music = zone_nebula_barrier

[zone]
nickname = Zone_Iw04_Paloma_ice_crystals
pos = 34847, 0, -1910
shape = ELLIPSOID
size = 18000, 13000, 28000
property_flags = 258
ids_info = 65934
visit = 128
spacedust = icedust
spacedust_maxparticles = 150
sort = 99.500000

[zone]
nickname = zone_iw04_pop_paloma_south
pos = 35392, 0, 16363
shape = ELLIPSOID
size = 16000, 5000, 11000
comment = Paloma Field (south)
sort = 8
toughness = 7
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = fc_lr_grp, 10
faction_weight = gd_bh_grp, 2
encounter = area_scout, 7, 0.560000
faction = fc_lr_grp, 1.000000
encounter = area_bh_assault, 7, 0.070000
faction = gd_bh_grp, 1.000000

[zone]
nickname = zone_iw04_pop_bh_paloma
pos = 23748, 0, -2056
shape = ELLIPSOID
size = 8000, 5000, 13000
comment = .                Paloma central
sort = 10
toughness = 7
density = 6
repop_time = 17
max_battle_size = 4
pop_type = lootable_core_field
relief_time = 30
faction_weight = gd_bh_grp, 3
encounter = area_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

;
;||||||||>>>>============================{ Corcovado Field }
;
[zone]
nickname = Zone_Iw04_Corcovado_field
ids_name = 261290
pos = -381, 0, 29115
rotate = 0, -90, 0
shape = ELLIPSOID
size = 15000, 5000, 20000
property_flags = 258
ids_info = 65933
visit = 1
spacedust = icedust
spacedust_maxparticles = 75
comment = Corcovado Field
sort = 11
toughness = 7
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = fc_lr_grp, 10
encounter = area_scout, 7, 0.670000
faction = fc_lr_grp, 1.000000
Music = zone_field_asteroid_ice

[zone]
nickname = zone_iw04_pop_corcovado_core
pos = 5047, 0, 29545
shape = ELLIPSOID
size = 10000, 5000, 8500
comment = .                Core
sort = 12
toughness = 7
density = 6
repop_time = 17
max_battle_size = 4
pop_type = lootable_core_field
relief_time = 30
faction_weight = fc_lh_grp, 10
faction_weight = fc_lr_grp, 15
faction_weight = fc_ou_grp, 10
faction_weight = gd_bh_grp, 4
encounter = area_scout, 7, 0.600000
faction = fc_lh_grp, 0.290000
faction = fc_lr_grp, 0.430000
faction = fc_ou_grp, 0.290000
encounter = area_bh_assault, 7, 0.040000
faction = gd_bh_grp, 1.000000
;
;|||||||||||||||||||||||||||||||||||| LARGE ZONES & ASTEROIDS //////////// 

;
;||||||||||||||||||||||||||||||||||||||||||||||||\\\\\\\\\\\\\\\\\\\\\\\\\
;|||||||||||||||||||||||||||||||||||| CONNECTIONS \\\\\\\\\\\\\\\\\\\\\\\\\
;||||||||||||||||||||||||||||||||||||||||||||||||||\\\\\\\\\\\\\\\\\\\\\\\\\
;
;|||||||||||||||||||||||||||||||||||| JUMPGATES \\\\\\\\\\\\\\\\\\\\\\\\\\\\
:
;
;||||||||>>>>============================{ JG: to Br02 Manchester }
;
[Object]
nickname = Iw04_to_Br02
ids_name = 260814
pos = -38047, 0, 73
rotate = 0, -60, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Br02
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 6
goto = Br02, Br02_to_Iw04, gate_tunnel_bretonia
loadout = jumpgate_li_02
pilot = pilot_solar_easy

[zone]
nickname = Zone_Iw04_to_Br02
pos = -37585, 0, -123
rotate = 0, -62, 0
shape = SPHERE
size = 2000
property_flags = 196608
property_fog_color = 90.000000, 100.000000, 160.000000
edge_fraction = 0.200000
visit = 128
sort = 99.500000

[zone]
nickname = zone_iw04_pop_gate_manchester
pos = -37239, 0, -130
shape = SPHERE
size = 4000
comment = Manchester Gate
sort = 5
toughness = 6
density = 10
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
faction_weight = co_be_grp, 8
faction_weight = co_nws_grp, 10
faction_weight = co_ss_grp, 10
density_restriction = 4, unlawfuls
encounter = area_trade_transport, 6, 0.330000
faction = co_be_grp, 0.290000
faction = co_nws_grp, 0.360000
faction = co_ss_grp, 0.360000

;
;||||||||>>>>============================{ JG: TO Li02 California }
;
[Object]
nickname = Iw04_to_Li02
ids_name = 260816
pos = 35272, 0, -1056
rotate = 0, 60, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li02
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 6
goto = Li02, Li02_to_Iw04, gate_tunnel_bretonia
loadout = jumpgate_li_02
pilot = pilot_solar_easy

[zone]
nickname = Zone_Iw04_to_Li02
pos = 34754, 0, -1343
rotate = 0, 64, 0
shape = SPHERE
size = 2000
property_flags = 196608
property_fog_color = 90.000000, 100.000000, 160.000000
edge_fraction = 0.200000
visit = 128
sort = 99.500000

[zone]
nickname = zone_iw04_pop_gate_california
pos = 35206, 0, -1431
shape = SPHERE
size = 4000
comment = California Gate
sort = 1
toughness = 6
density = 10
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
faction_weight = li_n_grp, 4
faction_weight = co_be_grp, 8
faction_weight = co_nws_grp, 10
faction_weight = co_ss_grp, 10
density_restriction = 4, unlawfuls
encounter = area_defend, 6, 0.110000
faction = li_n_grp, 1.000000
encounter = area_trade_transport, 6, 0.240000
faction = co_be_grp, 0.290000
faction = co_nws_grp, 0.360000
faction = co_ss_grp, 0.360000
;
;|||||||||||||||||||||||||||||||||||| JUMPGATES ////////////////////////////
:

;
;|||||||||||||||||||||||||||||||||||| JUMPHOLES \\\\\\\\\\\\\\\\\\\\\\\\\\\\
:
;||||||||>>>>============================{ JH: to Iw03 Magellan }
;
[Object]
nickname = Iw04_to_Iw03_hole
ids_name = 260815
pos = 8809, 0, 29755
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Iw03
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Iw03, Iw03_to_Iw04_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Iw04_to_Iw03_hole
pos = 8854, 0, 29802
shape = SPHERE
size = 500
property_flags = 131072
sort = 99.500000

[zone]
nickname = zone_iw04_pop_hole_magellan
pos = 9786, 0, 30307
shape = SPHERE
size = 4000
comment = .                Magellan hole
sort = 14
toughness = 7
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_lh_grp, 10
faction_weight = fc_lr_grp, 10
faction_weight = fc_ou_grp, 10
density_restriction = 4, lawfuls
encounter = area_defend, 7, 0.210000
faction = fc_lh_grp, 0.330000
faction = fc_lr_grp, 0.330000
faction = fc_ou_grp, 0.330000
encounter = area_trade_freighter_pirate, 7, 0.070000
faction = fc_lr_grp, 1.000000
encounter = area_trade_trader, 7, 0.250000
faction = fc_lh_grp, 0.500000
faction = fc_ou_grp, 0.500000
encounter = area_trade_freighter_smuggler, 7, 0.020000
faction = fc_lr_grp, 1.000000

;
;||||||||>>>>============================{ JH: to Li02 California }
;
[Object]
nickname = Iw04_to_Li02_hole
ids_name = 260817
pos = 33437, 0, 13384
rotate = 0, 90, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Li02
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Li02, Li02_to_Iw04_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Iw04_to_Li02_hole
pos = 33431, 0, 13403
shape = SPHERE
size = 500
property_flags = 196608
property_fog_color = 90.000000, 100.000000, 160.000000
edge_fraction = 0.200000
visit = 128
sort = 99.500000

[zone]
nickname = zone_iw04_pop_hole_california
pos = 33426, 0, 13528
shape = SPHERE
size = 5000
comment = .                California hole
sort = 9
toughness = 7
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_lr_grp, 10
faction_weight = gd_bh_grp, 2
density_restriction = 4, lawfuls
encounter = area_defend, 7, 0.150000
faction = fc_lr_grp, 1.000000
encounter = area_bh_assault, 7, 0.060000
faction = gd_bh_grp, 1.000000
encounter = area_trade_freighter_pirate, 7, 0.150000
faction = fc_lr_grp, 1.000000
encounter = area_trade_freighter_smuggler, 7, 0.040000
faction = fc_lr_grp, 1.000000

;
;|||||||||||||||||||||||||||||||||||| JUMPHOLES ////////////////////////////
:

;
;|||||||||||||||||||||||||||||||||||| TRADELANES \\\\\\\\\\\\\\\\\\\\\\\\\\\
:
;
;||||||||>>>>============================{ TL1: FROM Manchester JG TO Planet Curacao }
;
; BGN = Iw04_Trade_Lane_Ring_1 -35812, 0,  -1049
; END = Iw04_Trade_Lane_Ring_6  -2575, 0, -18414
; ROT = 0, -62, 0
;
[Object]
nickname = Iw04_Trade_Lane_Ring_1
ids_name = 260819
pos = -35812, 0, -1049
rotate = 0, -62, 0
archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Iw04_Trade_Lane_Ring_2
reputation = li_n_grp
tradelane_space_name = 261669
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_li_02
pilot = pilot_solar_hard

[Object]
nickname = Iw04_Trade_Lane_Ring_2
ids_name = 260819
pos = -29164, 0, -4522
rotate = 0, -62, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Iw04_Trade_Lane_Ring_1
next_ring = Iw04_Trade_Lane_Ring_3
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_li_02
pilot = pilot_solar_hard

[Object]
nickname = Iw04_Trade_Lane_Ring_3
ids_name = 260819
pos = -22517, 0, -7995
rotate = 0, -62, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Iw04_Trade_Lane_Ring_2
next_ring = Iw04_Trade_Lane_Ring_4
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 6
loadout = trade_lane_ring_li_02
pilot = pilot_solar_easy

[Object]
nickname = Iw04_Trade_Lane_Ring_4
ids_name = 260819
pos = -15870, 0, -11468
rotate = 0, -62, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Iw04_Trade_Lane_Ring_3
next_ring = Iw04_Trade_Lane_Ring_5
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 6
loadout = trade_lane_ring_li_02
pilot = pilot_solar_easy

[Object]
nickname = Iw04_Trade_Lane_Ring_5
ids_name = 260819
pos = -9222, 0, -14941
rotate = 0, -62, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Iw04_Trade_Lane_Ring_4
next_ring = Iw04_Trade_Lane_Ring_6
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 6
loadout = trade_lane_ring_li_02
pilot = pilot_solar_easy

[Object]
nickname = Iw04_Trade_Lane_Ring_6
ids_name = 260819
pos = -2575, 0, -18414
rotate = 0, -62, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Iw04_Trade_Lane_Ring_5
reputation = li_n_grp
tradelane_space_name = 196729
behavior = NOTHING
difficulty_level = 6
loadout = trade_lane_ring_li_02
pilot = pilot_solar_easy

[zone]
nickname = Zone_Iw04_Tradelane_1
pos = -19193, 0, -9731
rotate = 0, -62, 0
shape = BOX
size = 520, 520, 38020
property_flags = 131072
comment = .            Tradelane to Manchester
lane_id = 1
tradelane_down = 40
sort = 4
toughness = 6
density = 6
repop_time = 15
max_battle_size = 4
pop_type = major_tradelane
relief_time = 15
faction_weight = co_be_grp, 8
faction_weight = co_nws_grp, 10
faction_weight = co_ss_grp, 10
encounter = tradelane_trade_transport, 6, 0.330000
faction = co_be_grp, 0.290000
faction = co_nws_grp, 0.360000
faction = co_ss_grp, 0.360000

;
;||||||||>>>>============================{ TL2: FROM California JG TO Planet Curacao }
;
; BGN = Iw04_Trade_Lane_Ring_7  33168, 0,  -2189
; END = Iw04_Trade_Lane_Ring_12   -643, 0, -18409
; ROT = 0, -62, 0
;
[Object]
nickname = Iw04_Trade_Lane_Ring_7
ids_name = 260818
pos = 33168, 0, -2189
rotate = 0, 64, 0
archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Iw04_Trade_Lane_Ring_8
reputation = li_n_grp
tradelane_space_name = 261660
behavior = NOTHING
difficulty_level = 6
loadout = trade_lane_ring_li_02
pilot = pilot_solar_easy

[Object]
nickname = Iw04_Trade_Lane_Ring_8
ids_name = 260818
pos = 26406, 0, -5433
rotate = 0, 64, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Iw04_Trade_Lane_Ring_7
next_ring = Iw04_Trade_Lane_Ring_9
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_li_02
pilot = pilot_solar_hard

[Object]
nickname = Iw04_Trade_Lane_Ring_9
ids_name = 260818
pos = 19644, 0, -8677
rotate = 0, 64, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Iw04_Trade_Lane_Ring_8
next_ring = Iw04_Trade_Lane_Ring_10
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 6
loadout = trade_lane_ring_li_02
pilot = pilot_solar_easy

[Object]
nickname = Iw04_Trade_Lane_Ring_10
ids_name = 260818
pos = 12882, 0, -11921
rotate = 0, 64, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Iw04_Trade_Lane_Ring_9
next_ring = Iw04_Trade_Lane_Ring_11
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_li_02
pilot = pilot_solar_hard

[Object]
nickname = Iw04_Trade_Lane_Ring_11
ids_name = 260818
pos = 6120, 0, -15165
rotate = 0, 64, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Iw04_Trade_Lane_Ring_10
next_ring = Iw04_Trade_Lane_Ring_12
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_li_02
pilot = pilot_solar_hard

[Object]
nickname = Iw04_Trade_Lane_Ring_12
ids_name = 260818
pos = -643, 0, -18409
rotate = 0, 64, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Iw04_Trade_Lane_Ring_11
reputation = li_n_grp
tradelane_space_name = 196729
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_li_02
pilot = pilot_solar_hard

[zone]
nickname = Zone_Iw04_Tradelane_2
pos = 16263, 0, -10299
rotate = 0, 64, 0
shape = BOX
size = 520, 520, 38020
property_flags = 131072
comment = .                Tradelane to Curacao
lane_id = 2
tradelane_down = 40
sort = 2
toughness = 6
density = 6
repop_time = 15
max_battle_size = 4
pop_type = major_tradelane
relief_time = 15
faction_weight = co_be_grp, 8
faction_weight = co_nws_grp, 10
faction_weight = co_ss_grp, 10
encounter = tradelane_trade_transport, 6, 0.330000
faction = co_be_grp, 0.290000
faction = co_nws_grp, 0.360000
faction = co_ss_grp, 0.360000

;
;|||||||||||||||||||||||||||||||||||| TRADELANES ///////////////////////////
:
;
;||||||||||||||||||||||||||||||||||||||||||||||||||/////////////////////////
;|||||||||||||||||||||||||||||||||||| CONNECTIONS /////////////////////////
;||||||||||||||||||||||||||||||||||||||||||||||||/////////////////////////
;

;
;|||||||||||||||||||||||||||||||||||||||||||||||||||||||\\\\\\\\\\\\\\\\\\
;|||||||||||||||||||||||||||||||||||| PLANETS & STATIONS \\\\\\\\\\\\\\\\\\
;|||||||||||||||||||||||||||||||||||||||||||||||||||||||||\\\\\\\\\\\\\\\\\\
;
;||||||||>>>>============================{ Planet Curacao }
;
[Object]
nickname = Iw04_01
ids_name = 196729
pos = -1736, 0, -21235
archetype = planet_watblucld_2000
ids_info = 65577
spin = 0, 0, 0
atmosphere_range = 2100
burn_color = 255, 222, 160
base = Iw04_01_Base
reputation = co_os_grp
visit = 1

[zone]
nickname = ZONE_Iw04_Curaco_death
pos = -1736, 0, -21235
shape = SPHERE
size = 2075
damage = 2000000
sort = 99.500000
density = 0
relief_time = 0
population_additive = false

[Object]
nickname = Iw04_dock_ring_1
ids_name = 261186
pos = -1649, 0, -19101
archetype = dock_ring
dock_with = Iw04_01_Base
ids_info = 66141
reputation = co_os_grp
behavior = NOTHING
voice = atc_leg_f01a
space_costume = , robot_body_A
difficulty_level = 7
loadout = docking_ring_co_02
pilot = pilot_solar_easy

[Object]
nickname = Iw04_docking_fixture_1
ids_name = 261166
pos = -1648, 350, -19037
archetype = docking_fixture
ids_info = 66489
reputation = co_os_grp
behavior = NOTHING
dock_with = Iw04_01_Base
base = Iw04_01_Base

[zone]
nickname = zone_iw04_pop_curacao
pos = -1652, 0, -18601
shape = SPHERE
size = 5000
comment = Curacao
sort = 3
toughness = 6
density = 9
repop_time = 10
max_battle_size = 6
pop_type = co_os_grp, single_base_law
relief_time = 20
faction_weight = co_be_grp, 8
faction_weight = co_nws_grp, 10
faction_weight = co_os_grp, 3
faction_weight = co_ss_grp, 10
density_restriction = 4, unlawfuls
encounter = area_defend, 6, 0.060000
faction = co_os_grp, 1.000000
encounter = area_trade_transport, 6, 0.200000
faction = co_be_grp, 0.290000
faction = co_nws_grp, 0.360000
faction = co_ss_grp, 0.360000
encounter = area_trade_armored, 6, 0.100000
faction = co_os_grp, 1.000000

;
;||||||||>>>>============================{ Monetzuma Base }
;
[Object]
nickname = Iw04_02
ids_name = 196730
pos = 2918, 0, 23758
archetype = miningbase_ice_block
ids_info = 65579
base = Iw04_02_Base
dock_with = Iw04_02_Base
reputation = fc_lr_grp
behavior = NOTHING
visit = 1
voice = atc_leg_m01
space_costume = pl_male6_head, pi_pirate8_body, prop_neuralnet_D
difficulty_level = 7
loadout = miningbase_ice_block_pi_01
pilot = pilot_solar_hardest

[zone]
nickname = Zone_Iw04_02_exclusion
pos = 2910, 0, 23752
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = zone_iw04_pop_base_montezuma
pos = 3305, 0, 23934
shape = SPHERE
size = 4000
comment = .                Montezuma base
sort = 13
toughness = 7
density = 9
repop_time = 10
max_battle_size = 6
pop_type = fc_lr_grp, single_base_unlaw
relief_time = 20
faction_weight = fc_lh_grp, 10
faction_weight = fc_lr_grp, 7
faction_weight = fc_ou_grp, 10
faction_weight = gd_bh_grp, 1
density_restriction = 4, lawfuls
encounter = area_scout, 7, 0.180000
faction = fc_lh_grp, 0.370000
faction = fc_lr_grp, 0.260000
faction = fc_ou_grp, 0.370000
encounter = area_defend, 7, 0.080000
faction = fc_lr_grp, 1.000000
encounter = area_bh_assault, 7, 0.020000
faction = gd_bh_grp, 1.000000
encounter = area_trade_freighter_pirate, 7, 0.060000
faction = fc_lr_grp, 1.000000
encounter = area_trade_trader, 7, 0.300000
faction = fc_lh_grp, 0.500000
faction = fc_ou_grp, 0.500000
encounter = area_trade_freighter_smuggler, 7, 0.010000
faction = fc_lr_grp, 1.000000
;
;|||||||||||||||||||||||||||||||||||||||||||||||||||||||||//////////////////
;|||||||||||||||||||||||||||||||||||| PLANETS & STATIONS //////////////////
;|||||||||||||||||||||||||||||||||||||||||||||||||||||||//////////////////
;

;
;||||||||||||||||||||||||||||||||||||||||||\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;|||||||||||||||||||||||||||||||||||| PATHS \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;||||||||||||||||||||||||||||||||||||||||||||\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;
;||||||||>>>>============================{ PATHS: Liberty Navy }
;
[zone]
nickname = Zone_Iw04_path_linavy1_1
pos = 23924, 0, -7597
rotate = -90, 64, 0
shape = CYLINDER
size = 750, 24123
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = linavy1, 1
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = li_n_grp, 1.000000

[zone]
nickname = Zone_Iw04_path_linavy1_2
pos = 13070, 0, -7309
rotate = 90, -1, 180
shape = CYLINDER
size = 750, 10908
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = linavy1, 2
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = li_n_grp, 1.000000

[zone]
nickname = Zone_Iw04_path_linavy1_3
pos = 15393, 0, 5797
rotate = 90, -16, 180
shape = CYLINDER
size = 750, 15540
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = linavy1, 3
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = li_n_grp, 1.000000

[zone]
nickname = Zone_Iw04_path_linavy1_4
pos = 24068, 0, 9610
rotate = -90, -60, 0
shape = CYLINDER
size = 750, 14729
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = linavy1, 4
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = li_n_grp, 1.000000

[zone]
nickname = Zone_Iw04_path_linavy1_5
pos = 32633, 0, 1798
rotate = -90, -28, 0
shape = CYLINDER
size = 750, 9235
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = linavy1, 5
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = li_n_grp, 1.000000

;
;||||||||>>>>============================{ PATHS: Orbital Spa & Cruise }
;
[zone]
nickname = Zone_Iw04_path_orbital1_1
pos = 8469, 0, -9292
rotate = 90, -48, 180
shape = CYLINDER
size = 750, 28173
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = orbital1, 1
usage = patrol
mission_eligible = True
faction_weight = co_os_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = co_os_grp, 1.000000

[zone]
nickname = Zone_Iw04_path_orbital1_2
pos = 24957, 0, 975
rotate = 90, -82, 180
shape = CYLINDER
size = 750, 11682
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = orbital1, 2
usage = patrol
mission_eligible = True
faction_weight = co_os_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = co_os_grp, 1.000000

[zone]
nickname = Zone_Iw04_path_orbital1_3
pos = 30693, 0, -5207
rotate = -90, 1, 0
shape = CYLINDER
size = 750, 13860
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = orbital1, 3
usage = patrol
mission_eligible = True
faction_weight = co_os_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = co_os_grp, 1.000000

[zone]
nickname = Zone_Iw04_path_orbital1_4
pos = 14169, 0, -15364
rotate = -90, 79, 0
shape = CYLINDER
size = 750, 33151
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = orbital1, 4
usage = patrol
mission_eligible = True
faction_weight = co_os_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = co_os_grp, 1.000000

;
;||||||||>>>>============================{ PATHS: Bounty Hunters }
;
[zone]
nickname = Zone_Iw04_path_bounty1_1
pos = -9611, 0, -12542
rotate = 90, 55, 180
shape = CYLINDER
size = 750, 21495
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 1, 6
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Iw04_path_bounty1_2
pos = -21513, 0, -4645
rotate = 90, 60, 180
shape = CYLINDER
size = 750, 6692
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Iw04_path_bounty1_3
pos = -16846, 0, 8660
rotate = 90, -33, 180
shape = CYLINDER
size = 750, 27612
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Iw04_path_bounty1_4
pos = -5929, 0, 17385
rotate = -90, -48, 0
shape = CYLINDER
size = 750, 8489
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Iw04_path_bounty1_5
pos = -10510, 0, 3949
rotate = -90, 37, 0
shape = CYLINDER
size = 750, 26093
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 5
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Iw04_path_bounty2_1
pos = 6620, 0, -11999
rotate = 90, -53, 180
shape = CYLINDER
size = 750, 22025
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 1, 7
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Iw04_path_bounty2_2
pos = 23513, 0, 119
rotate = 90, -56, 180
shape = CYLINDER
size = 750, 19166
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Iw04_path_bounty2_3
pos = 31115, 0, 9242
rotate = 90, 6, 180
shape = CYLINDER
size = 750, 7207
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Iw04_path_bounty2_4
pos = 24039, 0, 19404
rotate = 90, 46, 180
shape = CYLINDER
size = 750, 18397
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Iw04_path_bounty2_5
pos = 13383, 0, 17196
rotate = -90, 25, 0
shape = CYLINDER
size = 750, 18922
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 5
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Iw04_path_bounty2_6
pos = 12463, 0, 1567
rotate = -90, -24, 0
shape = CYLINDER
size = 750, 14974
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 6
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

;
;||||||||>>>>============================{ PATHS: Outcasts }
;
[zone]
nickname = Zone_Iw04_path_outcasts1_1
pos = -5182, 0, 14701
rotate = -90, 42, 0
shape = CYLINDER
size = 750, 25315
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts1, 1, 6
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 7
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lr_grp, 0.410000
faction = fc_ou_grp, 0.590000

[zone]
nickname = Zone_Iw04_path_outcasts1_2
pos = -20637, 0, 463
rotate = -90, 55, 0
shape = CYLINDER
size = 750, 16589
attack_ids = 1
tradelane_attack = 40
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts1, 2
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 7
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lr_grp, 0.410000
faction = fc_ou_grp, 0.590000

[zone]
nickname = Zone_Iw04_path_outcasts1_3
pos = -18049, 0, -9382
rotate = -90, -62, 0
shape = CYLINDER
size = 750, 21346
attack_ids = 1
tradelane_attack = 40
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts1, 3
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 7
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lr_grp, 0.410000
faction = fc_ou_grp, 0.590000

[zone]
nickname = Zone_Iw04_path_outcasts1_4
pos = -14059, 0, -8664
rotate = 90, 44, 180
shape = CYLINDER
size = 750, 15796
attack_ids = 1
tradelane_attack = 40
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts1, 4
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 7
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lr_grp, 0.410000
faction = fc_ou_grp, 0.590000

[zone]
nickname = Zone_Iw04_path_outcasts1_5
pos = -16579, 0, 1207
rotate = 90, -36, 180
shape = CYLINDER
size = 750, 9700
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts1, 5
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 7
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lr_grp, 0.410000
faction = fc_ou_grp, 0.590000

[zone]
nickname = Zone_Iw04_path_outcasts2_1
pos = 6612, 0, 11591
rotate = -90, -18, 0
shape = CYLINDER
size = 750, 26370
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts2, 1, 6
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 7
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lr_grp, 0.410000
faction = fc_ou_grp, 0.590000

[zone]
nickname = Zone_Iw04_path_outcasts2_2
pos = 11797, 0, -4371
rotate = -90, -17, 0
shape = CYLINDER
size = 750, 6797
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts2, 2
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 7
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lr_grp, 0.410000
faction = fc_ou_grp, 0.590000

[zone]
nickname = Zone_Iw04_path_outcasts2_3
pos = 9277, 0, -11123
rotate = -90, 46, 0
shape = CYLINDER
size = 750, 9670
attack_ids = 2
tradelane_attack = 40
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts2, 3
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 7
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lr_grp, 0.410000
faction = fc_ou_grp, 0.590000

[zone]
nickname = Zone_Iw04_path_outcasts2_4
pos = 15903, 0, -9619
rotate = 90, -64, 180
shape = CYLINDER
size = 750, 22430
attack_ids = 2
tradelane_attack = 40
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts2, 4
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 7
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lr_grp, 0.410000
faction = fc_ou_grp, 0.590000

[zone]
nickname = Zone_Iw04_path_outcasts2_5
pos = 18424, 0, -2903
rotate = 90, 76, 180
shape = CYLINDER
size = 750, 15450
attack_ids = 2
tradelane_attack = 40
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts2, 5
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 7
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lr_grp, 0.410000
faction = fc_ou_grp, 0.590000

[zone]
nickname = Zone_Iw04_path_outcasts3_1
pos = 21124, 0, 21609
rotate = -90, -56, 0
shape = CYLINDER
size = 750, 28611
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = outcasts3, 1
usage = trade
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 6, 1.000000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Iw04_path_outcasts4_1
pos = 5820, 0, 26747
rotate = 90, -44, 180
shape = CYLINDER
size = 750, 7512
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = outcasts4, 1
usage = trade
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 6, 1.000000
faction = fc_ou_grp, 1.000000

;
;||||||||>>>>============================{ PATHS: Liberty Rogues }
;
[zone]
nickname = Zone_Iw04_path_rogues1_1
pos = 18262, 0, 18490
rotate = -90, -71, 0
shape = CYLINDER
size = 750, 31246
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = rogues1, 1
usage = trade
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 6, 0.280000
faction = fc_lr_grp, 1.000000
encounter = tradep_trade_freighter_smuggler, 6, 0.120000
faction = fc_lr_grp, 1.000000

;
;||||||||>>>>============================{ PATHS: Lane Hackers }
;
[zone]
nickname = Zone_Iw04_path_hackers1_1
pos = -3095, 0, 20545
rotate = -90, 62, 0
shape = CYLINDER
size = 750, 15375
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers1, 1, 5
usage = patrol
mission_eligible = True
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lh_grp, 1.000000

[zone]
nickname = Zone_Iw04_path_hackers1_2
pos = -23243, 0, 8432
rotate = -90, 58, 0
shape = CYLINDER
size = 750, 31270
attack_ids = 1
tradelane_attack = 40
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers1, 2
usage = patrol
mission_eligible = True
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lh_grp, 1.000000

[zone]
nickname = Zone_Iw04_path_hackers1_3
pos = -26733, 0, -4991
rotate = -90, -63, 0
shape = CYLINDER
size = 750, 21786
attack_ids = 1
tradelane_attack = 40
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers1, 3
usage = patrol
mission_eligible = True
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lh_grp, 1.000000

[zone]
nickname = Zone_Iw04_path_hackers1_4
pos = -13617, 0, 3384
rotate = 90, -15, 180
shape = CYLINDER
size = 750, 27736
attack_ids = 1
tradelane_attack = 40
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers1, 4
usage = patrol
mission_eligible = True
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lh_grp, 1.000000

[zone]
nickname = Zone_Iw04_path_hackers2_1
pos = 13911, 0, 22428
rotate = -90, -35, 0
shape = CYLINDER
size = 750, 18498
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers2, 1, 5
usage = patrol
mission_eligible = True
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lh_grp, 1.000000

[zone]
nickname = Zone_Iw04_path_hackers2_2
pos = 26014, 0, 6539
rotate = -90, -39, 0
shape = CYLINDER
size = 750, 21070
attack_ids = 2
tradelane_attack = 40
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers2, 2
usage = patrol
mission_eligible = True
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lh_grp, 1.000000

[zone]
nickname = Zone_Iw04_path_hackers2_3
pos = 24719, 0, -5450
rotate = -90, 65, 0
shape = CYLINDER
size = 750, 17441
attack_ids = 2
tradelane_attack = 40
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers2, 3
usage = patrol
mission_eligible = True
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lh_grp, 1.000000

[zone]
nickname = Zone_Iw04_path_hackers2_4
pos = 18020, 0, 2753
rotate = 90, -7, 180
shape = CYLINDER
size = 750, 23828
attack_ids = 2
tradelane_attack = 40
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers2, 4
usage = patrol
mission_eligible = True
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lh_grp, 1.000000
;
;||||||||||||||||||||||||||||||||||||||||||||///////////////////////////////
;|||||||||||||||||||||||||||||||||||| PATHS ///////////////////////////////
;||||||||||||||||||||||||||||||||||||||||||///////////////////////////////
;

;
;||||||||||||||||||||||||||||||||||||||||||||||||||||||\\\\\\\\\\\\\\\\\\\
;|||||||||||||||||||||||||||||||||||| MISSION WAYPOINTS \\\\\\\\\\\\\\\\\\\
;||||||||||||||||||||||||||||||||||||||||||||||||||||||||\\\\\\\\\\\\\\\\\\\
;
[zone]
nickname = zone_iw04_destroy_vignette_1
pos = 24885, 0, -21375
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_iw04_destroy_vignette_2
pos = 12033, 0, -26254
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_iw04_destroy_vignette_3
pos = -2583, 0, -35240
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_iw04_destroy_vignette_4
pos = -14301, 0, -29463
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_iw04_destroy_vignette_5
pos = -24759, 0, -22274
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_iw04_destroy_vignette_6
pos = -33453, 0, 23044
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_iw04_destroy_vignette_7
pos = -19971, 0, 21632
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_iw04_destroy_vignette_8
pos = -19467, 0, 8409
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_iw04_destroy_vignette_9
pos = -42148, 0, -14186
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_iw04_destroy_vignette_10
pos = -8379, 0, 17396
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_iw04_destroy_vignette_11
pos = -10143, 0, 35754
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_iw04_destroy_vignette_12
pos = 1449, 0, 41017
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_iw04_destroy_vignette_13
pos = 15561, 0, 15727
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_iw04_destroy_vignette_14
pos = 22869, 0, 26510
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_iw04_destroy_vignette_15
pos = 12537, 0, 1476
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_iw04_destroy_vignette_16
pos = -10269, 0, -2760
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_iw04_destroy_vignette_17
pos = 43534, 0, -13544
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_iw04_destroy_vignette_18
pos = 46432, 0, 8794
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = ZONE_Iw04_Vignette11_exclusion
pos = -10149, 0, 35734
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Iw04_Vignette12_exclusion
pos = 1464, 0, 41012
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000
;
;||||||||||||||||||||||||||||||||||||||||||||||||||||||||///////////////////
;|||||||||||||||||||||||||||||||||||| MISSION WAYPOINTS ///////////////////
;||||||||||||||||||||||||||||||||||||||||||||||||||||||///////////////////
;

;
;||||||||||||||||||||||||||||||||||| //////////////////////////////////////////////////////
;|||||||[  SPACE  ]|||||||||||||||| //////////////////////////////////////////////////////
;||||||||||||||||||||||||||||||||| //////////////////////////////////////////////////////
;



Eventually I want all the starsystem files and files like mBases.ini organized this way.

I used the above file to manually multiply the internal system's distances by two, but I think I saw an online automated tool for this on this forum? Of course you will still have to manually adjust the dock rings to prevent them from being too far from their planet, and recreate the tradelane rings, otherwise the distances in between are too large. But it would still be nice to have it automated.

Posted on: 2010/2/22 16:41
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Topic | Forum


Re: Is it possible to Install the Game & FLMM Twice on the same computer?
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Quote:

Mirkha wrote:
Quote:

Moonhead wrote:
What I did:
at this point (the game CTDs on startup), but I'm sure I can fix that by renaming its folder back to \Freelancer




i think it's more the "my documents\my games\freelancer\accts\singleplayer" folder that is not compatible mod to mod
you need one singleplayer folder for each mod i mean

I had overseen this post. Hmm that might suck Yet, I could activate and play one of my little mods after renaming the folder (and having played 88 Flak for a very short while).

Can't look into it now because I'm transferring my FL files to this comp (and my AV prog keeps being triggered by every keygen that comes across, while my firewall keeps being triggered by my AV prog )


EDIT

Quote:

Mirkha wrote:
the "my documents\my games\freelancer\accts\singleplayer" folder

That one seems the folder with a subfolder for every mod! Although 88 Flak is not there. Maybe the creators of that mod disabled it

Posted on: 2010/2/22 16:12
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Re: Is it possible to Install the Game & FLMM Twice on the same computer?
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Quote:
Quarks wrote:

Since all the Freelancer's use the same save game folder I wouldn't use different mods at the same time.

IIRC, FLMM makes different (sub)folders for each mod, right?

At least, 1.4 does, if I remember correctly.

Quote:
Quarks wrote:

Documents\My Games\Freelancer\Accts\SinglePlayer

Thanks!!

Posted on: 2010/2/22 16:03
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Re: What is the best foundation (ini-wise, mainly) for a Mod?
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Btw, I remember an ultratrivial cosmetics-only error in the Texas system (Li04.ini): the tradelane_space_name for the Bering Jumpgate uses the string for "Texas -> Bering" rather than the one for "Bering Jumpgate", which deviates from the common usage in the rest of Sirius and gives the tradelane rings names like "Texas -> Bering->Planet Houston".

Does any of the patches cover this one?

Posted on: 2010/2/22 15:52
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Re: What is the best foundation (ini-wise, mainly) for a Mod?
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Quote:

adoxa wrote:
My patch combines SDK1.3b and Unofficial 1.4, with selected changes from SDK1.5b15 (plus many other changes, of course). The only difference between SDK 1.3b and QuickFix 1.0c is the station battleship engines - SDK removed them, which apparently crashes vanilla servers, so QuickFix put them back. Since I focused on removing warnings from FLSpew, I went with the SDK. I've also included Crazy's list server, so the workaround is not required.

Do you have a detailed list of its features somewhere? The info on your site is rather concise.

And: what happens if I run the .exe? Does it automatically overwrite the game folder?

What I want is, a bunch of cleanest-and-errorlessest ini files, especially of the starsystems, as I'm planning to organize the date in these files (e.g. docking rings and docking fixtures right after their planet, the death and population zone for that planet right after etc.)

So far I've only done Cortez (can't show an example as its not -yet- on this comp; have done more in the past but never saved those before altering them which is kinda silly of me ). Do you know if & what your patch fixes/changes in Iw04.ini?

Posted on: 2010/2/22 15:37
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Re: Is it possible to Install the Game & FLMM Twice on the same computer?
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What I did:

1. renamed the \Freelancer folder to \XFreelancer
2. fresh-installed FL in the proper folder (being a newly created \Freelancer)
3. activated 88 Flak (which I had gotten curious about after reading about it) and its auxillary mods. And took a quick look, to experience it exceeded my expectations :worship:
4. renamed this \Freelancer folder to \88 Flak, and created a shortcut to the freelancer.exe in there that is called 88 Flak.exe
5. Renamed \XFreelancer back to \Freelancer, only to find I can't play 88 Flak.exe at this point (the game CTDs on startup), but I'm sure I can fix that by renaming its folder back to \Freelancer (having renamed the other one before that), (which, btw, I haven't tested yet because I had to have some sleep, and, after awaking found my girlfriend in distress because our fridge had died, which meant I had to order a new one and carry all the stuff that was in it to the shed )

Anyway, my routinely penalty for having both an installed large mod to play, and a freelancer test folder, seems limited to renaming two folders. Simple

Maybe I should delete the autosave.fl before I startup 88 Flak, but I forgot where it is located. But I'm confident someone here can inform me on that one.


Posted on: 2010/2/22 15:17
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Re: Dev's Limit Breaking 101 Techniques
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Quote:

Sushi wrote:

It does work. It's in the FW:ToW mod right now. Maybe there's something else you're missing?

I believe you people when you say it works! Just doesn't do it for me, sofar.

I'll look into it again, and maybe upload or link to a minimod regarding this. Or, if I fix it, let you know what I did wrong (might be useful for other people).

Posted on: 2010/2/22 5:04
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Re: What is the best foundation (ini-wise, mainly) for a Mod?
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Thanks for the answer Gibbon. Yeah I might give Jason's patch a try. I've seen a couple of very cool things he made the last days, the greatest of which is his Territroy patch which really makes the Navmap like it should have been, so I'm looking forward to his patch.

What I want with my mod, is mainly expanding the existing systems, and create a bunch more. That is what I like. After that, I'd like to do some sort of rebalance, making all the House systems equally difficult (so the player could start in any of the capitals), but that will be a lot of work and I dunno if I will find the time.

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Gibbon wrote:
If you want to go multiplayer, it's a crime not to add w0dk4s global server workaround as using this means you have a global server list immediately like in the old days

Hmm... Care to expand a bit on that (or point me to some info)? Right now I couldn't claim my mod would be interesting enough for a real multiplayer (it'll be based on some OpenSP variation) but if it's not too much work, It can't hurt to build this global server workaround in it from starters.

Quote:

Gibbon wrote:
The 1.5 "SDK" doesn't do it for me personally as i find it the worst of the ini "SDK's'" and causes more problems than it solves. Just my thoughts.

Indeed I was under the impression that it wasn't too popular, as Louva Deus seems not too enthusiastic about it, and never finished it (beyond beta I mean).

Nevertheless I seem to be attracted to the less popular tools: I prefer FLMM 1.4 over the older version, although it's considerd unstable. The reason: it facilitates to have more than IDS_INFO generations on one line, making it possible to create a base without having to manually edit a dll file, copy the ids_info numbers etc. (I'm talking about the Data\Interface\InfoCardMap.ini entries here, necessary for a proper display of info for a given base). The previous FLMM couldn't do that.



Posted on: 2010/2/22 5:00
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What is the best foundation (ini-wise, mainly) for a Mod?
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While I'm getting in to it all again, I am wondering what can be considered the best foundation to build a mod on.

What I used to do, and still incline to do, is:

- fresh-install FL
- apply Louva-Deus's Quick Fix, incorporating SDK 1.3
- apply Louva-Deus's SDK v1.5b on top of that (although it never seems to be developed beyond the beta version, it supposedly has had fixed errors that were not fixed in 1.3)

But there is also Buck Danny's Unofficial Fl SP Patch, and Jason's Freelancer Patch, that builds on Louva Deus's and Buck Danny's work.

I'd like to give Jason's patch a try, but I'm not sure about the new features (note from the author: additional controls, including rolling and vertical strafing (warning: may be considered cheating on some servers); actual Stats displays for Powerplants, Engines, Scanners, Tractor Beams and Armor; widescreen support)...

So, what do you people use?

Posted on: 2010/2/22 4:08
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Re: Dev's Limit Breaking 101 Techniques
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Quote:

FriendlyFire wrote:
I'm sure I used it before and it worked.

Can you remember what value you replaced the 1.74 with?

I've tried 17.4, 9.99 and 0.174 (the last one after the first two failed, to see if it should be decreased instead of increased)

Posted on: 2010/2/22 1:39
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Re: Is it possible to Install the Game & FLMM Twice on the same computer?
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Quote:

=Alex= wrote:
Sure, but you don't need to install FLMM twice.

Install normal Freelancer, take a copy of it, KEEP YOUR UNMODDED VERSION (so you can make more FLs later).

Then change your Freelancer path, which is in your registry, to where the copy is. Activate the mod, then you can safely remove the registry entry that says x mod is activate, and change your path to a different place again.

Hope this helps,
Alex.


Thanks!! Yet I need some clarification.

You mean there is a Freelancer path in the windows register, and can manually adjust this path using RegEdit? How (I mean what search phrase should I use) should I find the Freelancer path?

And where / how can I find this registry entry that says x mod is activated?

Btw, take your time, I won't be doing this right away (am @ work now, it's not guaranteed I have all the time I need to get it done)


Posted on: 2010/2/22 1:29
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Re: Dev's Limit Breaking 101 Techniques
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Quote:
-- 1.74f in common.dll, 0x13DFAC, 0x13DFDC - multiplier for fill_dist in CmnAsteroid::CAsteroidField::near_field calculation, increase this to make FL render asteroid fields from greater distances ~w0dk4 (~OutCast for 1.1 version of offset)


I was thrilled to discover this was found out. Unfortunately it doesn't work

I could find the value at the offset mentioned, changed it, but still beyond 130K from a system's center, asteroids are not rendered; only the billboards and dyniamic asteroids are there.

Does anybody actually know how to create a proper asteroid field beyond the 130K from the system center?

Thanks!

Posted on: 2010/2/22 1:05
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Is it possible to Install the Game & FLMM Twice on the same computer?
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Hello folks,

After a couple of years, I rediscovered this wonderful game.

And now I am wondering: is it possible to install the game and FLMM twice on one computer (in fact, a laptop)?

I like to play around, modding the game, but I also want to try out a couple of the bigger mods, that often require a fresh install, and i don't want to do that a couple of times a day. Hence my question.

My gut feeling is that it's not really possible because some of the game data would get into trouble (the stuff in the 'documents and settings' and similar folders).

Thanks in advance!

Posted on: 2010/2/22 0:59
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