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There are currently 34 users playing Freelancer on 52 servers.
January. 24, 2022
The Starport Forum Index > All Posts (Sushi)

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Re: bar music?
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Quote:

hey guys, im looking at changing the bar music for freeworlds. the thing is (if memory serves me correctly) the modded bars only randomly play music, so you cant force one type of music for one or another bar. is this true? and has anyone come up with a way to work around it?


hehe, you should have just asked me that, Zaxx.

You also need to code it into the music.ini in the audio folder.

Posted on: 2008/8/4 1:46
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Re: We Need
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Oh, well in the case, I'd be more than willing to do it for the Canadian branch.

Just PM me what I need to do and I'll get it done for you guys

Posted on: 2008/8/3 0:46
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Re: We Need
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How much would this be, exactly? And what are you trying to do by contacting them? (Sorry if this is in a topic somewhere else and I haven't read it) I'm from Canada, so I can cover this part of the world.

Posted on: 2008/8/1 23:59
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Re: [Latest] Freeworlds 18.31 Starwars Total Conversion Mod!
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Thanks Gibbon. I also love your work as well on the BSG Mod. It looks phenomenal! And ya, never understood why suns were 1k-2k...lol.

Posted on: 2008/8/1 23:56
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Re: [Latest] Freeworlds 18.31 Starwars Total Conversion Mod!
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Ya, I found some really neat FX that I've started using for atmosphere and such. I can put the code of all the decoded FX I use if people are interested. Thanks for the kuddos ;D

Posted on: 2008/8/1 19:08
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Re: [Latest] Freeworlds 18.31 Starwars Total Conversion Mod!
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FF got it. Here's the code I use for it:

[Zone]
nickname = [Insert name of nebula here]
ids_name = 0
pos = 0, 0, 0
shape = ELLIPSOID
size = 120000, 600000, 400000
property_flags = 32768
property_fog_color = 20, 10, 70
interference = 10.0
spacedust = outer_sanctum_lightning<---this gives you the lightning
spacedust_maxparticles = 50
visit = 128

Posted on: 2008/8/1 16:46
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Re: [Latest] Freeworlds 18.31 Starwars Total Conversion Mod!
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Quote:

Holy. S***.



That lightning. Wow. How was that done?

MK


Which part of the video? Do you mean the background stars? Lighting of the stars or Suns? Need some more info and I can show ya

Posted on: 2008/8/1 16:11
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Re: [Latest] Freeworlds 18.31 Starwars Total Conversion Mod!
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Not quite sure if the developer of the auto-updater wants to. But I'll definitely ask him as other mods can profit from this type of thing

Also:
This is the newest development video of FW 2.0. This showcases two new systems and a smarter AI using Foxunit 01s awesome AI.db and tweaks I did to the NPC pilot population.

http://www.youtube.com/v/-_IwHmbd35Y&hl=en&fs=1

Posted on: 2008/8/1 14:34
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Re: [Latest] Freeworlds 18.31 Starwars Total Conversion Mod!
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Freeworlds has just release its very own auto-updater! Here is how to install and enjoy. Note, you must download the 18.31 FWs mod before to play or use this auto-updater
Mini-Guide for the Freeworlds Auto Updater

The Freeworlds Auto Updater was created by Viper for the purpose of introducing changes to the Freeworlds mod without requiring the release of a new mod to be activated through the Freelancer Mod Manager. This updater is very beneficial for small changes because it can allow for new coding/files to be introduced into the mod easily and on the spot.

The updater is simple to use since it is an executable which checks for files to update and then shortly thereafter launches the Freeworlds game. Simply click on the Auto Updater executable each time you boot up the game to receive the benefits.

HOW TO INSTALL:

Download the Auto Updater and place anywhere. Double click to begin installation.

Install the auto updater in your main Freelancer folder (the one which contains the DATA, DLLS, and EXE folders). Your Freelancer folder may be located somewhere like this: C:\Program Files\Microsoft Games\Freelancer

You are now ready to use the Auto Updater. Simply double click the Auto Updater (updater.exe) to quickly receive updates. The Auto Updater immediately starts up the game after it finishes.

You can optionally create a shortcut of the Auto Updater and place it on your Desktop.



CLICK ME: http://files.filefront.com/fwrc+updat ... /;11286155;/fileinfo.html

Posted on: 2008/7/31 19:01
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Re: [Latest] Freeworlds 18.31 Starwars Total Conversion Mod!
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Check out the new Freeworlds 2.0 Development Video

http://www.youtube.com/v/zLK7_OqSlnA&hl=en&fs=1&border=1

Posted on: 2008/7/26 1:25
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Re: THN
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Thank you, Gibbon.

Posted on: 2008/7/20 17:20
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Re: THN
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I'm having troubles decompiling some THN. I'm able to get it to the lua format. I run lua32 and decompile my file, but it becomes a .out extension. What exactly should I do to see the script in a readable format?

Posted on: 2008/7/20 16:48
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Re: Freelancer Community Network
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Freeworlds RP Server
www.freeworlds.koh3.com

Posted on: 2008/7/19 10:53
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Freeworlds: Tides of War - A Starwars Total Conversion Mod!
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Freeworlds 18.31 Starwars Total Conversion Mod!
Freeworlds is a Total Conversion Mod. What does that mean? Gone are all the original Freelancer stuff. Every ship, every base, every system is completely customized to let players immerse themselves in the Star Wars Universe.

Join pilots from around the world! Whether you are from the USA, Europe or Down Under, Freeworlds has an international cast of characters for you to meet.



Posted on: 2008/7/16 20:22
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Request: Missions Coding Tutorial
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Hello,

I'm one of the Freeworlds Developers and I was curious if anyone had any type of mission coding tutorial laying around. I'm curious on how to improve the missions and also debug existing ones. Also, any information on how to increase AI intelligence would be great, too.

Thanks to anyone who replies,
Sushi

Edit: I just realized I posted this in the wrong forum, my apologies. I'd delete it but I can't.

Posted on: 2008/7/8 8:48
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