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Re: .obj -> .sur converter |
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Starport Admin
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2008/6/24 16:40 From http://www.freeworlds-tow.net/dev
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Schmack, got a question.
I've used your older version of the exporter for all the models, 200+ in the FW:ToW mod. We've tested every hitbox the best we can and from we can tell, everything is working. It's a fabulous tool. That being said, would you recommend I reconvert all the .objs again using this version of the exporter or should I just leave it as is ![]() It's only about 2 1/2 hrs of work as I have all the .objs saved.
Posted on: 2011/11/1 16:04
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Re: .obj -> .sur converter |
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Starport Admin
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Posted on: 2011/10/30 14:36
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Re: CMP Import/export dll |
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More the mesh. The importers don't understand the binomial data.
Here's one of our models.
Posted on: 2011/10/12 1:41
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Re: CMP Import/export dll |
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Starport Admin
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The older one can import the models but it does so incorrectly. The latest cannot import at all. I believe W0d is one day going to work on a 3ds Max importer when he get a chance ![]()
Posted on: 2011/10/11 23:46
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Re: How to export from 3ds Max (to open in MilkShape)? |
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Starport Admin
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Exporting to .obj file also works.
Posted on: 2011/10/11 21:14
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Re: CMP Import/export dll |
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Starport Admin
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I think I figured it out. It has to do with the way the 3ds Max exporter exports the files, my bad. Hardcmp doesn't read them correctly, either as we add tangential data to the model for normal/specular mapping.
Posted on: 2011/10/11 21:13
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Re: CMP Import/export dll |
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Starport Admin
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Hi P1p3r,
I've tried the importer and, for whatever reason, it does not pick up the .mat file within the folder regardless of it trying to find automatically or not. I'm unable to select it manually. Would it have to do with the version of my MS? It's 1.8.2. Unfortunately, this causes a fatal error within the importer and it MS crashes. Your older version works just fine, though.
Posted on: 2011/10/11 11:58
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Re: Steve Jobs Died. |
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Starport Admin
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iSad
Posted on: 2011/10/6 17:02
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Re: Battle Tech Freelancer Mod |
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Starport Admin
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2008/6/24 16:40 From http://www.freeworlds-tow.net/dev
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Congrats on the modding achievement! Nothing beats that feeling when something you add works. You get hooked after that!
Posted on: 2011/10/5 18:11
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Re: DSAccountManager Version 1.4 |
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Starport Admin
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M1C fixed it. Not sure what he did, but it works now
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Posted on: 2011/10/4 22:21
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Re: DSAccountManager Version 1.4 |
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Starport Admin
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OK. Got it. Here's what came up: Code: Opening database...
Posted on: 2011/10/4 11:16
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Re: DSAccountManager Version 1.4 |
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Starport Admin
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Sadly, no. Maybe send it to email? Thanks for working on this so quickly!
Posted on: 2011/10/4 2:57
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Re: DSAccountManager Version 1.4 |
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Starport Admin
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You're awesome, M1C. Thanks
Posted on: 2011/10/3 11:24
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Re: DSAccountManager Version 1.4 |
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Starport Admin
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Thanks for the link. Tried it and I got the same issue but with this error Code: Error 'SQLite error
Posted on: 2011/10/3 0:36
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Re: DSAccountManager Version 1.4 |
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Starport Admin
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Quote:
The character file directory is set to the multiplayer file. I deleted the .db in the multiplayer file. It has 0 bytes, though. Any other thoughts?
Posted on: 2011/10/2 22:00
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