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There are currently 39 users playing Freelancer on 37 servers.
September. 27, 2023
The Starport Forum Index > All Posts (JONG)

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Re: Motion Value Wizard
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Sorry, I still have no idea to use this tools.

May you can make a tutorial, please?

Thanks for your help.

Posted on: 2012/10/10 13:28
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Re: Please help me to make the NoPvpTokens plugins
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Quote:

DeathKiller wrote:
Try this new version:


May you can add this dll of src files for me?

I want to recompile it to my language.

Thanks for your help.

PS.I was download the VS2008 and try to recompile those plugins to my language, but I can't open the vcxproj files, may you can give me those plugins of vcproj src files?

Posted on: 2012/10/10 7:03
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Re: Change factions voice, how to?
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Thanks DwnUndr, that's very help.

I think I need to check all of the "AUDIO" files, than edit those files to solve the error.

Posted on: 2012/10/9 13:15
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Re: Change factions voice, how to?
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Hi DwnUndr, thanks for your reply.

I think I did not express clearly what I mean.

I always get like :
*** WARNING: XXX voice does not support emp_jedi_grp
of msg in fl-client-errors.log files.

I believe that these errors because I didn't set my new faction name in some ini files.

So I want to change some ini files to make it use my new faction name, like:

[Sound]
msg = GCS_ML_D06aG_li_lsf_grp
attenuation = -4

to


[Sound]
msg = GCS_ML_D06aG_emp_jedi_grp
attenuation = -4

then I don't need to add a new voice for my new faction, and I can solve those error msg.

Question is, what's files I must to edit?

Posted on: 2012/10/8 18:17
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Change factions voice, how to?
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I'm not ask how to create a new voice for factions, I mean that, how to change the ini files let my new faction can use the games faction voice?

Ex:

My new faction name is: emp_jedi_grp

I want this faction to use the li_n_grp of voice, what's files I need to edit?

Thanks for your help and reply.

Posted on: 2012/10/8 17:12
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How to setting the dsacesrv.cfg?
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I mean that, how to setting the dsacesrv.cfg to allowed some dll files can be use in DsAce and do not be detecting cheating?

I put the dsacesrv.cfg in the \EXE\flhook_plugins, than change it to:


[ClientSide]
StartupProcName=explorer.exe, no
StartupProcName=debuglib.dll, no
StartupProcName=libcurl.dll, no
StartupProcName=gls_workaround.dll, no
StartupProcName=AmmoLimit.dll, no
StartupProcName=ChkLootVol.dll, no
StartupProcName=DelayDisplay.dll, no
StartupProcName=PVUpdate.dll, no
StartupProcName=Dynastex.dll, no
StartupProcName=FixedMounts.dll, no
StartupProcName=Jflp.dll nofovx, no
StartupProcName=Hudshift.dll, no
StartupProcName=MP3codec.dll, no
StartupProcName=MPRep.dll, no
StartupProcName=MultiCruise.dll, no
StartupProcName=MultiIntro.dll, no
StartupProcName=Numeric.dll, no
StartupProcName=RandomJumps.dll, no
StartupProcName=Tractorrequired.dll, no
ProhibitedProcess=cheatengine.exe
ProhibitedProcess=r-fltr4.exe
ProhibitedProcess=FreeHack2.exe
ProhibitedProcess=dvt-fl.exe
ProhibitedProcess=TRSI-Freelancer.Plus2.Trainer.exe

but I always get those msg in the flhook_cheaters.log file:


09/28/2012 23:17:13 Possible cheating detected (id=0CB051F9:0ED2D6FC unexpected starting process/dll name=ammolimit.dll) by 123(23-45f56b75)(13f851be-fa84270a-c3d9b00f-e932cd34) [JONG 192.168.0.10]
09/28/2012 23:17:13 Possible cheating detected (id=0CB051F9:0ED2D6FC unexpected starting process/dll name=pvupdate.dll) by 123(23-45f56b75)(13f851be-fa84270a-c3d9b00f-e932cd34) [JONG 192.168.0.10]
09/28/2012 23:17:13 Possible cheating detected (id=0CB051F9:0ED2D6FC unexpected starting process/dll name=dynastex.dll) by 123(23-45f56b75)(13f851be-fa84270a-c3d9b00f-e932cd34) [JONG 192.168.0.10]
09/28/2012 23:17:13 Possible cheating detected (id=0CB051F9:0ED2D6FC unexpected starting process/dll name=fixedmounts.dll) by 123(23-45f56b75)(13f851be-fa84270a-c3d9b00f-e932cd34) [JONG 192.168.0.10]
09/28/2012 23:17:13 Possible cheating detected (id=0CB051F9:0ED2D6FC unexpected starting process/dll name=jflp.dll nofovx) by 123(23-45f56b75)(13f851be-fa84270a-c3d9b00f-e932cd34) [JONG 192.168.0.10]
09/28/2012 23:17:13 Possible cheating detected (id=0CB051F9:0ED2D6FC unexpected starting process/dll name=multiintro.dll) by 123(23-45f56b75)(13f851be-fa84270a-c3d9b00f-e932cd34) [JONG 192.168.0.10]
09/28/2012 23:17:13 Possible cheating detected (id=0CB051F9:0ED2D6FC unexpected starting process/dll name=numeric.dll) by 123(23-45f56b75)(13f851be-fa84270a-c3d9b00f-e932cd34) [JONG 192.168.0.10]
09/28/2012 23:17:13 Possible cheating detected (id=0CB051F9:0ED2D6FC unexpected starting process/dll name=randomjumps.dll) by 123(23-45f56b75)(13f851be-fa84270a-c3d9b00f-e932cd34) [JONG 192.168.0.10]
09/28/2012 23:17:13 Possible cheating detected (id=0CB051F9:0ED2D6FC unexpected starting process/dll name=tractorrequired.dll) by 123(23-45f56b75)(13f851be-fa84270a-c3d9b00f-e932cd34) [JONG 192.168.0.10]

Where is I need to setting?

Thanks for your help.

Posted on: 2012/9/29 2:23
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Re: Please help me to make the NoPvpTokens plugins
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Quote:

DeathKiller wrote:
Sorry, I forgot that this plugins needs additional library. Download this and put it to EXE/flhook_plugins/


Thanks DeathKiller, thanks for your help.

I saw the Cannon's plugins has some files like tempban.pdb, its mean if I use this plugins, I need to put the tempban.pdb files in the flhook_plugins together? or just put the tempban.dll only?

Posted on: 2012/9/27 2:05
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Re: Please help me to make the NoPvpTokens plugins
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Hi DeathKiller, very thanks your hard work and help, but the playercntl can't load, I guess the build need this plugins to work.

May you can check the playercntl again?

Posted on: 2012/9/26 17:00
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Re: Please help me to make the NoPvpTokens plugins
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Sorry DeathKiller, I forget to tell you I have another plugins in use, it is:

cloak.dll
playercntl.dll
ftl.dll
minecontrol.dll
condata.dll
tempban.dll

please help me to add those plugins, thanks you so much.

If you have time, may you can tell me if I want to recompile those plugins myself, what procedures and data are necessary?

I think it comes than I trouble you to help better.

Test report:

build.dll not work.

Posted on: 2012/9/26 4:14
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Re: Please help me to make the NoPvpTokens plugins
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Quote:

DeathKiller wrote:
I recompiled these plugins for you. One function in regarmor source was missing, so I added it, and It's not tested. Plugins were made by kosacid, I recompiled them only.

Download flhook from this link: http://svn.the-starport.net/flhookplugin/trunk/bin/FLHook.dll
And then download plugins in attached file.


I don't know how to express my thanks.

Thanks DeathKiller, I'll try and report what I got.

Very thanks for your help.

Posted on: 2012/9/26 1:38
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Re: Please help me to make the NoPvpTokens plugins
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Quote:

DeathKiller wrote:
Yes, I know about it. I think It's because kosacid's FLHook is compiled in VS 2010, and I'm not able to compile it, so I'm using FLHook from official SVN and I'm compiling FLHook with Visual C++ 2008. Discovery plugins are compiled in 2008 version too, so I can use them.
Kosacid's plugins can be recompiled for 2008, so then it can be used with official FLHook.
If you're not using official FLHook version, I can't help you.


First thanks for your reply.

It is another way to solve the problem, my mod need those plugins to run:

bsdocking.dll < MobileDock
build.dll < player can build weapon or equipment
DockRestrict.dll < can limit player dock
Itemrestrictions.dll < can limit item to trade or in space
regarmour.dll < armour regen
SpinProtection.dll < ships spin protection
store.dll < let player can be store and take back item or something in taget

May you have those plugins can let me use?

Posted on: 2012/9/25 17:05
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Re: Please help me to make the NoPvpTokens plugins
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Hi DeathKiller, I was tried this plugins, its can't be use in my flhook.

I'm use this version of flhook:

http://sourceforge.net/projects/kosacid/files/

may you can help me again?

Thanks for your hard work and help.

Posted on: 2012/9/25 16:01
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Re: Please help me to make the NoPvpTokens plugins
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Quote:

***M.o.D.*** wrote:
Yeah thats possible with them aswell when u let the plugin change the rep of a player to a value which is higher than the
Code:
common.dll 0x18C5D4, 0x18D5D4 0.9f = reputation over which will give you affiliation with that faction (faction name appears in space before your name) ~Dev
value.


I've made the changes, so I need the plugin like DeathKiller make.

Like saying that, after the player gets an item, it will display the title of Jedi on the player name, that's will be funny, right?

Thanks for your help and suggest. ^_^

Posted on: 2012/9/24 16:56
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Re: Please help me to make the NoPvpTokens plugins
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Quote:

DeathKiller wrote:
Here is new version. I renamed it to "Tokens". It allows you to set NoPvpTokens and AffiliationTokens, which changes only affiliation. NoPvpTokens can't change affiliation now, so you must use AffiliationTokens.
Put tokens.dll and tokens.ini to /EXE/flhook_plugins/. Settings are in tokens.ini, here is example:
Code:
[AffiliationTokens]
ge_s_tractor_01, br_n_grp

It changes affiliation to br_n_grp, when you mount Tractor Beam.

Download Link


Very Very Thank you DeathKiller, you solved the problem plagued me, I'm really very grateful to you.

Thanks again DeathKiller, now I'll try it and see what I get.

Posted on: 2012/9/24 16:48
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Re: Please help me to make the NoPvpTokens plugins
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Quote:

***M.o.D.*** wrote:
Quote:

JONG wrote:
I mean that, mounted equipment then change affiliation automatically, but no any other of function.

try the repbyitem or playercntl plugin
they will update ur reps & affiliation on undocking

out of my experience the playercntl config tool by cannon dont recognize the tokens if they are not setup as scanners, so u need to add them to the file by hand.


Thanks for your reply, I have tried these plugins, but they fall short of my needs, I need like above of plugins, it can add the factions name on front of the player name, and the other player can see the player's factions name.

Sorry for my poor English.

Posted on: 2012/9/24 11:54
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