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There are currently 20 users playing Freelancer on 34 servers.
September. 20, 2019
The Starport Forum Index > All Posts (adoxa)

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Re: help please
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I think you need to activate DirectPlay, which you should find somewhere in System Settings, Windows Legacy Components (not sure exactly, I'm still on 7).

Posted on: 2018/10/29 7:51
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Re: Screen Resolution
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JFLP (which comes with HUD Shift) adds widescreen support (it will add your desktop resolution to the list).

Posted on: 2018/9/12 3:31
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Re: Can a server be run without an internet connection?
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Is -localhost:2302 what you actually tried, or just a typo? It should be -slocalhost:2302.

Posted on: 2018/9/11 6:01
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Re: Questions about SUR format
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Quote:
Treewyrm wrote:
In that case firing ray opposite to face normal on every face probably would do the trick to pick opposing faces then. Is it actually used or is it just a byproduct of quickhull algorithm that is simply written into file?

I set all the opposing indices to 0 in the root of docking_ringx2_lod.sur and still collided. So I can't say with any certainty but it does not appear to be used. Further experimentation will be up to you...

Posted on: 2018/8/13 3:53
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Re: Questions about SUR format
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It's been eight years, don't expect much. I really only analysed what the file contained, rather than how it was used.

Quote:
1. What is "offset" (15 bits?) in triangle vertices (SurDump.h: Side.offset)? Is it two ints as split in SurDump or something else?

I couldn't tell you what it is (index to other triangles?), but I'm pretty confident that's how it's interpreted.

Quote:
2. What is "opposite triangle index" in triangle header (SurDump.h: Triangle.m_tri_op)?

I always thought it was the opposing face.

Quote:
3. From what I've gathered THeader.type 4 is like a regular mesh while type 5 is a shrinkwrap mesh for the entire part encompassing volumes of sub-parts. Any other types used?

Apparently not.

Quote:
6. Root is always non-fixed.

Apparently.

Quote:
7. Bits section is a kd-tree by the looks of it, but offset pointers are unclear to me. Would really need help pointing out what's in its structure.

8. Scale parameters I guess are single byte per axis representing equal or less multiplier as 1.0 to 0.0. Correct?

FindTriangleGroup might help with those.

Posted on: 2018/8/12 2:35
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Re: minor tweak to SP campaign issue
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The only other thing I can think of is you've installed into Program Files (or (x86)), so you've only modified a virtual version of the file (%LOCALAPPDATA%\VirtualStore), but FL is still reading the original one.

Posted on: 2018/8/11 4:00
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Re: minor tweak to SP campaign issue
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I changed li_gun01_mark01_ammo hull damage = 160.3, loaded up an old "Mission 01: Avenge the Donau" and the stats changed to 160/80. Idk, you haven't got two installs and edited the wrong one?

BTW, if you really want to breeze through the campaign, my site has a save game that starts the story with a decked-out Eagle (browse down for Eagle Mission).

Posted on: 2018/8/11 3:17
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Re: Freelancer won't start
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If it's offline it could be gameux.dll (in %windir%\System32 or SysWOW64) stuck waiting - I've renamed it to avoid that problem. Otherwise, idk.

Posted on: 2018/7/23 7:39
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Re: SAVE GAME
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@Cpt: It could be due to rh_faf_grp and/or a couple of jump holes.

@fritzula: I'd rather not send you a save game. What's the problem you're having? If you keep getting killed a temporary (I hope!) solution is to go to your Documents folder, My Games\Freelancer and edit PerfOptions.ini. Near the bottom you'll see DIFFICULTY_SCALE = 1.00 - change that to 0.00 and you'll take no damage.

Posted on: 2018/7/23 2:24
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Re: Jason's Freelancer Patch v1.20
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I don't experience that. My monitor won't go above 768, so I can't test the same resolutions, but here's 4:3 (1024x768) without JFLP and 16:9 (1366x768) with. The location is a direct launch (Console's s .) from Planet Malta.

Feel free to edit the above and post to Reddit.

Posted on: 2018/7/12 2:19
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Re: System resizer ?
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Quote:
I put my own fl executable, planets and nebulae are shown correctly but I have a weird nav map problem, everything is outside it. The scale of the nav map is too small. How can I change it ?

Code:
DATA\UNIVERSE\universe.ini
[system]
NavMapScale = <float>
would seem a good place to start.

Posted on: 2018/7/7 2:26
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Re: found an old mod would like to make it work with jflp
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bhrevenge.dll is a resource DLL, which is already added to the mod's Freelancer.ini. Activated the mod (with my already installed JFLP and 1.1), loaded an existing save game, jumped to Bounty Hunter Headquarters (using an installed Console), had a look around the Ship & Equipment Dealers, launched and took the trade lane to Planet Hamburg, all fine.

Posted on: 2018/7/6 3:10
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Re: System resizer ?
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Quote:
I would like to use the JFLP but on adoxa's website, it's in .bin and I can't open it, is there a way to have a .zip or .rar version ?

Just rename without .bin and you'll end up with the installer. I've now dropped the .bin on the site, since AlterVista allows .exe (previous hosts didn't, hence the .bin).

Posted on: 2018/7/5 1:40
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Re: Docking speeds
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Have you looked at these?

Posted on: 2018/6/27 11:50
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Re: Jason's Freelancer Patch v1.20
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Uploaded JFLP.DLL v1.22. I was assuming thorn.dll and dacom.dll don't relocate, which apparently does happen under Steam. Don't know why HUD Shift crashed, though.

Posted on: 2018/6/22 2:55
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