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There are currently 43 users playing Freelancer on 38 servers.
September. 27, 2023
The Starport Forum Index > All Posts (JONG)

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Re: So, that's how I hook up with FLServer window ...
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What is this?

Posted on: 2015/2/1 8:04
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Re: How to limit the player money?
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Quote:

RimShot wrote:
http://the-starport.net/freelancer/fo ... t_id=38611#forumpost38611
isn't this what you are looking for?


I was tried this hack too, but I find it will make some new issue like player level can't up to 100.

Even you do this hack edit, you still has the money limit, if we can make a plugins to limit the player money will be better.

Anyway, thanks for your help and reply.

Posted on: 2012/10/27 8:27
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Re: How to limit the player money?
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Thanks for your reply.

I was do this hack on my mod, but still has player can over the limit range.

Posted on: 2012/10/26 9:32
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How to limit the player money?
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As you know, in the Freelancer games has maximum money limit, if more than this number, the player of money will be to zero.

How to setting a limit let the player of money can't over the games limit range?

Ex:

The games maximum money limit = 100000
Mod setting limit = 99999

When a player make himself money over the mod limit range, then will auto reset the money to 99999, to avoid the games limit range and set the player of money to zero.

May anyone know how to do or has some plugins can do that?

Thanks for your reply and help.

Posted on: 2012/10/25 13:13
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Re: Spin Protection - Request...
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In fact, no matter what you set, when the NPC hit you, that Spin Protection has no effect.

Posted on: 2012/10/16 8:32
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Re: Adoxa's Fixed Mounts plugins problem
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Quote:

sumanuti wrote:
If u buying/selling scanners, don't have them as internal.
addon = Bh_Dock_01, internal, 1 <--- here


I mean that, I don't want the "Bh_Dock_01" scanner player can be sale/change, so I setting its price 0.

But even I do those setting, the item still can be overwrite when the player buy a new same item.

Posted on: 2012/10/15 1:52
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Re: How to setting the dsacesrv.cfg?
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Thanks DeathKiller, I will try and see what I got.

Posted on: 2012/10/14 7:27
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Re: Adoxa's Fixed Mounts plugins problem
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Sorry for my poor English.

I know its prevents equipment with a price of 0 being unmounted/sold/transferred, but you still can buy some same kind of new equipment and mounted it.

Like what I say, my ship has a 0 price of scanner, and yes its can't be unmounted/sold/transferred, but I can buy a new scanner and mounted it, then I will have 2 scanner in my ship, the one is the unmounted/sold/transferred, the other one is I buy.

So this represents the function of this DLL is invalid, player still can buy a new equipment and mount it.

Posted on: 2012/10/14 7:17
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Adoxa's Fixed Mounts plugins problem
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I was use the Adoxa's Fixed Mounts plugins, and I find it has some problem:

Ex:

I setting a scanner for ships like:

[Good]
nickname = Bh_Dock_01
equipment = Bh_Dock_01
category = equipment
price = 0
item_icon = equipment\models\commodities\nn_icons\BhDockA.3db
combinable = false
ids_name = 524402
ids_info = 458787
shop_archetype = equipment\models\hardware\co_radar_jammer2.cmp
material_library = equipment\models\hardware.mat

then I make a ship to equipment it:

[Good]
nickname = HuntFighter_package
category = ship
hull = HuntFighter_hull
addon = all110_green_engine_01, internal, 1
addon = fx_green_thruster_01, HpEngine01, 1
addon = fx_green_thruster_01, HpEngine02, 1
addon = fx_green_thruster_01, HpEngine03, 1
addon = sw_fighter_power01, internal, 1
addon = Bh_Dock_01, internal, 1 <--- here
addon = SlowSmallWhite, HpRunningLight01, 1
addon = SlowSmallWhite, HpRunningLight02, 1
addon = SlowSmallRed, HpDockLight01, 1
addon = SlowSmallRed, HpDockLight02, 1

when I purchase the ship and go to the equipment trader, I find I can buy any new scanner and can equipment it, but the 0$ scanner can't unload, so my ship will be 2 scanner.

I think that is issue.

Posted on: 2012/10/13 20:44
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Re: How to setting the dsacesrv.cfg?
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Quote:

DJ.DBFuz wrote:
try to put dsace.dll @ dacom.ini at the very last spot.
(so that it will be loaded clientside at the very last )

this has always worked for me


I was do this change, but I still get those error msg.

Anyway thanks for your help and reply.

Posted on: 2012/10/13 20:21
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Re: Please help me to make the NoPvpTokens plugins
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Quote:

F!R wrote:

If someone touches this, maybe also have a look
at the dasace.dll / dsacesrv - plugin.




Well, I was tried the dasace.dll / dsacesrv plugins, but I have some question and can't be solve, you can see my post in here.

So that's why I need asking for help.

Posted on: 2012/10/13 14:42
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Re: Please help me to make the NoPvpTokens plugins
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Hi DeathKiller, do you have this plugins may share for me:

; Restrictions for mounting internal equipment setup
; Items will be able to be bought but not mounted
; List the nicknames of the internal equipment you want players to have restrictions mounting
; Format: <item nickname>= comma separated ship nickname list of authorized ships
[InternalMountRestrictions]
nomad_cm_01=te_no_fighter

and may add the src for me let me can make my language to use.

Thanks for your help.

Posted on: 2012/10/13 11:18
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Re: Please help me to make the NoPvpTokens plugins
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Quote:

sumanuti wrote:
I think you need a Release debug mode to Build it.
P.S. Halloween taught me.


Thanks sumanuti, I was try to setting it to Release mode, and yes it will let your dll files size small than debug mode.

But it still big than old dll files 100kb, any idea?

Edit:Never mind, I find it myself, thanks for your help.

Posted on: 2012/10/11 2:54
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Re: Please help me to make the NoPvpTokens plugins
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Quote:

DeathKiller wrote:
Source codes aren't changed. I copied *.h and *.cpp files to condata plugin, compiled and renamed it. It doesn't look good (because I don't have time for it), but it works.


Thanks DeathKiller, that's really help.

I was find I use VS2008 recompiled of dll files big than old one, how to setting it can be better?

Posted on: 2012/10/10 17:41
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Re: Motion Value Wizard
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Quote:

Gisteron wrote:
Hm, I maybe should make it integrate the values directly to freelancer ini files... JONG, please, throw me a PM with questions you have - I can't spot what might be missing in the readme, maybe I could help you better in interaction.


Oh, I don't know how to input the values to get I want.

Ex:

My ships mass is 400, and I don't know how to input those values to get my ships values.

Sorry for my poor English.

Posted on: 2012/10/10 17:29
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