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There are currently 40 users playing Freelancer on 42 servers.
July. 9, 2020
The Starport Forum Index > All Posts (cata123)

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Re: Colony Ship Up for Grabs
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Thanks, at last

Posted on: 2012/7/10 17:53
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Re: Freelancer Mod Studio - 1.0.1
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no, it reads directly from model itself

Posted on: 2012/6/18 20:30
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Re: Moding Juni
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Try not to save with compressed TGA or get the gimp dds plugin and save the textures as dds : http://code.google.com/p/gimp-dds/downloads/list
For the moment i don`t know any editor that imports and exports characters 3D models (.def).

Posted on: 2012/6/13 18:27
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Re: Dev's Limit Breaking 101 Techniques
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Wow nice, thanks.

Posted on: 2012/5/25 20:32
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Re: Dev's Limit Breaking 101 Techniques
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can`t be a ini entry from a plugin ?

Posted on: 2012/5/24 16:52
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Re: Freelancer Mod Studio - 1.0
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Nice work, 5 stars from me.
How you did all this thing, the size is almost the same as previous releases, and this one renders all models from FL ?

Posted on: 2012/5/17 17:09
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Re: Hitbox Mesh Complexity
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If you are lazy, like me, you can make the sur from the model itself, but you must check not to have any holes in the modes, cause the sur will get a little "heavy".
Also you can reduce a little the polycount for that.
Use Schmackbolzen`s last sur tool.
Good luck.

Posted on: 2012/5/2 16:22
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Re: What do you think?
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I can put also the file on my ftp server, but won`t be continuosly online also.

Posted on: 2012/4/28 23:31
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Re: What do you think?
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@robocop
How about a torrent ?

Posted on: 2012/4/28 16:47
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Re: Freelancer Mod Studio - 0.9.9 B2
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He work at adding real 3d models instead of cubes and spheres.
It will be the best editor for systems if he will succeed.
Also it would be nice for adding edit with mouse or keys, fine tuning for the models (or increase/decrease size like in 3D modelling programs).
Also a 3d/2d graphic interface for fast placing the objects, for example, with the posibility to switch between them.
Also it could add some defaults at edit the systems (for example click on the light source type, and you could choose between dynamic or point).

Posted on: 2012/4/27 17:01
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Re: [Freelancer Mod News]Freeworlds: Tides of War Demo Patch 1.2
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fullscreen it is, otherwise it have same refresh as desktop.

Posted on: 2012/4/21 20:21
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Re: [Freelancer Mod News]Freeworlds: Tides of War Demo Patch 1.2
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tried that, no effect.

Posted on: 2012/4/21 11:53
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Re: [Freelancer Mod News]Freeworlds: Tides of War Demo Patch 1.2
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With new patch can`t control refresh rate (hardcoded at 60Hz).

Posted on: 2012/4/21 7:40
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Re: How to increase dynamic asteroid visibility ?
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It can get some side effects, for example i made some very big asteroids, and when i played with that number, they spawned behind a planet.
It look very weird.

Posted on: 2012/4/19 15:35
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Re: Random System Generator
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bump*

Posted on: 2012/4/6 15:57
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