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April. 1, 2020
The Starport Forum Index > All Posts (Alucard)

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Re: Free Hull textures!!
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@5-pool-cat-rush: Wish I had some to put them on, but I haven't. Plus SW:TOW haven't released their updated graphic support stuff. Maybe when I put something together, I'll get Sushi or FF to see if they'd add it to their awesome stuff to see how they look. If they'd be up for it, I'm sure they got alot going on.

Posted on: 2013/2/9 14:39
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Re: Free Hull textures!!
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Thanks for the c&c. After looking at them, they do appear a bit flat. @Timmy: yes, they are based a little off X series, as I like they way their textures look. Too bad most of the stations and cap ships are so high of a ploy count a direct import to fl would be a little hard for me to do. But they prolly look sweet in FL, with SW: TOW addon visuals.

Posted on: 2013/2/9 13:41
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Re: Free Hull textures!!
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If you have ideas for some you'd like to see, please post and I'll see what I can do. Cheers.

Posted on: 2013/2/7 22:27
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Free Hull textures!!
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These textures are made by me and are free to use. Just credit me if you wanna use them. (they are seamless) I will be making more detailed ones soon.

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Posted on: 2013/2/7 22:17
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Re: Starspheres again...... dont say use search.
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There is a bug with that exporter. For some reason the sizing never matches the original size you want to export. I for one, have had the same error. I use the newest importer and exporter now.

Posted on: 2013/1/31 11:05
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Re: Planet problems
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Thanks FF, that's exactly what I was asking. One more thing, in the atmosphere nodes there are i.e. fade, alpha, etc. Will these do anything for the other the other material nodes? I tried and saw no results.

Posted on: 2012/12/26 2:25
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Re: Planet problems
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Wow, LS. Alot of good stuff in there. I haven't found it in there. Here's what I meant:

Fl material type:

DcDt
Oc
Ec

You use to have a page that named them all and what they did. Don't know if you remember what they were.

Posted on: 2012/12/25 12:33
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Re: Planet problems
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Thanks FF, got it to work, though flickering is a issue now. Used the hack, no go. Anything over 200k away from your spot flickers. (wonders how Swat did it in thier Sol system, seen it on youtube ) But I have another question. I asked before, did a search on it here first, about FL material types. The link to LS's old forum is dead. Anyone have the types and what exactly the do?

Posted on: 2012/12/25 2:15
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Re: Planet problems
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Cool beans, I test when I get on my comp. Cheers.

Posted on: 2012/12/24 0:17
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Re: [Freelancer Mod News]The Underverse 2.28 Avail Xmas Day
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I like it. Hope to see more....

Posted on: 2012/12/23 23:05
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Re: Models giveaway
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Nice texturing LS. After seeing it done, I can really see a Babylon 5 theme in it. Sol, nice job. I might ask to use it if you don't mind.

Posted on: 2012/12/23 23:02
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Re: CMP Import/export dll
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Anyone know the max vertices* the output can do via "makewire" feature?

Posted on: 2012/12/23 22:59
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Re: Planet problems
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So let me some it up, even if it's flipped in utf, that doesn't mean its flip ingame unless I do it in photoshop, correct? Sorry, just wanna make sure FF.

Posted on: 2012/12/23 22:55
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Re: Planet problems
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Maybe this will help you understand. Look in the txm file, and click a node. When the picture comes up, on the bottom right corner, it say flip. I packed it all up if you try it out and see where the messed up cords are.

Attach file:


zip PLANET_VENUS.zip Size: 570.08 KB; Hits: 150

Posted on: 2012/12/23 19:00
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Re: Planet problems
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Are you saving as dds or tga?

Posted on: 2012/12/23 16:26
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