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January. 27, 2020
The Starport Forum Index > All Posts (Gold_Sear)

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Re: Dev's Limit Breaking 101 Techniques
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Quote:

J.R. wrote:
Is this for SinglePlayer only?
And if not... whats the effect of each of these two inits?

Greetings
J.R.


It's also for MP (see the code section of this post). However, in SP it wasn't as easy to control, that's why I asked adoxa's help.
About what it does... I explained that here - these are problems I still like to be seen fixed/possible in FL.

Hope it helps,
Gold_Sear

Posted on: 2016/8/10 18:04
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Re: Dev's Limit Breaking 101 Techniques
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@adoxa: works like a charm Thanks once again adoxa!

EDIT: updated to wiki

@foxUnit01: looks like you updated the wiki, thanks! Hope you don't mind I fixed a few bugs?

Posted on: 2016/8/9 16:38
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Re: Dev's Limit Breaking 101 Techniques
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adoxa, sorry to respond so late mate, my holiday has just ended...

Quote:
Free time must use something else, since this is only read during a mission.


You just hit it in the head. The problem is, PlayerEnemyClamp is not stored in your saved game (is it?), so it gets reset to its default value (which is always read) every time FL launches. But it can only be edited when a mission script is active. Thus, when you load game in freetime, PlayerEnemyClamp cannot be modified.

Greetz,
Gold_Sear

PS: common.dll 18658D "set_player_enemy_clamp"
Is this used somewhere?

Posted on: 2016/8/8 13:58
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Re: Dev's Limit Breaking 101 Techniques
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Quote:

adoxa wrote:
You can find the default for both values of Act_PlayerEnemyClamp at content.dll 02CB44; to make that the maximum and have a 0 minimum (untested):

Code:
02CB48    89460C894610->83660C009090
02CB54    8BC65EC20400909090->8946108BC65EC20400

(If you're using NoCD, you may have something other than those last three 90s.)

Free time must use something else, since this is only read during a mission.

Hmm, doesn't work for me :/... PlayerEnemyClamp still 2,2, must be read somewhere...

Do you know where the freetime offsets are (if any)? And how to set them to 0,max?

Thanks for the effort mate... greetz
Gold_Sear

Posted on: 2016/7/27 10:34
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Re: Dev's Limit Breaking 101 Techniques
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Hmm, that's odd.
Well, then those values (the edited ones via scripting) must be stored somewhere else (maybe the RAM, since I cannot find them in any files), since when FL exits, they are reset to their default 2,2.

I want them set to 0,999 (foxUnit01 already accomplished this in MP, but not SP) by default, because that makes the way NPCs target things more naturally.

@adoxa: you tested them in a mission, but does it make a difference when you test in freetime, when no mission script is active? Thanks for looking mate

Greetz,
Gold_Sear

EDIT: would you mind to give me the offsets?

Posted on: 2016/7/25 13:25
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Re: Dev's Limit Breaking 101 Techniques
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hi all,

Does anyone know the offsets for the min/max values of
Code:
Act_PlayerEnemyClamp = 2, 2

? (I guess that are them)

If not, adoxa maybe you can find them?

Greetz,
Gold_Sear

Posted on: 2016/7/24 11:52
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Re: Single player - Next mission requirements
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Aha that's how rankdiff.ini works... Thanks for pointing that out adoxa

Posted on: 2016/7/22 17:02
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Re: Single player - Next mission requirements
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Quote:

Gold_Sear wrote:
Sorry to bump an old topic.
Are the levels the player reaches themselves (i.e the moments you level up in the story, so begin and end of a mission) also hardcoded or can I find them in rankdiff.ini?


The reason I'm asking is that I'm trying to fix the difference in levels between player and NPCs, which seems to be 2 to 1 roughly. But anyway, thanks adoxa (all hail!)

Posted on: 2016/7/21 20:34
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Re: Dev's Limit Breaking 101 Techniques
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Quote:

foxUnit01 wrote:
Code:

Act_PlayerEnemyClamp = 0, 999
Act_GCSClamp = false


Posted on: 2016/7/20 17:31
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Re: Single player - Next mission requirements
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Sorry to bump an old topic.
Are the levels the player reaches themselves (i.e the moments you level up in the story, so begin and end of a mission) also hardcoded or can I find them in rankdiff.ini?

Posted on: 2016/7/20 16:21
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Re: Dev's Limit Breaking 101 Techniques
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Quote:

FriendlyFire wrote:
Since this would be usable for cheating, there will be no answer to this question. Any answer will be summarily deleted.

<deleted some text here>

EDIT: since people are still playing FL online, I have to agree with FF, and I should read the rules better...

Posted on: 2016/7/7 9:59
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Re: Dev's Limit Breaking 101 Techniques
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Maybe crazy question...

Does anyone know the distance for the aimbot to lock on the target crosshair?

What I mean is the following.
When hostiles come into fire range of your currently activated weapons, a small red dot appears at the screen, for any of the hostiles. You can move your mouse over them just fine, but when you shoot, within a small range of the red dot the fire direction 'locks' on the red dot, when there are two near each other it will lock on the nearest.

Does anyone know the offset to change this small range?

greetings,
Gold_Sear

Posted on: 2016/6/29 12:21
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One year late... Hope that's okay
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I actually joined one year ago... But nonetheless.

First want to say this site is great, keep it up. Get a lot of help from here.

I play Freelancer since 2005, 've been a modder since 2008 (own mod, not finished and it will never be).
Stumbled across The Starport late 2013 (I know it's late, but better late than never).

Recently began hex editing and also a little disassembling, but I'm still a noob at that. Hope that changes...

I will always keep playing this game,
goldsear

Posted on: 2016/1/18 21:21
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Re: Alternate fonts
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I forgot to add some pictures, here they are.

@admins: feel free to remove them should they eat too much space...

I relocated the download attachment to the first post.

Attach file:



gif  screen31.gif (80.01 KB)
45768_569d2f6c9a513.gif 512X384 px

gif  screen33.gif (73.09 KB)
45768_569d2f755af6d.gif 512X384 px

Posted on: 2016/1/18 18:31
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Re: Dev's Limit Breaking 101 Techniques
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fox, add this offset by M0tah to the list.

Greetings
goldsear

EDIT:
Change
Code:
In HUD:Limits:
freelancer.exe  D5984  7E->EB = remove speed display limit of 999 (alternative to above) ~Unknown
freelancer.exe  D5936  0F85->90E9 = remove cruise display limit of 300 ~Unknown

to
Code:
In HUD:Limits:
freelancer.exe  D5984  7E->EB = remove speed display limit of 999 (alternative to above) ~StoneD
freelancer.exe  D5936  0F85->90E9 = remove cruise display limit of 300 ~StoneD

see post #128

and add
Code:
freelancer.exe  1D7E80  300f = cruise speed display limit ~M0tah (note: same offset as Schmackbolzen's tradelane waypoint reached distance)


greetings,
Gold_Sear

Posted on: 2016/1/12 14:07
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