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There are currently 56 users playing Freelancer on 44 servers.
June. 4, 2023
The Starport Forum Index > All Posts (JONG)

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Re: Adoxa's "RandomJumps" plugin error
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Yes, how do you know I use the Plugin-version of FlHook?

I was tell my user to delete the clientside of Randomjumps.ini file, but still can't slove the problem.

About the NON-Plugin FlHook 1.67, I'm very like its function, but because it can't do some function I want, so I change it to Plugin-version of FlHook.

Posted on: 2015/3/2 2:33
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Re: Freelancer Resource Compiler
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Hi Adoxa, I find some problem about the tools:

When I use it to convert the DLL file to FRC, if my DLL file include Chinese, then the FRC file will be random change some Chinese like ">??.s", and when I fix those mistake then use it to recompiler the FRC to DLL file, then I use the FLEd-ids to edit the DLL file, FLEd-ids will show the "run-time error '6' overflow".

How to fix that? thanks for your help.

Posted on: 2015/3/1 14:53
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Re: Adoxa's "RandomJumps" plugin error
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You are always so helpful, I am very glad to meet you.

About to prevent some of the equipment in player ship, do you have any advice?

Posted on: 2015/2/28 1:02
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Re: Dev's Limit Breaking 101 Techniques
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Thanks for your help, if I want those NPC more near the player, how can I do?

Posted on: 2015/2/27 16:15
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Re: Adoxa's "RandomJumps" plugin error
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Thanks J.R., I think the presence of a clientside Randomjumps.ini is cause issues in MP, thanks you again for your great help.

Posted on: 2015/2/27 1:02
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Re: Adoxa's "RandomJumps" plugin error
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My RandomJumps.ini like that:

Code:
[RandomJump]
object = Un03_to_Em02_hole
goto = Ai01, Ai01_to_Bh01_hole, 1
goto = Ai01, Ai01_to_Dj01_hole, 1
goto = Ai02, Ai02_to_Je01_hole, 1
goto = Ai02, Ai02_to_Co01_hole, 1
goto = Dj01, Dj01_to_Ai01_hole, 1
goto = Em02, Em02_to_Un03_hole, 1 ;original jump
goto = Em04, Em04_to_Re03_hole, 1
goto = Je01, Je01_to_Ai02_hole, 1
goto = Nr03, Nr03_to_Re02_hole, 1
goto = Nr04, Nr04_to_Un01_hole, 1
goto = Bh01, Bh01_to_Re04_hole, 1
goto = Bh01, Bh01_to_Ai01_hole, 1
goto = Re02, Re02_to_Nr03_hole, 1
goto = Re03, Re03_to_Em04_hole, 1
goto = Re04, Re04_to_Bh01_hole, 1
goto = Co01, Co01_to_Un04_hole, 1
goto = Co01, Co01_to_Ai02_hole, 1
goto = Un01, Un01_to_Nr04_hole, 1
goto = Un03, Un03_to_Em02_hole, 1
goto = Un04, Un04_to_Co01_hole, 1


Only the "goto = Em02, Em02_to_Un03_hole" is original jump, the other jump hole is not original jump, do I make a mistake?

Posted on: 2015/2/26 11:32
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Adoxa's "RandomJumps" plugin error
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First thanks Adoxa for the great plugin.

I use the RandomJumps.dll in my mod, I find a strange phenomenon:

When I in the A system go into the jump hole, then I come to the B system, the system show me of info is C system, but actual I was stay in the B system.

Then when I offline and come back again, I was find that I stay in the C system.

If when I finish the randomjump, goto the new system, then I can't dock any station or dock ring, if I do that, then I will get the dock cycle animation again and again.

Is it a bug or something?

Thanks for any advise or help.

Posted on: 2015/2/26 11:09
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Request:reduce the asset plugin need
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May I can request a plugin like:

When a player die in the game, then the player's asset will be reduce half of money, until the player has no money.

The plugin hook on Freelancer not Flhook.

May someone can help me that? thanks for your kind.

Hi Adoxa, do you still in here?

Posted on: 2015/2/26 3:36
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Re: NPC´s are blocking the docks
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I have same problem, still no way to solved it?

Posted on: 2015/2/23 16:39
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Re: About the Ioncross Game Data Maker
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Thanks brother, but still not work...

Posted on: 2015/2/23 16:09
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About the Ioncross Game Data Maker
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I can't run the Ioncross Game Data Maker in Windows 8.1, may anyone can help me that?

Or I need to download some files for that?

Please help me, thanks for your kind.

Posted on: 2015/2/11 14:52
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Re: Dev's Limit Breaking 101 Techniques
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Quote:

-NPC behavior-
Code:
content.dll, c4c01, 500f, min distance from player position at spawn moment that an NPC patrol with arrival = cruise will fly to when spawned ~Gold_Sear
content.dll, c4c06, 2000f, max distance from player position at spawn moment that an NPC patrol with arrival = cruise will fly to when spawned ~Gold_Sear

A little explanation: When an NPC patrol with arrival = cruise is spawned, it will cruise to a position before dropping out of cruise and start patrolling at normal speed. These are the min and max distances from the position the player was when the patrol was spawned, the patrol will fly to before dropping out of cruise.


About this, may you can explain more?thanks for your kind.

Posted on: 2015/2/11 8:22
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Re: So, that's how I hook up with FLServer window ...
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Thanks NN, I'm lazy to change my Flhook, so that's fine, I don't want to add some new function of Flhook in my mod.

I have a question to you, do you use the Adoxa's dlls files? I was download his some new dlls files, but my anti-virus sofeware always warning me has some virus, I think that's impossible, may I can get some advice from you?

Posted on: 2015/2/10 3:00
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Re: So, that's how I hook up with FLServer window ...
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I think that's too difficult to me, so I'll stop to add some function in my mod.

Thanks for your help, yor are always so kind like that.

Posted on: 2015/2/6 3:42
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Re: So, that's how I hook up with FLServer window ...
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Quote:

NeXoSE wrote:
Quote:

JONG wrote:
What is this?


Hey, I saw your server up and run again. good to see you back.

And this is something I did for my mod. You can download binary and see the detail in Chinese here: http://tieba.baidu.com/p/3548668028

But it's not work with DSAce stuffs, mvc120 runtime.


Yes, I find a server support for my mod, so I'm back again.

Nice to meet you too.

Do you have any flhook can use on our Chinese mod? I still use my old flhook plugin version, I think that will be better to me, because my server is run on the windows 2003, so I can't use your good tools.

Posted on: 2015/2/3 1:39
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