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There are currently 22 users playing Freelancer on 38 servers.
April. 14, 2021
The Starport Forum Index > All Posts (Ezekiel)

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Re: 1 clients error is another modders nightmare..
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Have you try it with your Client FL ID ? (sometimes, fl id are corrupted)

is there any programm running at the same time ? (3d ripper dx, fraps or another stuff like this?) on your client computer ?

No Clues on the Log files ? (or client flspew...)

it's a strange bug anyway..... o_O

Posted on: 2011/9/19 14:32
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Re: .obj -> .sur converter
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agree
Hang on, i will be the best SUR tool ever made

Posted on: 2011/9/17 21:56
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Re: Freelancer 2 (?)
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Quote:

Why485 wrote:
I'm glad I made this. I get to use it anytime there is a Freelancer 2 thread.

Open in new window

nice drawing

Posted on: 2011/9/16 15:04
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Re: Sabre from Halo: REACH
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So, i have used MAYA to split the modelin more than 2200 groups...
Now i'm deleting internal parts, and making the model in few groups ( like wings, hull, engine, thrusters, cockpit etc...)
But "regrouping" the 2200+ groups in only few ones can take me some times^^
But, by th way, the model will be cleaner, and with less poly and triangles/surfaces...
I will post here my final model, then if someone can make it lighter, can i thin k i cant down it below 15-20 000 polycount.....

Posted on: 2011/9/16 13:55
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Re: Sabre from Halo: REACH
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i ripp the model with 3d ripper dx from spore cause i don't have halo reach^^ and in spore, the fan made the model free for use to non commercial use
i have make a .obj with 6 groups, 1 texture per group
i have to slim it down now

Posted on: 2011/9/16 10:12
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Re: Sabre from Halo: REACH
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http://www.4shared.com/file/ZtRk__u0/sabre.html
try this one, ripped from a spore creature made by a fan (try to search in the sporepedia website)
some work to do to align it corectly, but the shape is good^^

Posted on: 2011/9/16 0:41
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Re: [Space Sim News]Nexus 2 Funding Initiative
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i fall on my ass ^^ it's huge and awesome !!!!!

Posted on: 2011/9/14 22:31
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Re: Community ad campaign
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Quote:

Sizer wrote:
FW:TOW's news is not just restricted to TSP and the FL community, beleive you me. We've got plenty of coverage elsewhere.

not in my country (France)
i f i could have acces to some "advertise" about the mod, tin french or in english (that i can translate" to post to the french community gamers (not specialy spacesim fan, but lots of people will be interested )

Posted on: 2011/9/14 22:29
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Re: Admin and Owners Private Forum Area
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Your Name: Ezekiel
Server Name: StarGate Infini (SGI)
How long has your server been running?: several monthes
If you're not the Server Owner, who is?: The server Owner is THOR, but i'm one of the administrator and one of the dev team member, in order to seting up flhooks, found new things to implemente and make 3d model and textures, and seting up FLSES + maintenance of it


Posted on: 2011/9/14 22:25
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Re: Community ad campaign
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the only people wou will see when you can release the FT:TW are simply regular reader of the starport website, and other freelancer websites...

Instead of a donation system, you can try to go through forums and boards about spacesims, general gaming, etc and talk about a new evenement in the Freelancer Ground, with eye-candy screenshot of great projects like FW:ToW in order to gather new players

Posted on: 2011/9/14 16:43
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Re: Freelancer Wireframe
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ummmmmh.....
Is there a way to change the FILLMODE InGame ?
With a key for exemple ? (usefull for taking some screenshots to pictured some RP actions, in order to simulate a complex scanning environement^^)

Posted on: 2011/9/14 16:01
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Re: New starting profiles from charactercreate.page
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any news ???

Does anyone have a valid link for this ???

ColdVoid Character selector ???

client side and server side if possible...

EDIT: found it n the download section named as CVFC

Posted on: 2011/9/14 13:44
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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thank you

Posted on: 2011/9/7 21:34
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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ok cool
i'm waiting for
Have a nice day

Posted on: 2011/9/7 13:58
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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Thanks, and i found the BSDocking plugin behind the link i'm happy

is there any dockrestrict plug in at this time, or is it in the dev stage ? Or is it inclued in the core ?

Sorry for the questions...

Posted on: 2011/9/7 9:03
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