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There are currently 19 users playing Freelancer on 38 servers.
April. 14, 2021
The Starport Forum Index > All Posts (Chips)

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Re: Curious: Making a splash screen
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Posted on: 2011/7/4 13:07
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Re: FLScan / .NET
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Quote:

Cannon wrote:
Does anybody have the source for FLScan? It'd be nice to update it.


Afraid only Rob will have - did he leave his email with the application on the install? I can't remember, I have his email somewhere, but I've not heard from him at all in 3 years or more and am unsure if it'd still work if I searched around to find it

Honestly, it shouldn't be too hard to re-program an FLScan equivalent, just time consuming. The bit about repairing thn files isn't something I'd have a clue about though, so I'm unsure.
I started programming one a few years back, but I wiped my computer about 3 months ago and forgot to keep any source code from various projects (which included a java version of FLMM - minus the string generation for dlls! ).

Posted on: 2011/7/2 10:42
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Re: So, Minecraft...
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I play online, on a server, with a group of fellow gamers However, it's been out for about 8 months so they don't play as often as they did either

As for the game, it sort of reinforced how good "indy" games can be to their creator. I paid £10? Bought it back in November, and think I clocked up about 30 hours gameplay in the first week (I was that addicted). I still play it at least once per week - believe it or not it has taken until now to start using redstone circuits So building drawbridge type entrance (trapdoors block off entrance through water), doors and more with complicated circuit diagrams

I have recently seen a great mod, which does kind of make you think "If Notch got off his butt, there is so much more potential", and I regularly watch the Yogscast youtube videos as well (they do adventure maps etc).

Actually, if you've not checked Yogscast, you should do. Their humour may not be to everyone's taste, but I got hooked on their channel through their Magicka videos with TotalBiscuit, and then their Portal 2 videos. They've always done Minecraft too

http://www.youtube.com/user/BlueXephos

(recommend going to their channel, and sorting through their playlists!)

Posted on: 2011/7/1 5:13
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Re: evening
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Quote:

enenra wrote:
Well yeah, a quick hi to everyone.

I'm a newbie to FL modding but have done years of modding for the X series (not sure if those games are that know around these parts ) so I'm not *completely* clueless. ^^

I've played FL since its release on and off on a bunch of different servers with different mods. Looking forward to learn some more about modding and hopefully also get to do some myself on a larger scale.


TNBT...

Hi, welcome

p.s. And TF2 as well?

Posted on: 2011/6/30 3:27
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Re: *beep beep*
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I guess you need to learn some fast docking

You can fly almost into the rings before hitting dock... and you can fly at cruise (target the trade lane rings first) and hit dock just as you are about to get into the ring.

Same for the trade gates... unless some ships are trying to dock. At that point, keep in free flight (don't sit waiting) and keep moving

Once you exit a jump dock - already be hitting your thruster key to get moving, as some will be sat waiting and shooting you If you use engine kill you can use thrusters for a second to get you moving, and then just keep tapping every few seconds to keep speed up That way you don't run out.

Good trade routes - is it optical chips from Texas to California? I struggle to remember these days Or in New York system - is it the planet to the far right (Pitts?) with small arms or something to the station that's to the left of Planet Manhatten? (can't remember the name - down a trade lane to an outpost station, not Newark which is outside Manhatten).


Posted on: 2011/6/30 2:46
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So, Minecraft...
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How many people play it? How many have played it since it was nice and cheap, or play it now?
How many don't play and haven't heard of it?

The best thing I can think of to explain Minecraft is in a generated world where you are like a Settler... you build, you mine, you gather resources/food.. and at night bad things come and kill you if you aren't safely sheltered

In about a year the creator (Notch) has gone from creating and releasing his first pre-pre-alpha, to owning a £30 million business (from what I read, it may be even more).

It's addictive. It sounded crap, looked crap, but gameplay is awesome and addictive for a good amount of time

So - who else plays?


http://www.minecraft.net/


Posted on: 2011/6/29 7:11
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Re: IM Plus or Skype for Linux Users ;)
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I was about to say "I've never heard IMPlus, but isn't skype able to run on Linux yet?" ... and find it's not about Skype at all IMPlus is the skype equiv? Does it install on windows / osx machines too? Or just Linux?

(I know I could go google, but what'd be the point of public information thread if it just announced something and left everyone go to and google ).

Posted on: 2011/6/29 7:06
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Re: It's about you!
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See what I mean. People's responses were an utter waste of time and merely reinforced his view.

POINTLESS. Each time people respond like this to these types of posts, the same thing happens.

@Aesthetic - as w0dka says, read the dates. If you search this site for similar posts, you'll find Op himself telling everyone to NEVER visit TLR, boycott it, take legal action etc etc etc. Does this mean he himself is telling you to boycott his own site and he's a hacker? Of course not - context is everything. You don't seem to have been aware of that when jumping on the "omg omg omg".

As for history, you've proved yours is rather limited

p.s. You were probably PM'd because he can't post there. Nor can any of the staff here afaik. Nor can I or a few others either

You are censored from posting links you see

Oh, and one last thing. If either are the "real" TLR, community etc. Where is the rest of it? The actual mod db, the actual news posts, the archives of all the old interviews with the staff of Digital Anvil? The memorial to Warlord Bob? To Harrier?

The "community" and the real site didn't just know those names, they talked to them every day. Which out of those members spent 6 hours talking on MSN to Harriers son before the funeral to find out how touched the family were about a community who cared. Who there even knows about any of that?

and you're offended...

I'm offended you're telling me one is the real TLR. I'm offended you think either is TLR - much less based on the simplistic idea you can "log in" to one.
*shakes head* unbelievable.

p.s.s The "real" TLR gave credit to the design of the logo. Someone there sounds like they're treating it as if they own it... remarkable. Do they even know who made it? *rolls eyes* Real TLR indeed... pfft.

Posted on: 2011/6/28 22:35
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Re: It's about you!
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Ah, I was wondering what caused the sudden (completely off topic) post here.

My question - why is anyone commenting on this? Time to learn lessons and just ignore anything regarding it - "rise above" as they say. He's trying to make some point, whether it's valid or invalid, and that point may or may not be validated by posting in response to the point he's making (I've been watching too much Yes Minister recently ).

I guess I am saying "stop re-hashing ad nauseam" - and if the odd person posts something that you disagree with, just ignore it. Not a single post, except perhaps w0dka's, is worthwhile making... just re-read them - they have no point.

p.s Aesthetic, it was my home community when I joined it 8 years ago - including making over 4000 posts, and being a moderator for 4 and a half years until it disappeared. I don't wish to sound egotistical, but I doubt there's anyone left in the FL community who invested so much in the original TLR community. Yet I'm not welcome there...

Make of that what you will - but if you're taking information from just one lone source, especially when it comes to history, then please at least think hard about what you're hearing and how that may tally with what people did all those years ago... Sometimes you may realise what you're being told just doesn't add up

Posted on: 2011/6/28 22:03
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Re: Hack Request - Hostile objects to shoot each other in fire range
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Quote:

sumanuti wrote:
Again, thinking of workaround.
Small encounter zone in right spot with max pop chance of hostile npc ships with repair loadout, high hit points and slow motor speed called Bad Gremlins.


Entirely workable for weapon platform type faux ships and have a huge time between spawns.

p.s just put no engine in their loadout...they don't go anywhere. Whether that gives errors or not I don't know - I just remember spawning npcs with no engines by accident (I think it was engines, it's so long ago )

Posted on: 2011/6/28 15:45
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Re: [The Starport News]Lancers Reactor Archive moved
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Quote:

w0dk4 wrote:


Open in new window


Since we have acquired the old Lancers Reactor domain, we thought it would be appropriate to move the archives over to
http://www.lancersreactor.com/archive
While doing so, I've made multiple improvements to the archives:


  • You now get greeted with a very outstanding notice that you are actually browsing archived content.


  • Also, HTML tags within the old posts are now fully recognized, making formatted posts a lot easier to read. In some places, this generates new formatting errors, but all in all I think it gets a lot more usable.


  • Further, there was a bug in the phpBB version we used where you couldnt search for the author of a post. This is now fixed and searching for a specific username will now actually result in all posts made by that user.


Any links to the old archive URL should automatically direct to the new URL. Please let me now if that's not the case for you.


Great work

Clean logo btw

However, so far I've not found any links that work They all point back to the thread they originate in, instead of the threads they were supposed to point to

Posted on: 2011/6/24 19:05
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Re: Random Thoughts
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Quote:

Kuze wrote:
In the era of tanks and choppers the mechas will be just huge slow moving easy targets


Don't forget how the first computers, or cars, or planes, or trains, or .... okay - getting tired now

Funnily enough, I read not long ago about the land speed record that was held by a steam powered car in 1906 was 128MPH... only broken in 2009. A petrol car didn't beat it for over 20 years

Lets hope things develop faster than that!


Posted on: 2011/6/23 6:07
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Re: Lansdale Gaming Community
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I'll submit the versions here shortly - got to download them again, and maybe if i've got a spare min or two have a lil tweak *whistles* to ensure no huge crashes... I made a shed load of changes a year or so back and forgot to upload it (overhauled Romanov) - and then during an upgrade to Win 7 forgot to back it up so lost it

Posted on: 2011/6/17 21:02
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Re: Lansdale Gaming Community
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rsabatino wrote:
i tried to play on this server downloaded the mod from here. i dont get a multiplayer id number. then this morning i try it on my own project and i can get a mutiplayer id strange


You mean a MP account ID that FL generates upon a new install?

Posted on: 2011/6/17 14:32
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Re: Hack Request - Hostile objects to shoot each other in fire range
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Inside the solararch - what's the entries in there like? I can't remember whether it is archetype, or type or something.

Also - if you change it to something hostlie - say nomad - do they shoot each other correctly? I don't remember if loadout needs a radar or whatever either?

Posted on: 2011/6/17 3:22
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