Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
41 user(s) are online (28 user(s) are browsing Forum)

Members: 1
Guests: 40

garciafigueres, more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +0€

Current balance: 55€
(last updated 04/2021)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 31 users playing Freelancer on 42 servers.
February. 5, 2023
The Starport Forum Index > All Posts (Sizer)

Bottom Bottom   Previous Topic   Next Topic

« 1 2 3 (4) 5 6 7 ... 26 »


Re: 3D Model Showroom
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
Very nice. Looks very Wing Commander

Posted on: 2013/8/7 17:30
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Topic | Forum


Re: Need Help with First Time Editing: Ships and Weapons
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
The difference between 'gun' and 'turret' is largely semantic in nature. What matters is the hardpoint. You'll notice that certain ships have turret hardpoints vs gun hardpoints. These are defined as having a larger turn arc in the hardpoint. This is not because they're called turret or gun, this is because the arc is defined as larger. There is no other real difference between guns and turrets in vanilla FL, aside from the cosmetic difference of what model they use, and what stats they have.

To make a nomad gun a turret, you'd have to give the ships you want the turret mounted on turret hardpoints with proper coverage.

Posted on: 2013/8/3 17:29
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Topic | Forum


Re: Star Trek Mods
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
And it all depends on the era. TMP era Trek uses pulsed beam weapons for phasers. TNG-series Trek has the beams last a second or two unless being used as a tool. DS9+ has phasers that last only a second, and pulse the beam several times over per volley (not talking about the Defiant's Pulse Phaser Cannons). Doing a convincing phaser shot is doable in TMP and DS9+, it just has to be done right.

Posted on: 2013/7/19 1:40
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Topic | Forum


Re: mod glitch please help
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
There is a mod manager, but I don't think it's immediately compatible with Disco without considerable work. As for using FL through hamachi, no, it shouldn't cause problems.

Don't worry yourself about asking questions.

Posted on: 2013/7/17 23:26
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Topic | Forum


Re: Star Trek Mods
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
There were comp mods that had Star Trek in them, but sadly, no single ST total conversion was ever developed. I always meant to get a TMP era mod produced, but it just never happened. Maybe after we get FWTOW out I'll tackle it.

Posted on: 2013/7/15 7:44
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Topic | Forum


Re: Effects showroom!
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
On something like this, with the vanilla or vanilla style textures, the major paneling, the big shapes, should be on the normal map. The smaller plate details, the generic repeating ones, should be done via very VERY faint appearance on the normal map, and plate-style specularity. What I mean by that, is that on the specular map, every plate should have a hard edge and varied specularity, similar to the plating in this image -

Open in new window

By heavily varying the speculartiy between highly reflective and matte, you can create additional depth information without overlapping normals, which look really bad, as demonstrated by the earlier screenshots.

Posted on: 2013/7/11 23:47
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Topic | Forum


Re: Effects showroom!
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
Just applying any sort of normal mapping system simply won't work, and making generated normals based upon low res textures will never look good. You would have to hand make normals for the vanilla textures, or make high res versions of the vanilla textures and generate normals for those. However, at that point, you may as well hand make normals for those high res textures anyhow.

Posted on: 2013/7/11 0:03
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Topic | Forum


Re: What's it's limit?
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
That is the dumbest thing I've heard all week, and I know some thick people. Buddy, it's not. We know. The people that do have it lost it. It doesn't exist. And even if you COULD find it, guess what, you don't have the rights to it. You got several hundred thousand USD to burn? Cause I'm a college student too, and I sure as #$%% don't.

And 'build on top of the Freelancer code. Just that simple.'

I'm sorry, no. Guess what my guys do for FWTOW? Feature work. Know how damned hard it is to get even basic things working? Really damned hard, and they've been doing this for faaaaaaaaaaaar longer than your one class experience worth of time.

What you want to do is something we've all wanted to do, this isn't new. I can list off so many projects I've seen born of this idea and die. Openlancer, Uberlancer, sooooooooo many others.

And no, you're not going to be the one that does it. It wasn't that they didn't just try hard enough, or look hard enough for the source. You're not special, you're not a savior. I assume from your comments on college that you're rather young, and you want to conquer the world. I get that. But really, this is simply not something you can actually do. If you want to do something like this, go make your own engine. Hacking FL is not your best course. Hell, it's not even a good course... or a mediocre course. It's really a bad, bad, bashing your head against the wall course that will end in self loathing and quite a bit of alcohol poisoning. There's a reason FWTOW's former lead dev was a doctor.

Posted on: 2013/7/5 3:17
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Topic | Forum


Re: Does Freelancer + Mod Work on windows 8
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
Quote:

Sizer wrote:
Also depends what you're paying for it.


http://www.brighthouse.co.uk/products ... g/hp-pavilion-desktop-pc/

I'm assuming this is what you're looking at. I did the monetary conversion, and that's well over 1000 USD. That is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay overpriced for what you're getting, hardware wise. I looked up the model number, the graphics card is a GT 620, and the CPU is really, really not good. I'd say keep shopping, you can do WAY better for prebuilt machines than this. If you can build, it's even cheaper. But this particular thing is a ripoff, bigtime. They even stripped out 4GB of RAM from the base model.


Posted on: 2013/6/28 22:46
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Topic | Forum


Re: Does Freelancer + Mod Work on windows 8
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
Also depends what you're paying for it.

Posted on: 2013/6/28 17:38
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Topic | Forum


Re: Multiplayer Problems
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
Occasionally, modems provided to you by an ISP will have their own firewall as well. Maybe check for that?

Posted on: 2013/6/24 19:41
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Topic | Forum


Re: Best single player mod
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
It's still a bit naff in many people's opinions. There are a few other SP extension mods out there, I think there was one in the last few years called Wings of the Federation. Never played it, though.

Posted on: 2013/6/21 17:55
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Topic | Forum


Re: Freelancer + FW TOW DX9 HOOK =
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
The hook from our demo WILL NOT WORK properly with vanilla FL. It is not a finished product, it is incomplete and rather unoptimized. As such, it was never meant to work without the demo. We will be releasing a vanilla upgrade once we're finished, but we're not there yet. We will not support any attempts to extract our DX9 improvements from any WIP version of FW:TOW, and take a somewhat negative view of such attempts. Be patient, it's coming.

Posted on: 2013/6/20 20:24
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Topic | Forum


Re: Testers Needed for Freelancer Chronicles
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
Which is why I spoke up. I figured that it was simply unfortunate framing, which it was. For my part, if I were less busy, I'd contribute. When we release our engine upgrade, there's gonna have to be a team that provides assets that take advantage of DX9 (higher resolution models, normal and specular mapping, etc), so you've got a big chunk of space to fill, cause as I said, we are working on a Star Wars mod that's a full, one server wargame, that requires a lot of time for maintenance and balance. We'll only just have time to strip our engine out of FWTOW for use with vanilla FL, and even that will take time.

In any case, I look forward to seeing some samples from you, good luck.

Posted on: 2013/6/14 18:02
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Topic | Forum


Re: Testers Needed for Freelancer Chronicles
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
I'm going to be straight with you, you're probably not going to get much in the way of support from around here, and I'll tell you why. A) most of the experienced developers here ARE professionals. We work on modding as hobbyists. We work IRL as programmers and artists and designers. We've only got so much time to dedicate to this. B) Those who are only hobbyists have thier own projects to work on, and are usually one man teams that want to work on thier ideas. C) We've... already done extensive work on what you're proposing to do. The leadership of The-Starport are all working on a project called Freeworlds: Tides of War. On the surface, it is just a Star Wars mod. Underneath that mod, however, its a massive engine overhaul. In fact, internally, we've done so much that we feel confident enough to declare that we've essentially made a fork of the FL engine. We have made massive strides in graphics in making the move from DX8 to DX9, we've created more powerful tools for asset implementation, we've re-written much of the effects code, added massive amounts of gameplay features, such as a dynamic economy, additional communications methods, tactical views, target tracking, etc.

Now, I think what you're trying to attempt is great. Really, I do. But let me also explain what you've done wrong. I know you didn't mean it, but you came here like this - 'Hi, we're new, and we're going to rescue your game for you. We're professionals.' And those of us that have done around 3-5 years of work on our engine improvement project kinda sat here and went 'huh, they've made NO apparent attempt to see what's actually going on with modern FL development...' Can you see how that can be somewhat annoying? I don't know, maybe I'm just being overly sensitive, but especially with that last post, it feels like you're making assumptions about our levels of professionalism and professional status without any knowledge of the situation.

Again, I'm just being totally straight with you about the atmosphere brewing here, I don't want things to go sour without anyone realizing it's doing so because no one mentioned the elephant in the room.

Posted on: 2013/6/14 17:33
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Topic | Forum



Top Top
« 1 2 3 (4) 5 6 7 ... 26 »



[Advanced Search]