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There are currently 56 users playing Freelancer on
44 servers. | June. 4, 2023 |
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Can be destroyed of engine ? |
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Just can't stay away
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2008/5/26 14:24 Group:
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I'm add a fuse entrys to fuse.ini like :
Code:
and add it to shiparch.ini. When I play the games and shot the enemy ships, I doesn't see its' engine destroyed and stop to move. How to let the ships of engine can be destroyed and stop to move ?
Posted on: 2008/6/13 17:55
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![]() The mod is only me working on it. |
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About "formations.ini" |
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Just can't stay away
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2008/5/26 14:24 Group:
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I was edit all encounters files and change all of formations to my added, but when I remove all of game vanilla entrys, the games was CTD.
I have no idea what's files I have to edit can be solved above CTD for now, may someone can teach me that ?
Posted on: 2008/6/13 2:31
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Re: [Latest] 88 Flak: New RC119 to be Released in the Next Few Days |
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Just can't stay away
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2008/5/26 14:24 Group:
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So, not today ?
I am wait it's released for loooooooooooong time. :'(
Posted on: 2008/6/10 14:34
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Re: Failed to get start location ? |
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Quote:
I am play game only in MP, and with my mod. I was saw this error in many mod, is it an unsolved of error ?
Posted on: 2008/6/10 2:38
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Re: Failed to get start location ? |
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Just can't stay away
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2008/5/26 14:24 Group:
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Quote:
Yes, I was change it to my create of base, and I play my mod in MP. I don't know how many files I need to edit can solve this error msg. :-[ Thanks for your reply.
Posted on: 2008/6/9 9:47
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Re: 88 Flak |
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Just can't stay away
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I am waitting for the RC119. ;D
Posted on: 2008/6/9 5:06
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Re: Failed to get start location ? |
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Just can't stay away
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Quote:
I was try to edit position in my create of base, but still show the error msg. What Is it I need to change of file ? Thanks for your reply.
Posted on: 2008/6/9 5:01
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Failed to get start location ? |
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Just can't stay away
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2008/5/26 14:24 Group:
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May anyone know how to fix it :
WARNING: Failed to get start location. It's spawn in FLSpew.txt file, and I have no idea to solve it.
Posted on: 2008/6/8 20:40
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Re: About NPC use CM's |
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Hi foxUnit01, nice to see you.
![]() Thanks for your suggest, I guess that is only way to make NPC use the mine, even NPC like a fool to drop the CM's. ;D
Posted on: 2008/5/29 9:38
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Re: Delayed weapon firing |
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Thanks for you all.
If I only want to add an effects, like cruise engines warm up, is it possible ? If it's possible, how to do that ?
Posted on: 2008/5/27 19:11
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Delayed weapon firing |
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Just can't stay away
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2008/5/26 14:24 Group:
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Somebody asked about this on the TLR forums, and I had the same question. Would it be possible to create a weapon that "powers up" before firing, somewhat like how the cruise engines warm up before they activate? I'm thinking along the lines of a BFG or some other similar uber-powerful gun that kills targets in one shot but requires a second or two to charge before it actually launches a projectile. It would add a bit of balance by making the weapon more difficult to use. (as a sort of trade-off)
I imagine that this would be a difficult thing to do, but there could be a trick to it, such as setting the projectile to stand still for a second as if it wasn't there, and then suddenly start accelerating toward the target. Perhaps a fuse could be involved. Does anyone have any other ideas?
Posted on: 2008/5/26 14:33
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About NPC use CM's |
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Just can't stay away
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2008/5/26 14:24 Group:
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Posts:
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May anyone know how to make NPC use CM's (not change it to mine) ?
No one interested that ? The 88 flak make NPC use it, but not like CM's, his change CM's to mine.
Posted on: 2008/5/26 14:30
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