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There are currently 37 users playing Freelancer on 41 servers.
November. 19, 2019
The Starport Forum Index > All Posts (Huor)

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Re: Freelancer Community Network
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indeed its cached same like the script (client sided)

so if sp has load problems its taken from the client storage device - isnt it - same like with the bg image
No need to prove it m8 - i know that you can cause server load on sp

Posted on: 2008/7/1 18:57
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Re: Freelancer Community Network
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When do they start to act reasonable... they again violated a regulation - stole the script and presented this under their name Not bad...

I for myself wont give them access to this bar until they somewhen proved to be part of it.
Its again a very poor behaviour of the site admins of TLR to have chosen that way.

Every other in this bar has posted here to get mentioned into it and every point was proven. Why shouldnt they follow the steps as every other men/women here?

And to load the graphics and script to your own site to prevent delay loading times is a joke or?
I am sure the background image on your site needs more time to load

Posted on: 2008/7/1 18:31
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Re: FLHook Modding
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;D

so nen klitschko kleines bißchen sollte man schon ahnung vom proggen haben. Das kopieren und editieren von dateien reicht da nicht. Ohnehin ist der source im VS2005 ohne überarbeitung nicht übersetzbar... also viel spass beim warten

Man kann es ja mal mit dem VS6 probieren - damit gehts bestimmt...

Posted on: 2008/6/30 1:23
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Re: In need of a ini checker
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use normal editor on every ini

use the replace functiion

search for

space=space

replace by

=

;D

only a hint^^

Posted on: 2008/6/28 1:28
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Re: Bad missiles flight with FLHook
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Quote:

...

Basically, it appears when the server spends almost no time in IServerImpl::ElapseTime.
You can see that behaviour on servers with a fast CPU and few or almost no active NPCs.

...


What is this function call doing. Had a look into the source but couldnt find out anything...


Posted on: 2008/6/26 18:38
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Re: Would space combat be possible?
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what about space combats with nano particles

very low mass and dont need much power - and the power they use can be retrieved by the particel streams^^

and before we are going to have high mass combats i would gladly know how you imagine to bring up this high mass into the space. gravitation would have much affect on high mass and hell there is a mass of energy necessary to move nowadays space ships into our orbit...


Posted on: 2008/6/26 18:28
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Re: Bad missiles flight with FLHook
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may you try to describe what was your purpose by deleting hooks that are not used? Coz if they are not used why it should have negative influence on your missile tracking and flight?



Posted on: 2008/6/23 19:33
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Re: How to make a mod to auto close 3d sounds setting ?
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Just change the value of USE_3D_SOUNDS in the section [PerfOptions] of the PerfOptions.ini file... at least this should be enough^^

You can provide a file with deactivated this or you write a script that changes this value to your needs - what easier for you - i dunno^^


Posted on: 2008/6/21 0:23
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Re: Freelancer Path Generator *Alpha*
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Well I thought to start about a tool for path generation and i would have used the distance for weighting of routes. And i would have used the TSP for getting the routes...

Should be possible - but i firstly need still more information to start with...

Posted on: 2008/6/18 22:53
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Re: Building FL Hook with VS 2005
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He nice to see that others run into the same problems^^
Well the wchar problem is due to the fact that flhook uses multibyte characters/unicode - even casting doesnt work. I nearly had completed this but than you run into other problems ;(

What needs to be proved if it can be deactivated by compiler or linker settings, for example /wd<number of error>
i didnt tried it yet. At least there must be a way to change this besides all other warnings and errors

And the code seems to be written in old-style c - and even this is not longer tollerated by the VS2005 compiler - what at least is good because the source so gets more stable and the optimizing routines of VS2005 could work proper in the case the code would be native code. I know from other projects that the code from VS2005 runs faster and more stable than e.g. with the VS6 engine compiler and linker - so a trial worth to get it translated in VS2005

Posted on: 2008/6/17 0:51
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Re: Freelancer Community Network
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HI @ all,

I really like this design well done to the admins of "the starport".
I have recognized this new toolbar and i would like to ask you about to add the following entry to the clan list.

http://trf.mc-sig.de -----> its for the -=[T-R-F]=- clan.

Thanks in advance.

Best regards
Huor

Edit: Added the bar to the top of my page. Unfortunate i tried to make it fitting better - but everything i tried was not solving that the top bar height of 20px is not really the height. If you have a look to the page you will recognize that there is a repeat of the background image in y direction due to the fact that something doesnt fit to the height of these 20px - someone has an idea what i mean and any solution? Thanks in advance

Edit: Above mentioned point solved. The <td> padding was reset to a different value for my style and so this causes that it doesnt fit

Posted on: 2008/6/16 20:47
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