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April. 20, 2021
The Starport Forum Index > All Posts (Wolfie)

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Re: FLServer and the future
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When it comes to paying, I'm a Linux user and certainly don't mind paying for something, fact is I won't pay for Windoze.

I bought a lot of software I think is good.

EDIT: In other words, you shouldn't assume Linux users don't upgrade hardware and never pay for software. I know many Linux users that do both of those happily, and some on a daily basis.

Posted on: 2010/11/23 11:22
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Re: 3D Model Showroom
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The model is very nice, there's just one thing I don't like though:

The texture is too colored, but that's probably just my opinion.

Posted on: 2010/11/23 9:08
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Re: FLServer and the future
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Bas' source is biased.

FF: What GPU features then? If I'm not wrong OpenGL 4.0 slapped DX11 all over the face.

What you said might have been true for OpenGL 2.0 to 3.0, those were a mess.

Quote:

Chips wrote:
Nice try Wolfie (a few posts back, to get it on track)


I obviously failed...

Posted on: 2010/11/23 9:04
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Re: FLServer and the future
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First of, Minecraft is Java based and can't really be compared to a DX or OGL game for that reason in my opinion.

Quote:

FriendlyFire wrote:
I'm sorry but there's no FUD in the fact that OpenGL is lagging behind. Just that is justification enough for most devs to support DX over OGL.


How exactly is OGL lagging behind? I don't see anything DX can do that OGL can't. OGL usually does stuff faster than DX in my experience, tell you the truth I get many games running better under WINE than they do on Windoze itself, strange as it may seem. An exception is of course all the MS Game Studios published games, and EVE Online.

Posted on: 2010/11/22 22:16
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Re: FLServer and the future
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Quote:

FriendlyFire wrote:
However, that doesn't necessarily mean IPv4 will disappear altogether. As businesses move their entire network to IPv6, IPv4 will still be available for legacy applications. The vast majority of the Internet will be on IPv6, but you can bet FL isn't the sole program that doesn't like IPv6, so there will definitely be virtualization options available when such a thing happens.


That is entirely up to your ISP, you could probably ask them specifically about an IPv4 address, but that also means every single person who wants to play FL with an ISP that only gives IPv6 addresses to do the same. Not to mention the fact that many ISPs will eventually refuse to support IPv4.

IPv4 will disappear sooner or later. I never asked for such a thing as reverse engineering the entire FL server, as that would be extremely hard to do compared to figuring out of all the FL server packages, how it handles NPCs etc. and rewriting the whole damn thing to support IPv6, and if needed, read from memory. As I mentioned already theres a huge problem here with how FL relies upon DirectPlay, and that the client itself would also need to support IPv6.

Building the server for Linux could be useful in some cases, although, very hard. Basing it on WINE is stupidity as far as stupidity goes in my opinion, as WINE is far from perfect.

Posted on: 2010/11/22 22:11
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FLServer and the future
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Hello.

As many of you may, or may not know, humanity is running out of IPv4 addresses, and this means problems for us and our precious FL servers.

I've known the IPv4 problem has existed for a long time by now, and maybe I should have posted this before. Fact is though, we got 3-6 months left before the problems start appearing, depending on ISPs. I don't know how much we can do, but I'd rather want to see a project to program a new server (I know its hard), or we make the current FL server independent from DirectPlay 8 and IPv6 compatible, which is close to impossible, as it would require reverse engineering and reprogramming which MS won't allow.

Another option is to beg Microsoft to program a IPv6 compatible FL server for us, which is unlikely to happen.

The next problem is FL itself that has no grip of IPv6 either, and this is the worst part of this situation.


Thoughts?

Posted on: 2010/11/22 16:54
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Re: Effects showroom!
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WUT!? O.o

Posted on: 2010/11/22 16:24
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Re: The Great What Are You Listening to Thread ;D
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Nothing atm D:

Posted on: 2010/11/22 9:50
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Re: anyone here play LOTRO?
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Quote:

Chips wrote:
I don't think i've ever played a.. a... MMORPG (unless Eve counts, but I got bored as sin within minutes).


Thats what everyone says, and where EVE fails to attract new people.

Posted on: 2010/11/20 12:57
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Re: Timeline, Background Story Info etc. from Original Game
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Well, considering the singularity is created by a jump experiment going wrong, it could work that way.


Jump holes are safe, of course Ageira wants you to believe otherwise.

Posted on: 2010/11/18 16:38
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Re: Timeline, Background Story Info etc. from Original Game
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What about just a *SKAPOWSH BOOM* zone?

EDIT: By that I mean a death zone would simulate a black hole due to gravitational pull.

Posted on: 2010/11/17 22:47
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Re: Timeline, Background Story Info etc. from Original Game
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I think the singularity that is spoken of is actually the black hole you can put in a system from vanilla FL.

Posted on: 2010/11/17 19:38
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Re: Effects showroom!
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Damnit Why! You always make everyone elses work look like its vert very easy.

Well, tbh I love how Nexus handles ship movement, and I must say you pretty much hit the nail there. Good work!

Posted on: 2010/11/17 9:19
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Re: anyone here play LOTRO?
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I'll be the next wookie tribe leader!

Posted on: 2010/11/15 15:10
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Re: anyone here play LOTRO?
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No! We don't play those games, now get back to modding you lazy bump!

Posted on: 2010/11/15 13:16
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