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There are currently 51 users playing Freelancer on 42 servers.
July. 9, 2020
The Starport Forum Index > All Posts (cata123)

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Re: Portable FL [Updated 16/06]
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Damn, pancreatitis ?
This frequently is lethal, sometimes been caused by chronicle alcohol consumption, but i`m sure it`s not the case
Anyway, i tested Portable Freelancer, works good, but it lacks the server portability feature, just the game can be launched.

Posted on: 2015/9/29 23:20
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Re: Problem - "IDS?"
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Unicode string, and it works.

Posted on: 2015/9/21 2:46
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Re: How to make Black Starsphere
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It`s a modding community. We talk about how to modify your own.
If you`re playing a specific server, well, should talk with a server administrator to remove starsphere CRC check.
And really starsphere CMP is not a hack, who cares about what background you have there, loading the bandwidth with starsphere cmp check is a totally waste of time.

Posted on: 2015/5/11 22:17
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Re: How to make Black Starsphere
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No, with notepad, in your System.ini.

For example in New York system :

Code:
[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li01_stars.cmp
nebulae = solar\starsphere\starsphere_li01.cmp


put a ; in front of your background nebula or starsphere with stars :

Code:
[Background]
;basic_stars = solar\starsphere\starsphere_stars_basic.cmp
;complex_stars = solar\starsphere\starsphere_li01_stars.cmp
;nebulae = solar\starsphere\starsphere_li01.cmp


That should make a black space ambient, no stars no background.

Posted on: 2015/5/11 16:22
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Re: Freelancer Mod Studio - 1.1
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Very good work, best editor for its purpose. Thanks.

Posted on: 2013/10/27 8:21
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Re: Modding planets
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I didnt succeded that. I dont think it`s possible.
You can add some special mask textures to sph but animation don`t work.

Posted on: 2013/7/15 10:52
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Re: Modding planets
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Did you modified the far view limit offset ?

Posted on: 2013/7/11 20:30
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Re: Modding planets
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Try with this .txm : http://fbe.am/lXd
and if this works i will tell diagnosis

Posted on: 2013/7/10 21:50
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Re: Modding planets
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Maybe if you upload your file, we can search it for errors.

Posted on: 2013/7/10 8:09
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Re: Modding planets
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You made a mistake in the cubemap order.

Posted on: 2013/7/9 11:09
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Re: What do you think?
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For big textures dds is more efficient (size and performance) than uncompressed tga.
For small textures like stars, tga is preferred, `cause dds will deform small textures.
You need to make a balance between them.

Posted on: 2012/10/20 8:36
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Re: "lod"-Textures
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Do not make the same mistake as me, putting all the LOD-s to 999999.
You will have lagg even with the best video-card, so take care not to exagerate.

Posted on: 2012/10/14 23:13
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Re: Request: System music plugin
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Thanks. Nice plugin.

Posted on: 2012/10/3 15:40
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Re: 'freelancer did not detect a 3d capable video card in your system'
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Yea i know someone did same thing to his laptop.
He have intel 945 and no 3d acceleration video.
It is a fatal error message.

Posted on: 2012/9/18 19:38
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Re: Need help with textures
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You could try for example Blender 3D, with different UV mapping types, or any other 3D modelling program.
You don`t have to map each face one by one, but you map it in different schemes.
You need like time and imagination, and you see that UV mapping can be easy.

Posted on: 2012/7/13 19:23
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